1 * 5 by eyeofbri
Nealryyyyyyyy finished my game ever... You explore 5 different worlds related to the platonic solids!
CONTROLS:
W A S D , Spacebar, Mouse, and F button actions.
also, mostly working joystick controls. WASD and arrow keys are just to direct your walking around, and the mouse is to direct yourself.
If you leave a comment, please try and be sort of specific with the problem in the game you had. I haven't made many games yet (never a first person one) so i'm still figuring things out and need to know why its strange.
_________SEPT 2nd NEWS________
Everyone! Thank you all so much! >:D This is ridiculously awesome. Thank you all for playing, attempting to play, and commenting! There were a lot of similar answers so ill talk about those first.
***People who dont know HOW to control the player should read the top? They arent shown in the game because I didn't want to use my 48 hours writing up controls.
Ive fixed that world portal entering problem, but sadly didnt catch it before id updated my main game files beyond what I felt was fair putting up as a Fix. That is actually the source some of the player control problems as well. I didnt want to use a script that I couldnt write myself.
Ive also continued to develop this game so here are some updates:
There is now audio! Oh Glorious Audio. And More! Better AI. Cooler Weapons. Infinite worlds. Death and Respawning. Items. Also There are quests, and as you progress through the levels, they combine into harder levels at random. Some parts of combined levels will work With you accomplish tasks, some work against you!
@bentog : Thanks! and good look for the new MouseLook script. Skybox is 100% mine. I had to make my own repeating star pattern in PS so that it would look exactly right.
@ButtonMasherBros : Dang! thanks dudes!
CONTROLS:
W A S D , Spacebar, Mouse, and F button actions.
also, mostly working joystick controls. WASD and arrow keys are just to direct your walking around, and the mouse is to direct yourself.
If you leave a comment, please try and be sort of specific with the problem in the game you had. I haven't made many games yet (never a first person one) so i'm still figuring things out and need to know why its strange.
_________SEPT 2nd NEWS________
Everyone! Thank you all so much! >:D This is ridiculously awesome. Thank you all for playing, attempting to play, and commenting! There were a lot of similar answers so ill talk about those first.
***People who dont know HOW to control the player should read the top? They arent shown in the game because I didn't want to use my 48 hours writing up controls.
Ive fixed that world portal entering problem, but sadly didnt catch it before id updated my main game files beyond what I felt was fair putting up as a Fix. That is actually the source some of the player control problems as well. I didnt want to use a script that I couldnt write myself.
Ive also continued to develop this game so here are some updates:
There is now audio! Oh Glorious Audio. And More! Better AI. Cooler Weapons. Infinite worlds. Death and Respawning. Items. Also There are quests, and as you progress through the levels, they combine into harder levels at random. Some parts of combined levels will work With you accomplish tasks, some work against you!
@bentog : Thanks! and good look for the new MouseLook script. Skybox is 100% mine. I had to make my own repeating star pattern in PS so that it would look exactly right.
@ButtonMasherBros : Dang! thanks dudes!
Ratings
| Coolness | 0% | 2202 |
| Overall | 2.70 | 1010 |
| Fun | 2.10 | 1133 |
| Graphics | 3.59 | 262 |
| Innovation | 2.77 | 855 |
| Mood | 3.03 | 523 |
| Theme | 3.31 | 520 |
Oh, by the way, the default MouseLook script that comes with Unity is buggy and defauts to a really great speed, which makes the gameplay a lot worse. You should use a better script like this one http://forum.unity3d.com/threads/a-free-simple-smooth-mouselook.73117/ and make the speed adjustable. Anyway, I want to see more of this!
Impressed how you managed to get it looking good with primitives and shapes.
Sometimes I had to fight to get the enter world option to appear. I would suggest is the collider for entering should be bigger than the object.
. The HP bar, because it's obsolete since the player can't die so it should be removed, (unless that was a feature that was incomplete because of the deadline;
. The red polygon in the grey world because of the same reason;
. The solid for the next level spawns too close to the player, if it spawned far away that would be very cool as it would motivate the player to explore the landscapes to find the solid that connects to the next world.
- Jumping sometimes sends the player high in the sky, for no reason, and the character doesn't fall smothly.
That's all, I hope I gave you some helpful feedback.
***People who don’t know HOW to control the player should read the top? They aren’t shown in the game because I didn’t want to use my 48 hours writing up controls.
I’ve fixed that world portal entering problem, but sadly didn’t catch it before i’d updated my main game files beyond what I felt was fair putting up as a Fix. That is actually the source some of the player control problems as well. I didn’t want to use a script that I couldn’t write myself.
….I’ve also continued to develop this game…so here are some updates on it…There is now audio! Oh Glorious Audio. And More! Better AI. Cooler Weapons. Infinite worlds. Death and Respawning. Items. Also There are “quests”…and As you progress through the levels, they combine into harder levels at random. Some parts of combined levels will work With you accomplish tasks, some work against you!
@bentog : Thanks! and good look for the new MouseLook script. Skybox is 100% mine. I had to make my own repeating star pattern in PS so that it would look exactly right.
@ButtonMasherBros : Dang! thanks dudes!
DONT BOTHER ATTEMPTING TO READ THE ABOVE COMMENT,
Ive written the same at the page top!