Down Under by JALgames
IMPORTANT: If the game crashes, try the version without music. If the game runs slow while placing buildings, press R to increase the performance. This game might take some seconds to load and doesn't display a splash screen. Be patient
In down under, you have to build your own town. You construct huts for your workers, cut down trees and generate food. But suddenly, one scientist discovers a second world, right below the world you used to live in. The new world provides new opportunities, like very efficient power plants and mushroom farms. But down under is very dangerous, so no you can't build any buildings made of wood.
Controls:
arrow keys: scroll map
The rest will be explained in the tutorial, so please don't skip it! After you finish the tutorial, you will be able to go to down under, but not earlier.
Menus (might not be visible from the beginning):
bottom-right menu: select building category
bottom-left menu: select the building in the current category (hover to see its name and the resources you need)
top-left: resources
top-left button: switch worlds (if down under has been researched)
Credits:
Programming: Johannes Lehmann
Art: Jonas Wagner and Fabian Meinert
Additional art: Laurenz Winter and Johannes Lehmann
Music: Laurenz Winter
Software used:
Programming: Visual Studio 2013 professional, C#, Monogame framework,
Art: Paint.NET, some icons done in Photoshop
Colors: mainly Dawnbringer's 32 color palette, but we weren't super strict
Music: cubase SE
In down under, you have to build your own town. You construct huts for your workers, cut down trees and generate food. But suddenly, one scientist discovers a second world, right below the world you used to live in. The new world provides new opportunities, like very efficient power plants and mushroom farms. But down under is very dangerous, so no you can't build any buildings made of wood.
Controls:
arrow keys: scroll map
The rest will be explained in the tutorial, so please don't skip it! After you finish the tutorial, you will be able to go to down under, but not earlier.
Menus (might not be visible from the beginning):
bottom-right menu: select building category
bottom-left menu: select the building in the current category (hover to see its name and the resources you need)
top-left: resources
top-left button: switch worlds (if down under has been researched)
Credits:
Programming: Johannes Lehmann
Art: Jonas Wagner and Fabian Meinert
Additional art: Laurenz Winter and Johannes Lehmann
Music: Laurenz Winter
Software used:
Programming: Visual Studio 2013 professional, C#, Monogame framework,
Art: Paint.NET, some icons done in Photoshop
Colors: mainly Dawnbringer's 32 color palette, but we weren't super strict
Music: cubase SE
| Windows (installer) | http://www.jalfm.de/Johannes/downunder_installer.zip |
| Windows (binaries) | http://www.jalfm.de/Johannes/Binaries.zip |
| Windows (installer, no music) | http://www.jalfm.de/Johannes/downunder_installer_nomusic.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=26549 |
Hope you can fix it since the screenshots look great.
from Game1.Update() line 44
Only thing I would prefer is clearer indicators as to what the numbers mean when purchasing. I figured it's cost/gain-per-second, but an indicator would be nice :).
Anyway, good game!
Binaries on Windows 7 64-bits.
Neat take on SimCity.
I've stopped getting help after I got to where I can add stone quarries, coal mines, and such. I quit after I got the privilege to add water turbines, but there's no way to add them on the map. (Was that a glitch?)