Videogame Hero by shatterhand

[raw]
made by shatterhand for LD30 (COMPO)
READ THE INSTRUCTIONS or you may not understand the game.

(About the Pos-Compo version: I just fixed a minor bug that made the player not lose energy in the JUMP/PLATFORM world when falling down, and changed*ONE* single number in the code to make that world more playable, so the controls are now a bit less "slippery". Play whatever version you want, it doesn't make a big difference, but I still thought I should clear this out

the HTML5 version is based on the Pos-Compo version, and may be slower than the Windows version, and may or may not have bugs in the platform world. If possible, play the Windows version)
)

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The VIDEOGAME WORLDS are dying! Only you can save the VIDEOGAME WORLDS! Travel between the VIDEOGAME WORLDS and grab the power-ups that will raise the energy of other worlds!

START OF INSTRUCTIONS:
CONTROLS:
ARROWS: Movement
CONTROL / Z / SPACE : Action
ENTER: Travel back to Hub


The game is divided in 5 worlds representing 5 different videogame genres, all connected by one single VIDEOGAME HUB. Move to world icon you want to travel and press ACTION.

All worlds are dying, and if one is dead, the game is over. Look at the top HUD to see the energy of each world.

On each world you can get energy for other 2 worlds (Just below the energy bar of each world there are 2 icons, indicating what worlds' energy can be recharged on that world). You need to grab the icons to recharge energy.

PROTIP: In the breakout world, you can hold UP, DOWN or ACTION to change the speed of the bat.

I think each world is very straightforward if you have played any videogame in your life :)

When in any of the worlds, press ENTER to get back to the VIDEOGAME hub.


END OF INSTRUCTIONS

CREDITS:

Programming, Graphics, Sounds, Design and everything else: Rafael Lima
Made with: Game Maker Studio
Graphics made with Game Maker Studio, Paint and Gimp.
Sound Effects made with BFXR and Audacity
Music made with EJAY 7

I wish I could had added the instructions into the game, but I finished the game 1 minute before the deadline. There was no more time, sorry 'bout that.

Ratings

Coolness 88% 2
Overall 3.56 226
Audio 3.25 256
Fun 3.69 107
Graphics 2.77 771
Humor 2.92 236
Innovation 3.69 183
Mood 3.46 194
Theme 3.96 71

Feedback

PapaCheech
25. Aug 2014 路 03:21 UTC
Loved it.
OnlySlightly
25. Aug 2014 路 03:24 UTC
Loved the concept. It was a lot of fun bouncing between all the worlds. The inclusion of DDR made me smile. Solid game!
DoobieDoctor5000
25. Aug 2014 路 03:33 UTC
I really enjoyed this game. I'm totally going to play it again.

The platformer aspect was really difficult and could go for some fine-tuning.

The breakout aspect sent me straight to a gameover screen after I broke a few blocks. I think it was when I collected a platformer icon.
馃帳 shatterhand
25. Aug 2014 路 04:00 UTC
Doobie, aren't you sure you just lost all energy in one of the worlds?

The platform section indeed need some fine-tuing, but the time ended :)
SuperPokeunicorn
25. Aug 2014 路 04:42 UTC
Loved how you incorporated so may modes, but the controls for the platformer were kinda janky.
馃帳 shatterhand
25. Aug 2014 路 04:48 UTC
There's too much inertia on it.
I should have slowed down the speed of the character a little bit there. Oh well.
rlangewi
25. Aug 2014 路 04:51 UTC
Splitting a Ludum Dare entry into 5 different minigames sounds like a recipe for very low quality, but you actually managed to make each game fun and somewhat polished! Each minigame had me engaged rather than just going through the motions which definitely says something. Good job!
ClutchNachos
25. Aug 2014 路 05:23 UTC
Great game, and great use of the theme!
Ludipe
25. Aug 2014 路 13:55 UTC
Cool concecpt, must have been hard to take care of all the mechanics.
elkiwydev
25. Aug 2014 路 15:04 UTC
I simply got stuck in the second level in a loop...Also I hate blockbreacker game but that is only personal taste
Denisre3
25. Aug 2014 路 20:59 UTC
The game is really fun, I cannot belive you made all this in 48 hours.
crazyrems
25. Aug 2014 路 21:04 UTC
The gameplay is a bit too fast. The concept is quite nice, pretty design.
Docjekyll
26. Aug 2014 路 08:24 UTC
Great interpretation of the theme!

There are a lot of gameplay mechanics you implemented here in a short amount of time. So while each one could use refinement, it's a very solid entry. Great job!
bobrocks
26. Aug 2014 路 16:37 UTC
This is a good game that could be great! Some tweaking could bring it all together nicely.
OFF
26. Aug 2014 路 20:06 UTC
Found Footage...
Found Gaming...
Like Wreck it Ralph...

You can't use orginal asset but it could be a real fun metagame with the original asset of inspiring game.

It could maybe be more interesting to no pass through a hub, but maybe use a zapping effect like a switch.

The story is really nice, the game is basic, but it give something really deep! ;)

And also made 5 game instead of one, even if they are classical, that's impressive.
43iscoding
27. Aug 2014 路 09:36 UTC
Nice multi-game. Concept well implemented. And yeah, some kind of tutorial is really missed here :3
Killswitch
27. Aug 2014 路 09:55 UTC
Best game I've played so far: a platformer, a shoot 'em up, a racer, a rhythm game, and ball-and-paddle.
synchingfeeling
27. Aug 2014 路 21:08 UTC
That was really fun, felt like I was spinning plates.
aeveis
28. Aug 2014 路 03:45 UTC
my score was 8540. Impressive that you got all the games in!
馃帳 shatterhand
28. Aug 2014 路 21:14 UTC
My best score is around 21000 , but I am the guy who created the game, hehe :)
PeerPlay
28. Aug 2014 路 22:19 UTC
Really fun game. Overall 5/5, I love the idea of scoring life in a minigame for other minigames. The only thing I didn't like was the inconsistency of graphics, and the audio/music. Though to make 5 mini games in 48hours, hats off ;)
thecolorhacker
28. Aug 2014 路 22:53 UTC
Nice entry and good idea. Platformer was very difficult.
ElectricSeagull
29. Aug 2014 路 13:50 UTC
Nice idea. Very impressive to finish 5 games in one and all of them playable.
waynaul
30. Aug 2014 路 06:52 UTC
I like the sound and animation when warping to another world. It reminds me of the old Atari games. Great implementation of the different game genres.
KingBolonzo
01. Sep 2014 路 08:23 UTC
OWWW MY EYES!!! haha nice job it was real fun till I hit that eve that made my eyes fall out haha addictive
wheelsx (StickyKittyGames)
02. Sep 2014 路 18:00 UTC
Great concept.
whalebot
02. Sep 2014 路 18:14 UTC
While some people struggle to make one simple game for this jam, you managed to pull off making 5 (6 counting the Game HUB). Nice work! I just wish there was a little more predictability with which power-ups you were getting so you could have more control over keeping yourself alive.
馃帳 shatterhand
04. Sep 2014 路 14:12 UTC
Whalebot, they are actually very easy to predict. Each world only spams power-ups for 2 other 2 worlds (Check beloew the energy bar of one world to see what powerups it spams).

And they are always spammed at the same order and at the same rate.
JonathanG
05. Sep 2014 路 17:01 UTC
Very impressive effort, any one of these games would have been a great entry, but getting the whole collection done in that time limit is amazing. Interesting theme use, good thought put into the graphics and gameplay and nice music and appropriate sounds. Top job!
Cosmologicon
09. Sep 2014 路 20:17 UTC
Great concept, pretty well executed for the most part. Just needs overall balancing and progression of difficulty.
zatyka
12. Sep 2014 路 00:22 UTC
Each mini-game could use some polish, but together, it's impressive for 48 hours.