PitBall by dcampos
You play as a lonely ball, living in a solitary pit world. Once you were happy, but now you want to search for a better world, in which you will be "connected" to lots of friends. To get there, it's necessary to take a journey through hostile worlds, full of perils. The worlds are connected to each other, so that if you take the wrong way you may have to go back to the previous world.
Controls: use the LEFT and RIGHT arrow keys to control the ball. The UP arrow increases the jumping speed to maximum. Press P to pause/resume.
Coded in Java, powered by the awesome LibGDX library. Graphics made with Inkscape.
Thanks for playing!
BUGS: sometimes, you may get stuck on the corner of a block, specially in the beginning of the second world. I have provided a fixed version, in case this is too annoying for you to continue playing the original game.
Controls: use the LEFT and RIGHT arrow keys to control the ball. The UP arrow increases the jumping speed to maximum. Press P to pause/resume.
Coded in Java, powered by the awesome LibGDX library. Graphics made with Inkscape.
Thanks for playing!
BUGS: sometimes, you may get stuck on the corner of a block, specially in the beginning of the second world. I have provided a fixed version, in case this is too annoying for you to continue playing the original game.
| Web | http://www.deltaplay.net/ld30/ |
| Windows / Linux / OS/X | https://dl.dropboxusercontent.com/u/413033/ld30/pitball.jar |
| Windows / Linux / OS/X (bug fixed) | https://dl.dropboxusercontent.com/u/413033/ld30/pitball-fixed.jar |
| Playthrough | https://www.youtube.com/watch?v=HCHGA2_YUGc |
| Source | https://bitbucket.org/dcampos/ld30 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=29188 |
Ratings
| Coolness | 53% | 3 |
| Overall | 2.68 | 1023 |
| Audio | 2.06 | 863 |
| Fun | 2.42 | 1042 |
| Graphics | 2.42 | 971 |
| Humor | 2.20 | 641 |
| Innovation | 2.21 | 1112 |
| Mood | 2.39 | 996 |
| Theme | 1.97 | 1151 |
@Dietrich Epp: Thanks for providing it! I'm going to try it as soon as possible.
As for the rest of the game: the graphics get the job done, and the little ball guy is so cute! The bouncing sound is appropriate, but gets too loud if you bounce a lot. Controls are a bit wonky; the height gained by pressing "up" feels almost like a double-jump, but not quite, so it's a bit jarring at first. The left/right movement is also a bit weird since you keep moving after letting go of a key, but pressing either key puts you at max speed in that direction right away. If you accelerated to a max speed instead I think it would have felt more consistent & appropriate for the kind of platforming involved in the game.
Not sure it really has much to do with the theme, though... at least, any more than Super Mario does.
@micahcowan: Thanks! The relation with the theme is not outright obvious, you're right, but the way you can go back and forth between the levels just by jumping through the edges of the screen is something unusual for platform games, I think. Also, the ball is "connected" to its friends in the final level/world.
I wish I wasn't so bouncy when touching the walls; that bothers me. :( There's great potential in this game as long as you address the issues mentioned here. Nice work overall!
The controls were a bit off, for example: Double jumping only works sometimes? Or it works when you're next to something, but not moving horizontally? And the janky physics caused me to hit the water about 15 times (Thats no fun).
Overall I see a hell of a lot of potential here. At the moment however, I disliked it ):
@popcorn897: I'm sorry. Double jumping should work always, but it works only once after you touch the ground, and only if the ball isn't falling. I agree with you with respect to hitting the water happening when it shouldn't.