eMERGEncy by wheelsx (StickyKittyGames)
Professor Boss has the crazy idea to harness energy from all of the colors of the visible spectrum. After 17.84 years of research and hard work, he has finally completed his Mass Anti-variegated Radiation Isolation Machine (M.A.R.I.M.) Surprisingly, it works... sort of...
eMERGEncy is our first attempt at a platformer, and we had a lot of fun making it. It is a bit buggy, but... well, it is a jam entry. Apparently the difficulty is a little high. We apologize for that, but we didn't have much time to test and tweak it.
The tutorial (hopefully) explains the object of the game, and there is a feature that allows you to configure the controls to whatever keys work for you.
Happy Gaming!
Hope you have as much fun playing it as we did making it!
Controls (default)
wasd = move
z = RED world
x = GREEN world
c = BLUE world
R-shift = attack
Space = special attack
eMERGEncy is our first attempt at a platformer, and we had a lot of fun making it. It is a bit buggy, but... well, it is a jam entry. Apparently the difficulty is a little high. We apologize for that, but we didn't have much time to test and tweak it.
The tutorial (hopefully) explains the object of the game, and there is a feature that allows you to configure the controls to whatever keys work for you.
Happy Gaming!
Hope you have as much fun playing it as we did making it!
Controls (default)
wasd = move
z = RED world
x = GREEN world
c = BLUE world
R-shift = attack
Space = special attack
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.03 | 504 |
| Audio(Jam) | 3.32 | 270 |
| Fun(Jam) | 2.90 | 459 |
| Graphics(Jam) | 3.17 | 468 |
| Humor(Jam) | 2.60 | 299 |
| Innovation(Jam) | 2.73 | 554 |
| Mood(Jam) | 2.80 | 544 |
| Theme(Jam) | 3.28 | 327 |
But having a platformer with ennemies kicking you out of the path was difficult :/
The game felt very polished, but it does have a few problems.
First, it is really very confusing to play. Also, the collision detection seems to have some problems... I never know if I actually hit an enemy or not, I am not even sure if they need lots of hits to die. It's very annoying to see your sword hitting the enemy, the enemy has no feedback at all and at the exact next frame jumps and attacks you.
And then you fall back, and fall straight to the water, losing TWO hearts for an enemy attack that was completely unfair.
The game also relies too much on "Leaps of faith", I need to go down but I have no idea if there will be water or ground below me.
I once switched world and a frog was spammed right where I was! (And then I fell back.. INTO THE WATER!).
The game becomes too annoying to be any fun because of all this. The game is very well programed, but it needs a lot of polish in the gameplay department.