MECH_FOX by ProgramGamer

[raw]
made by ProgramGamer for LD36 (COMPO)
I wasn't able to finish the game I wanted to make for this LD, so I'm posting the build I have for the sake of saying that I did a thing. At least I learned how to do a neat little screen transition!

-- CONTROLS --

A - Move Left
D - Move Right

J - Jump
ESCAPE - Quit Game

Feedback

KingEthaniel
29. Aug 2016 · 00:51 UTC
Well, for what it was, it seems like it could be the foundation for a good platformer. controls were responsive, and animations and art were good across the board. Jump was a little floaty, though.
steph88
30. Aug 2016 · 06:16 UTC
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
silkworm_sweatshop
30. Aug 2016 · 12:03 UTC
You can't get past the big column I take? The ledgegrab was pretty cool and transition too. As long as you learned something it's all worth it I think.
gonutz
31. Aug 2016 · 19:27 UTC
Unfortunately I cannot play your 64 bit executable on my 32 bit system.
The graphics look neat, I would love to be able to play it. Maybe you can get a Win32 exe out here as well?
HuvaaKoodia
02. Sep 2016 · 09:37 UTC
It's always worth posting about unfinished work. I'd be interested in hearing about the ideas you were going for.

It is solid work. The controls and visuals feel great. You should make a post-jam versions with a few levels and challenges.
Franklin's Ghost
10. Sep 2016 · 05:51 UTC
Nice start to something. Liked the visuals and the ledge grab and movement seemed to work well. Did wish that the arrow keys also worked. I ran out of time for my entry so can definitely understand having an unfinished game and it's great that you learnt something with the screen transitions. Best thing of Ludum Dare is learning new things each time.