Celestial Impact by Boodog

[raw]
made by Boodog for LD30 (COMPO)
*The game is big because there is a big wav file in there.*

*Take the folder out of the zipped folder, then rightclick
the jar, and Open With -> Java(TM)*

Hello there! This is my game called "Celestial Impact"! (kinda bad with names). Anyhoo, the point of this game is that you have to travel through the worlds to get to the final world (and do something there), to stop all of the worlds from colliding! You start with 3 lives and get another life everytime you get to the next level. This game has a nice gui that lets you restart the game when you die.

Controls
========
WAD (or arrow keys) - Move the hero
Escape - Pause the game
E - to use the final thing in the game

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2219 lines of code!
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I hope you like it!

Ratings

Coolness 87% 2
Overall 2.87 887
Audio 2.95 407
Fun 3.00 585
Graphics 2.56 889
Humor 2.43 489
Innovation 2.26 1099
Mood 2.69 817
Theme 2.88 798

Feedback

Brunodev
25. Aug 2014 · 02:50 UTC
Awesome job Boo! You're improving with each game. I really want to finish this one though! Hard as hell! xD.
Mr.Cassels
25. Aug 2014 · 05:39 UTC
fun game, loved the personality, and the puzzles were well-made but not overly complex. I would love it if there was more content(hard, I know) so I could play on and on and on...
nice work! :D
SuperPokeunicorn
25. Aug 2014 · 05:41 UTC
Great job! The jump was a bit wonky though. Instead of having one jump speed, try having the jump speed get slower the higher the player gets and speed up as they fall. I really liked your incorporation of the theme though. Very atmospheric.
gwa
25. Aug 2014 · 05:41 UTC
Cool! Nice game nice grafics and its fun. The gravity is a little to high for my taste but its ok.
john_conder9
25. Aug 2014 · 05:45 UTC
This ... this is a very hard and very long game :P At least it seems very long, I got to the castle bit with the impossible to see grey stones and the unreachable trinkets? in the background before I gave up.

The jumping is the worst! Why why why :P Let me control it more, ahhh it's so hard! I guess that is it's charm though, nice game! It's inspired me to want to make a hard platformer.. :D
Mr.Cassels
25. Aug 2014 · 05:45 UTC
oops, the above comment was meant for another game, sorry!

<real comment>
tricky, and very sensitive, but that adds to the fiendishly difficult charm:)
now if only I could make that jump...
</real comment>
ViliX
25. Aug 2014 · 05:46 UTC
The gravity needs to be polished, but it's simple and fun to play game :)
Tanner
25. Aug 2014 · 06:21 UTC
Nice simple graphics.
micdoodle8
25. Aug 2014 · 20:29 UTC
Nice job, hard to get used to the movement though.
aGoodPointPoorlyMade
25. Aug 2014 · 22:24 UTC
Very challenging. I found myself 'sliding' off the edge of blocks quite a bit. The visuals were simple but effective.
danidre14
26. Aug 2014 · 01:59 UTC
Like the graphics, physics and fun! Good job Boodog!
bobrocks
26. Aug 2014 · 16:35 UTC
Nice work! Some tweaking on the controls might be in order, but this is a good effort!
LudusPactum
26. Aug 2014 · 16:36 UTC
Fun game.I love the mood it had. :)
lkr
26. Aug 2014 · 16:41 UTC
Pretty fun little game, but I'd have liked if the jumping was a bit more floaty.
breadstix
26. Aug 2014 · 23:39 UTC
Made it through the first two levels but the ice level got me. The controls are touchy but I think that adds to the charm of the game. Good job!
rjhelms
26. Aug 2014 · 23:43 UTC
Mmm jumping puzzles.

I loved the graphical style of the worlds overlapping each other. Was cool to see what the next one would be like.

I agree with a few others that I'd have like the jumps to be a bit more floaty, and it would be cool to have a more dynamic game world to interact with - but "more" is the whole challenge with LD48, eh?
Adjotur
27. Aug 2014 · 01:26 UTC
Pretty fun. As other have mentioned the physics feel weird. Also I was able to run up walls and I'm not sure if that was intentional. Otherwise I loved the music, really suited the game well.
Chikun Dev Team
27. Aug 2014 · 01:45 UTC
Nice job. The jumping mechanic was a bit strange though. There is also a bug where you can jump up walls.
~funkeh
LudusPactum
27. Aug 2014 · 01:53 UTC
Nice graphics and nice idea, but sadly the physics is not very good and this makes the game not to pleasant to play
frogcheese
27. Aug 2014 · 17:53 UTC
Jump physics were a bit difficult to work with, but I know physics in games can be a pain to work with at all without some kind of physics engine/library to do things for you. Either way a quick, simple affair. It could've used a bit of polish to make each world more distinct, and maybe some stuff like falling blocks (or maybe I should be careful what I wish for? ; P)
nintendoeats
27. Aug 2014 · 17:59 UTC
It's really really hard. Is the lack of float in the jumping a design choice? It feels very strange, probably because it is unusual more than that there is anything wrong with it.

I like the music.
X-0r
27. Aug 2014 · 23:25 UTC
Cool game! It's really hard to master, but fun to play. It took me like 2 levels to know what the different colors meant - connected worlds^^
Crefossus
31. Aug 2014 · 03:38 UTC
The jump needs some work, but the movement still gave a great deal of control overall so I was able to improve after adjusting my expectations. Good checkpoints.

Maybe convey the top information graphically? Heads for lives/timer icon? Could use a little more space from the edges.
vividhelix
31. Aug 2014 · 03:42 UTC
The jump was too fast / gravity too strong, making the game very hard. I did find the main character very likeable, felt bad killing him so many times :)
jonask
31. Aug 2014 · 21:45 UTC
The graphics are good, the music is good for 5 seconds then it is almost unbearable :) Also the jumping feels too fast and not natural, I think it could be improved if the camera was not completely locked on the character.
StMatn
03. Sep 2014 · 22:38 UTC
Nice job!
I don't know why, but the graphics look a bit minecrafty ;)
Jumping felt a little awkward. Try implementing an acceleration model, at least for the vertical speed.
I like the kind of anti-climax at the end :D
Nice work!