Celestial Impact by Boodog
*The game is big because there is a big wav file in there.*
*Take the folder out of the zipped folder, then rightclick
the jar, and Open With -> Java(TM)*
Hello there! This is my game called "Celestial Impact"! (kinda bad with names). Anyhoo, the point of this game is that you have to travel through the worlds to get to the final world (and do something there), to stop all of the worlds from colliding! You start with 3 lives and get another life everytime you get to the next level. This game has a nice gui that lets you restart the game when you die.
Controls
========
WAD (or arrow keys) - Move the hero
Escape - Pause the game
E - to use the final thing in the game
===================
2219 lines of code!
===================
I hope you like it!
*Take the folder out of the zipped folder, then rightclick
the jar, and Open With -> Java(TM)*
Hello there! This is my game called "Celestial Impact"! (kinda bad with names). Anyhoo, the point of this game is that you have to travel through the worlds to get to the final world (and do something there), to stop all of the worlds from colliding! You start with 3 lives and get another life everytime you get to the next level. This game has a nice gui that lets you restart the game when you die.
Controls
========
WAD (or arrow keys) - Move the hero
Escape - Pause the game
E - to use the final thing in the game
===================
2219 lines of code!
===================
I hope you like it!
| All OS' / with src | http://www.ultraboodog.com/Celestial%20Impact.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=27333 |
Ratings
| Coolness | 87% | 2 |
| Overall | 2.87 | 887 |
| Audio | 2.95 | 407 |
| Fun | 3.00 | 585 |
| Graphics | 2.56 | 889 |
| Humor | 2.43 | 489 |
| Innovation | 2.26 | 1099 |
| Mood | 2.69 | 817 |
| Theme | 2.88 | 798 |
nice work! :D
The jumping is the worst! Why why why :P Let me control it more, ahhh it's so hard! I guess that is it's charm though, nice game! It's inspired me to want to make a hard platformer.. :D
<real comment>
tricky, and very sensitive, but that adds to the fiendishly difficult charm:)
now if only I could make that jump...
</real comment>
I loved the graphical style of the worlds overlapping each other. Was cool to see what the next one would be like.
I agree with a few others that I'd have like the jumps to be a bit more floaty, and it would be cool to have a more dynamic game world to interact with - but "more" is the whole challenge with LD48, eh?
~funkeh
I like the music.
Maybe convey the top information graphically? Heads for lives/timer icon? Could use a little more space from the edges.
I don't know why, but the graphics look a bit minecrafty ;)
Jumping felt a little awkward. Try implementing an acceleration model, at least for the vertical speed.
I like the kind of anti-climax at the end :D
Nice work!