Der Klappermann by Team Klappermann
SETTING:
Your soul is now connected to the ancient Lord of Darkness - Der Klappermann.
Guide him down the path to the devout priests which deserve his retaliation. Every step supports the expansion of your ruthless empire. When you encounter a spell circle in the form of a pentagram, walk along the edges to dissolve it. This will break the circle and the priests are vulnerable, but be carefull the priest will try to dissolve you by luring you on their ground.
Once the circle is broken it is the time to dissolve them on your burning land. But if they can restore their magic shield, they will try to attack you and the cycle starts again. And don't forget to dash!
Break, Dissolve, Dash, Reign, Repeat.
BREAK, DISSOLVE, DAsh, Reign, Repeat.
BREAK, DISSOLVE, REIGN, REPEAT.
REIGN, KLAPPER, REIGN, REPEAT.
HOW TO PLAY?
The GOAL of the game is to dissolve the priests and their world.
If you get in contact with grass you will DISSOLVE.
If priests get in contact with your world they will DISSOLVE themselves.
At the beginning the priests and their holy trees are very strong, you have to weaken them by devouring the energy of their holy sign (blue glowing writings on the ground).
The trees will start to decay.
Once you weakend their magic enough their sign will dissappear and you become dominant
(great change in MOOD & LIGHTNING).
Now the priests are unable to restore their dimension around them,
so you have to make them go on your unholy ground and they will dissolve.
You can heal yourself by dissolving plants and attacking the sign of the priests.
Each DASH will dissolve you by 5% so don't use them too much.
CONTROLS:
WASD to walk
Mouse to look around
Mouse Left or Space to dash (5% HP loss)
Mouse wheel to zoom
XBOX360 controller:
1st Stick move
2nd stick look around
A to dash (5% HP loss)
Shoulder keys to zoom
Klipp, Klapp, Klapp, Der Klappermann...
Done from scratch in 72 hours.
TEAM:
Erik W. (@fastpath) (Programming & Gamedesign)
Gerard A. (Gamedesign)
Henning H. (All art!)
Jannes N. (@JannesNagel)(Programming & Shader & Gamedesign)
Tilman G. (Programming & Gamedesign)
Tobias A. (Particle effects)
Your soul is now connected to the ancient Lord of Darkness - Der Klappermann.
Guide him down the path to the devout priests which deserve his retaliation. Every step supports the expansion of your ruthless empire. When you encounter a spell circle in the form of a pentagram, walk along the edges to dissolve it. This will break the circle and the priests are vulnerable, but be carefull the priest will try to dissolve you by luring you on their ground.
Once the circle is broken it is the time to dissolve them on your burning land. But if they can restore their magic shield, they will try to attack you and the cycle starts again. And don't forget to dash!
Break, Dissolve, Dash, Reign, Repeat.
BREAK, DISSOLVE, DAsh, Reign, Repeat.
BREAK, DISSOLVE, REIGN, REPEAT.
REIGN, KLAPPER, REIGN, REPEAT.
HOW TO PLAY?
The GOAL of the game is to dissolve the priests and their world.
If you get in contact with grass you will DISSOLVE.
If priests get in contact with your world they will DISSOLVE themselves.
At the beginning the priests and their holy trees are very strong, you have to weaken them by devouring the energy of their holy sign (blue glowing writings on the ground).
The trees will start to decay.
Once you weakend their magic enough their sign will dissappear and you become dominant
(great change in MOOD & LIGHTNING).
Now the priests are unable to restore their dimension around them,
so you have to make them go on your unholy ground and they will dissolve.
You can heal yourself by dissolving plants and attacking the sign of the priests.
Each DASH will dissolve you by 5% so don't use them too much.
CONTROLS:
WASD to walk
Mouse to look around
Mouse Left or Space to dash (5% HP loss)
Mouse wheel to zoom
XBOX360 controller:
1st Stick move
2nd stick look around
A to dash (5% HP loss)
Shoulder keys to zoom
Klipp, Klapp, Klapp, Der Klappermann...
Done from scratch in 72 hours.
TEAM:
Erik W. (@fastpath) (Programming & Gamedesign)
Gerard A. (Gamedesign)
Henning H. (All art!)
Jannes N. (@JannesNagel)(Programming & Shader & Gamedesign)
Tilman G. (Programming & Gamedesign)
Tobias A. (Particle effects)
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 3.56 | 159 |
| Audio(Jam) | 3.76 | 85 |
| Fun(Jam) | 2.91 | 454 |
| Graphics(Jam) | 4.47 | 32 |
| Humor(Jam) | 1.80 | 568 |
| Innovation(Jam) | 3.35 | 219 |
| Mood(Jam) | 3.79 | 88 |
| Theme(Jam) | 3.24 | 343 |
Don't know what to do though. Skeleton guys keep killing me. Fell off the level :)
thank you very much for your feedback!
The indication of health is how much the player is dissolved, but sometimes it is hard to see with all those effects around it!
Amazing game and very atmospheric.