Constellation by Aglavra

[raw]
made by Aglavra for LD30 (COMPO)
Game made with: Stencyl 3.1
Graphics: Inkscape, Paint, Infinite Painter
Sound: Sfxr

Note about Source Code: This is a zip file, containing a game, exported from Stencyl. It can be opened as common archive. To open with Stencyl, change an extention to ".stencyl".


Game: Arrows to move, Z and X to shoot. It is important, what wearpon to use in what case.

=====More detailed instructions====
(similar instructions are provided in-game, but there can be some typos).

There are two types of levels - "Destroy connection" and "Restore connection". On "Destroy connection" level you need to kill all spirits (they can be killed with Enegry gun (Z). and destroy portal (also with Energy). On "Restore connection" level you need to gather all parts of portal and then bring them to its base.

There are two types of wearpons: Z-gun kills spirits and paralyzes people, X-gun does no harm to spirits and kills people.

The controls can be not very polished, but the game definitely can be finished. It has 4 levels, and the ending is a bit different, if you finish it without killing intelligent beings.

=======

Thanks to all people who play, rate and give comments! This is my first LudumDare, and your feedback is very valuable for me.

Ratings

Coolness 100% 1
Overall 2.42 1141
Audio 1.48 985
Fun 2.25 1101
Graphics 2.23 1059
Humor 2.07 743
Innovation 2.19 1117
Mood 2.14 1074
Theme 2.78 848

Feedback

highlyinteractive
25. Aug 2014 · 13:18 UTC
Nice idea & good level design. Controls a bit floaty, but good game
Retr0spectrum
25. Aug 2014 · 13:59 UTC
I think I found a typo in the X-Gun description "It kills people and does no harm to people."
talecrafter
25. Aug 2014 · 14:01 UTC
Nice game. Good effort.
Movement feels very sluggish.
Graphics could be better, but the colors are nice.
elkiwydev
25. Aug 2014 · 14:03 UTC
Good idea with constellation and stuff but bad gameplay
owyoow
25. Aug 2014 · 14:03 UTC
Nice game. I could not get past the second level because I did not know where to go after I got all the parts. I could not go where I came from
ninjascript
25. Aug 2014 · 14:04 UTC
Good effort! I only ended up using the z gun, didn't find much use for the x gun.
Josh H
25. Aug 2014 · 14:05 UTC
The controls could use some polish, but overall well done. Interesting take on the theme. Well done!
egdob
25. Aug 2014 · 14:06 UTC
A lot of game for a 48 hours compo - level design is good, and the change in graphical theme is nice. The controls weren't brilliant though, I could get around the levels just fine, but the deceleration on landing felt a bit too severe and the "air time" felt a little too long.
McFood
25. Aug 2014 · 14:07 UTC
Really nice artwork and designs. There is quite a bit of content here, and a its a nice idea to respect the inhabitant enemies of other worlds.
Dimir
25. Aug 2014 · 14:09 UTC
Nice background. Good moving floors relative to the background. I do not understand how to attack enemies. Nice game.
DrCicero
25. Aug 2014 · 14:10 UTC
"X-gun kills people and does not harm people" of course -.- I mean no harm, only want to kill you :) What use is the x-gun anyway, you only need the paralazer, do you?

Its not really fun because of the loose controls, instant right and left and moving a little bit faster would probably feel much better. If you dont know how to draw good tiles/characters, try to either draw them very lowrez (like 4x4 or 8x8) or just use a solid colors, that would look much better.
mrexcessive
25. Aug 2014 · 15:22 UTC
Hi there. Nice platformer. Two gun concept worked well.
rantt
25. Aug 2014 · 15:44 UTC
Nice game, I like the art and the levels were interesting. It glitched on me where it was showing the people I stunned lying on the ground but I was still be shot by them. I enjoyed the game, nicely done.
mataguiris
25. Aug 2014 · 16:54 UTC
Something strange movements, lacks a bit of agility, but not bad.
Tanner
25. Aug 2014 · 18:55 UTC
Good game!
KunoNoOni
26. Aug 2014 · 01:25 UTC
nice game mechanic and an interesting take on the theme.
waynaul
26. Aug 2014 · 05:58 UTC
Fun game. I think the constellation idea is a great and novel approach to the theme. Seeing the constellation change after each level was rewarding.
pythong
26. Aug 2014 · 10:09 UTC
the movement was kinda strange, and i only used the blue gun. btw, don't use x & z for shooting keys, because on german keyboards, Y is next to X instead of Z
syawqy
26. Aug 2014 · 12:33 UTC
it's hard to move around
jomomomo
27. Aug 2014 · 02:48 UTC
Interesting...
alvivar
27. Aug 2014 · 05:50 UTC
Good for a first game! Adding more sounds will probably help you a lot to improve the game.
Jod
29. Aug 2014 · 17:47 UTC
Yay, restored the connection!
sP0CkEr2
30. Aug 2014 · 04:22 UTC
Very good idea for using star constellations and connecting them. The graphics and gameplay need some work, nice job.
SnapDragon
30. Aug 2014 · 20:57 UTC
"X gun shoots common bullets. It kills people but does not harm people." What is that supposed to mean?
dancingmad
31. Aug 2014 · 17:52 UTC
the game is quite fun, but the controls are horrible. Also, i didn't see the point of using the X-gun. Nice graphics too!
KingBolonzo
31. Aug 2014 · 18:10 UTC
really like the levels and theme nice work
bluesky
31. Aug 2014 · 20:15 UTC
Nice entry, well done.
bluesky
01. Sep 2014 · 17:18 UTC
Good job!This is actually very entertaining,
AlbertoSM
02. Sep 2014 · 12:32 UTC
Doesn't have any music and the game is not really engaging...nice interpretation of the theme though.
frogcheese
02. Sep 2014 · 16:38 UTC
Nice take on the theme, though the controls are difficult to work with. I never saw reason to use the lethal gun - maybe if you put in some situations where it would be a lot harder to get through by just stunning natives, or gave the player less life so you can't afford to be hit by someone waking up unexpectedly.
MechanicMoon
02. Sep 2014 · 20:43 UTC
Great color on the maps! Nice concept!
mechabit
07. Sep 2014 · 13:05 UTC
it's cool that you have multiple endings for a compo entry
jukimv1986
08. Sep 2014 · 18:53 UTC
Controls were a bit clunky and the game was a quite slow, but at least it was fun to play, had enough levels and variety so that made it refreshing and interesting to get to the next level. I liked the number of enemies and the different backgrounds very much. Well done!
Dietrich Epp
10. Sep 2014 · 08:22 UTC
I like the framing (story) but the controls feel sluggish.
cardboard
15. Sep 2014 · 04:04 UTC
The controls are wonky; I don't think the player's horizontal momentum should be reset upon landing after a jump or fall, and the horizontal acceleration was too slow for my liking. It was still easy to adapt to the controls, and I managed to beat the game cleanly. Some of the colors you chose for the foreground/background have too little contrast, making the platforms too hard to see. The premise of this game is rather interesting, and I like the sprites. The level design is good, and I enjoyed the game.