Good News Delivery Co. by DragonXVI
UPDATE: Post-48hr Compo EASIER VERSION released! More information at:
http://www.ludumdare.com/compo/2014/08/28/good-news-delivery-co-easier-version-released/
UPDATE: Retrospective added:
http://www.ludumdare.com/compo/2014/08/25/good-news-delivery-co-how-it-was-made-retrospective/#more-385598
Good News everyone! I've coated the ship in an experimental adamantine coating - It's pretty much indestructible!
You've got 3 minutes to ship as much cargo as possible. Grab it up from nearby planets and deliver it safely to its destination! There's a bonus if you manage to carry loads of cargo at once, but don't think hauling that around the solar system'll be easy! There's Pirates and Gravity Wells to avoid, and each destroyed cargo will result in a penalty!
How much money can you make? (Or at least, how little can you lose? :p)
(Best played in 1024 x 768 with a gamepad)
(Apologies in advance for the ridiculous difficulty!)
RETROSPECTIVE:
- http://www.ludumdare.com/compo/2014/08/25/good-news-delivery-co-how-it-was-made-retrospective/#more-385598
HINTS
- Start off ferrying single crates, then try carrying lots of cargo at once for a delivery combo bonus.
- If in doubt, follow the arrow. It'll direct you to the nearest cargo or your current destination.
- Try stay away from the surface of plents. Physics & controlling the ship gets a bit tricky :p
- Having trouble dropping cargo off quickly? Try slingshotting it to the surface by releasing the cargo while turning, but watch your aim!
- Pirates will destroy your cargo - Avoid them at all cost! They're pretty dumb though, so lure them into crashing into planets!
- Your ship is invincible! Your cargo is not!
CREDITS/TOOLS:
- Code, Art, Sound, etc. - Malcolm Brown
- Inspired rather obviously by Futurama. (And maybe a little bit of Kerbal Space Program. And maybe Inner Space too if anyone remembers that)
- Unity 4.3 (Free)
- Microsoft Visual Studio 2010 Pro
- FL Studio 10 Pro
- Audacity
- Paint.net
http://www.ludumdare.com/compo/2014/08/28/good-news-delivery-co-easier-version-released/
UPDATE: Retrospective added:
http://www.ludumdare.com/compo/2014/08/25/good-news-delivery-co-how-it-was-made-retrospective/#more-385598
Good News everyone! I've coated the ship in an experimental adamantine coating - It's pretty much indestructible!
You've got 3 minutes to ship as much cargo as possible. Grab it up from nearby planets and deliver it safely to its destination! There's a bonus if you manage to carry loads of cargo at once, but don't think hauling that around the solar system'll be easy! There's Pirates and Gravity Wells to avoid, and each destroyed cargo will result in a penalty!
How much money can you make? (Or at least, how little can you lose? :p)
(Best played in 1024 x 768 with a gamepad)
(Apologies in advance for the ridiculous difficulty!)
RETROSPECTIVE:
- http://www.ludumdare.com/compo/2014/08/25/good-news-delivery-co-how-it-was-made-retrospective/#more-385598
HINTS
- Start off ferrying single crates, then try carrying lots of cargo at once for a delivery combo bonus.
- If in doubt, follow the arrow. It'll direct you to the nearest cargo or your current destination.
- Try stay away from the surface of plents. Physics & controlling the ship gets a bit tricky :p
- Having trouble dropping cargo off quickly? Try slingshotting it to the surface by releasing the cargo while turning, but watch your aim!
- Pirates will destroy your cargo - Avoid them at all cost! They're pretty dumb though, so lure them into crashing into planets!
- Your ship is invincible! Your cargo is not!
CREDITS/TOOLS:
- Code, Art, Sound, etc. - Malcolm Brown
- Inspired rather obviously by Futurama. (And maybe a little bit of Kerbal Space Program. And maybe Inner Space too if anyone remembers that)
- Unity 4.3 (Free)
- Microsoft Visual Studio 2010 Pro
- FL Studio 10 Pro
- Audacity
- Paint.net
Ratings
| Coolness | 97% | 2 |
| Overall | 4.01 | 35 |
| Audio | 4.28 | 5 |
| Fun | 3.92 | 40 |
| Graphics | 4.33 | 29 |
| Humor | 3.27 | 122 |
| Innovation | 3.51 | 291 |
| Mood | 3.63 | 112 |
| Theme | 3.61 | 291 |
Right now the best strategy seems to be loading up on as much cargo as possible and trying to make at least one delivery to get the combo bonus :P
You weren't kidding about the difficulty. :P
The only thing that annoys me a bit is the pump effect in the text during the tutorial, but its all personal taste. :)
I really want to see this as a full game for PC and Android (since you're using Unity I'm guessing porting should be quite easy), and don't even think about not doing so or I will nag you for life to do it! Good luck :)
- Removing speed limit when delivering cargo to its destination (i.e. Cargo no longer explodes if it hits its destination too fast) so you can just slam dunk it home.
- No pirates in first minute, then more pirates as time increases.
- Fix ship collisions with planets as it gets stuck sometimes too easily.
- Maybe reducing one-hit kills for Pirates shooting cargo/giving Cargo 'Health'.
- Maybe reducing penalty to $50.
Then at least you still get the challenge of moving stuff about & dropping it off before everything goes horribly wrong :p Will see what I can get in the coming week or so.
And thanks everyone so far for playing! :D
In all seriousness though, it was excellent, good job.
One of the best games I've played so far in this jam.
The music and graphics is top!
The controls are a little hard to grasp, though. But that might be intentional as part of the difficulty. Well done!
Really splendid job Malcolm, impressed that this was all made in just 48 hours!
Particularly enjoyed the music along with the overall space setting. I could imagine this being released with multiple levels, co-op, versus - all sorts!
Love the visuals and audio, and the gameplay is really well balanced
I get a crazy taxi vibe from it... probably the one thing I'd like to see is some tweak to dropping cargo off, I'd love to be able to toss it out at planets and boost off for my next cargo. Maybe I just need to practice more.
I really would have liked a reverse button, I often got stuck on the surface of planets and destroyed all my cargo trying to get away.
Sometimes the drop button would not work, and dropping off pakets carefully is generally difficult.
Hopefully next time I won't make something so ridiculously hard to play :p Thanks to everyone who played and voted! See ya'll next time!