Revo by raddevon
This was originally going to be an iOS game that played out over simulated text messages. Since none of the team knew iOS development, that turned out to be unrealistic. Then, we were hoping to make a "graphical" text adventure, but we're still getting the graphics together. We may make a more fleshed-out version in Twine after the jam. For now, the text-only version will have to suffice, but the screenshot shows a tease of the style of the graphical version.
Ratings
| Coolness |
36% |
1659 |
| Overall(Jam) |
3.05 |
494 |
| Fun(Jam) |
3.05 |
372 |
| Innovation(Jam) |
2.95 |
435 |
| Mood(Jam) |
3.48 |
183 |
| Theme(Jam) |
3.41 |
272 |
Feedback
The structure seems really well-planned--sticking with a manageable number of options.
Maybe I missed something.
What I got to see was good though...