Roby Robot by lonesurvivor
IMPORTANT:
If your movement seems to be stuck, you probably clicked outside of the window while moving. Just click on the game window and press the corresponding movement key once to stop it.
I also recommend to use the downloads instead of the web version, because it has some problems with the sound.
---
This is my first Ludum Dare game and my first finished game at all. It is a small point and click adventure where you control Roby the steam-robot. Moving ist done by WASD and Space, interacting with the mouse: left-click for picking items or interact with stuff, right-click for inspection (most of the time).
The game is made with Godot Engine 2.1, asesprite, Krita and bfxr. I also used a (public domain) font from http://www.fontspace.com/lcd-solid/lcd-solid.
So the graphics are OK, I think. Since I'm not an artist, I did a good job in creating those items and things (which was surprisingly much work). The code is a mess. Don't look at it.
There is a bug that the text window is above the grass. I couldn't fix it in time. It is rarely noticable, though. Also due to the lack of time (and being exhausted) there is sadly no music. But there is sound. Talking of that, Godot Engine has some problems with playing samples (huge delay between issuing the play command and the sound being played). I tried to improve that by reducing the latency, but that can cause problems (it doesnt for me, but who knows what other computers do). If it is weird and annoying, or you just dont like it, you can mute the sound with the small button besides the inventory.
The Mac and Linux builds are not tested by me. I don't know if they will work.
One last word: Since english isn't my native language, there may be some weird sentences in the dialogues. I really hadn't the time to read through all of that again.
So have fun, and please leave a comment!
If your movement seems to be stuck, you probably clicked outside of the window while moving. Just click on the game window and press the corresponding movement key once to stop it.
I also recommend to use the downloads instead of the web version, because it has some problems with the sound.
---
This is my first Ludum Dare game and my first finished game at all. It is a small point and click adventure where you control Roby the steam-robot. Moving ist done by WASD and Space, interacting with the mouse: left-click for picking items or interact with stuff, right-click for inspection (most of the time).
The game is made with Godot Engine 2.1, asesprite, Krita and bfxr. I also used a (public domain) font from http://www.fontspace.com/lcd-solid/lcd-solid.
So the graphics are OK, I think. Since I'm not an artist, I did a good job in creating those items and things (which was surprisingly much work). The code is a mess. Don't look at it.
There is a bug that the text window is above the grass. I couldn't fix it in time. It is rarely noticable, though. Also due to the lack of time (and being exhausted) there is sadly no music. But there is sound. Talking of that, Godot Engine has some problems with playing samples (huge delay between issuing the play command and the sound being played). I tried to improve that by reducing the latency, but that can cause problems (it doesnt for me, but who knows what other computers do). If it is weird and annoying, or you just dont like it, you can mute the sound with the small button besides the inventory.
The Mac and Linux builds are not tested by me. I don't know if they will work.
One last word: Since english isn't my native language, there may be some weird sentences in the dialogues. I really hadn't the time to read through all of that again.
So have fun, and please leave a comment!
Got as far as fixing the steam machine. Found the key but couldn't operate the door.
Loved the art and animation.
Missed some soundtrack tho.
Congratulations!
Regarding the engine where nothing happens: You need to do this in order to being able to open the door. Sadly i forgot to include a change of the inspection text when you have completely done it.
But thank you all for your comments!
The art is awesome, but i couldn't enjoy much of it because the controls.
Sometimes i just sopped being able to jump, once when i the key the robot just ran left in to the house.
So yeah it could use some improvement.
But as far as i know it has one of the best stories to tell.
Nice game there!
I actually played more time than I intended, didn't make it to the end but made lots of progress I think (got the key the brass plate, fixed the thingy still couldn't open the door though, got the saw etc...)
Overall it's a simple game but done in a lovely way, the art was cool the sounds were cool as well.. perhaps a soundtrack would add to it even more.
Great job!
I a word above.
I guess you played the web version? This is probably caused by the game window losing focus for whatever reason (mostly clicking outside of it). The desktop version should work better. And if you get stuck moving, just refocus the window by clicking and then press the corresponding movement key once. It should be good then. I never had problems with the jump though. Can't really tell where this is coming from.
But anyway, thank you for your comment
In any case pretty good platformer with interesting story here, good job :)
Thank you for your comment (and everyone else too, of course)
I'm pleased that you had fun! If you want a little tip, you get the thing you need for the gear from the guy on the floating island. He just wants some oil...
A nice submission for sure!
I'm sorry that this happens. I seriously have no idea where that comes from, especially the jumping bug. It never happened to me. The keep walking bug seems to be caused by losing window focus while walking, as I mentioned above and in the description. I can only recommend to download the desktop version, it should work better in general. I'm not sure if i will fix the bug, I'm kind of done with that quick-and-dirty code xD.
But anyway, thank you for playing!
Yeah I did play the web version, and I also knew about the possibility of losing focus, as you had pointed that out previously. However, I'm not sure that's the issue, the last time I tried pressing the same movement key as suggested, but nothing, clicking stuff and getting "not close enough" and dragging stuff in the inventory still worked.
Hm ok thank you for telling me. This is weird, as I said above, it never happened to me. So I don't have any clue what to do about it. But I guess I don't have time to fix it anyway, working on a new (and more "serious") project already.