KHIVY by PhilippeAnder
KHIVY
The evil aliens are bringing chaos to the
world. And now kidnapped RoboGirl and
dismantled your parts. You have to recover
the pieces of RoboGirl and bring her back to
life.
SPACE TO SHOOT
ARROW KEYS TOMOVE
PROGRAMMER: JANIO SOUZA
ARTE E AUDIO: PHILIPPE ANDERSON
The evil aliens are bringing chaos to the
world. And now kidnapped RoboGirl and
dismantled your parts. You have to recover
the pieces of RoboGirl and bring her back to
life.
SPACE TO SHOOT
ARROW KEYS TOMOVE
PROGRAMMER: JANIO SOUZA
ARTE E AUDIO: PHILIPPE ANDERSON
| KHIVY | http://gamejolt.com/games/platformer/khivy/33235/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41793 |
Ratings
| Coolness | 36% | 1659 |
| Overall(Jam) | 2.90 | 594 |
| Audio(Jam) | 3.16 | 345 |
| Fun(Jam) | 2.74 | 548 |
| Graphics(Jam) | 3.57 | 304 |
| Innovation(Jam) | 2.85 | 487 |
| Mood(Jam) | 2.94 | 461 |
| Theme(Jam) | 3.55 | 204 |
The flipping between worlds could do with tweaking because it was a little difficult at times to get it to register and I'm not 100% sure what the 2 bars represented in the top left corner as they seemed to go down as soon as the game started.
But other than those 2 points I like the concept and would love to see it further polished. Good job and well done :)
Without a health bar or other indicator, it was difficult to tell how much danger I was in. The enemies were tough to avoid, which was frustrating, but I was able to survive quite a lot of hits. A victory screen would have been nice, so that I could feel absolutely certain that I defeated the final enemy, and not the other way around (and that I collected all the robot parts!).
The gravity reversal was also frustrating because it was difficult to understand when the reversals would happen. At one point, I found myself standing on the underside of a grassy platform, which didn't seem to make sense.
I think a health bar and game over/you win screens would also have been nice. The art is pretty neat, and it was fun to play anyway!