Warp Paint by zatyka

[raw]
made by zatyka for LD30 (COMPO)
A puzzle-platformer where color is very important. For the best experiences, please play in a modern (webGL enabled) browser.

Since a few people have asked, the music was generated using cgMusic during the 48 hours.

Keyboard Controls:
-Arrow Keys to Move
-Up or Space to jump
-Tapping Z Picks up balls
-Holding Z throws balls
-Holding X does something cool (not enabled at start)
-M toggles sound
-If you run into a bug, press R to reset the level

Xbox Controls (must use Chrome):
-Analog stick to move
-A to jump
-Tapping X picks up balls
-Holding X throws balls
-Holding the Left Trigger does something cool (not enabled at start)
-Back toggles sound
-If you run into a bug, press Start+Y to reset the level

Ratings

Coolness 100% 1
Overall 4.05 29
Audio 3.52 135
Fun 4.11 13
Graphics 3.69 210
Humor 2.57 400
Innovation 3.89 97
Mood 3.40 236
Theme 3.71 222

Feedback

DrMelon
25. Aug 2014 · 03:18 UTC
Great use of theme here! Very tight controls, excellent puzzle platformer gameplay. I love how you keep revisiting previous areas to make use of their stuff!
Bendix
25. Aug 2014 · 03:22 UTC
Really fun game, but moving around on the map can be a little hard at times.
Tanner
25. Aug 2014 · 18:31 UTC
Great game! Nice graphics. Well-fitting music.
JaJ
25. Aug 2014 · 18:46 UTC
Oh wow, this is mind-boggling in so many ways, I love it!
snooze82
25. Aug 2014 · 18:59 UTC
liked it, very nice game :)
rnlf
26. Aug 2014 · 09:03 UTC
I have no idea what I am doing: http://postimg.org/image/c8asga10v

Very cool new mechanics, like the recoloring and transportation of portals. The visual style is just stunning. But just as in my game, the movement is just to fast and abrupt. One of the best games of this LD!

Also, I had to restart the whole game once, when restarting the level put me in a place where I couldn't move over and over again. Can't exactly tell which world it was though. I was stuck in a gate in the top right hand side though.
elliottd
26. Aug 2014 · 11:06 UTC
very fun, couldn't get the level where you move the teleporters. I like the signalling on the throw wind up. I think the game would have benefited from maybe a quarter second long effect when you go through a portal or a door. Good entry, congratulations.
TautNerve
26. Aug 2014 · 14:25 UTC
Really cool and well designed puzzles, it is clear that
a lot of thought went into the design process. Good job!
The stages are built in a way that gets progressively more
difficult but lay out the mechanics in a way that help you
overcome the later challenges with the knowledge you
acquired. Had lots of fun with this
🎤 zatyka
26. Aug 2014 · 16:41 UTC
Thanks for the feedback everyone. A major game-breaking bug had been fixed, and it should be a whole lot harder to get stuck now :)

Remember, if you do get stuck, just press R to reset the level.
mrexcessive
26. Aug 2014 · 17:19 UTC
Hi there. I really like the level design and graphics. Ball/Hole idea also a good one. +1 for piano music!
GraveyardPolice
26. Aug 2014 · 17:35 UTC
Adorable Pixel art. Liked how fast and and heavy the feel of the player was.
barryrowe
27. Aug 2014 · 01:33 UTC
This is really really fun. Very very well done. I got stuck at the Red/Blue/Purple stage. Definitely be proud of this game!
Marcellus
27. Aug 2014 · 05:13 UTC
This is the best LD game I tested by far, went to the end (http://prntscr.com/4gvqwr) and enjoyed every single second. The art style fits perfectly the action, everything is smooth and fast and the music isn't boring at all.

The controls are a bit tedious (I hate to have my hands crossed over my keyboard and I hate microsoft even more) but that's the only black spot.

You should totally consider adding more levels, even if now all the mechanics are well used and make it a real game.

+ you used construct 2 and I love to see what people can do with this software.

Congratulations.
Simon
27. Aug 2014 · 08:58 UTC
Very cool to play. A very good game overall.
dhargan
27. Aug 2014 · 15:29 UTC
really nice game. good job mate.
pjimmy
27. Aug 2014 · 15:37 UTC
nice game
JoshuaBurr
27. Aug 2014 · 15:45 UTC
Best game I have tried so far.
hbocao
27. Aug 2014 · 23:08 UTC
Very fun game. I liked how you made the gameplay fit into the theme.
MechanicMoon
28. Aug 2014 · 01:13 UTC
Really funny the exploration of the mapping!
danidre14
28. Aug 2014 · 02:16 UTC
What I liked about it----------------------------------------
The game-play, tough levels, stuff like that
What I hated about it----------------------------------------
The page always went unresponsive after a while, and I'd have to start all over again!
🎤 zatyka
28. Aug 2014 · 02:26 UTC
@danidre14

Sorry to hear about that. It's the first I've heard of it. What OS and browser were you running?
cleitoneldorn
28. Aug 2014 · 10:26 UTC
Wow1 Great game. Love the innovative mechanics.
Kyatric
28. Aug 2014 · 17:09 UTC
Good job.
At first, I thought I was going to have troubles completing the game, that the controls were a bit too hard on the cognitive charge, but each level being carefully balanced and teaching you and helping you master the way the game is to be played I made it through.

And it was a very pleasant experience. The music is nice in the background, the puzzle getting "harder and harder", the levels are connected into a single world, and elements from a past level WILL be to be used in the next.

It's overall clever and brilliantly produced.

Great job ! Especially in the timelimit of the compo !!!
Probably my favorite entry I've played so far.

Huge congratulations Zach !
Oli
28. Aug 2014 · 21:24 UTC
Wow good graphics, good music, good gameplay, good level design... You rocks ^^ !
RHY3756547
29. Aug 2014 · 02:44 UTC
Very smart gameplay! I especially loved the last puzzle - I had a feeling that the color mixing was going to come into play more than once ;)

Just a small thing - I managed to find a bug by jumping through this portal while charging a ball through and releasing at the same time as I went through it. Check it out:
https://dl.dropboxusercontent.com/u/12239448/bug.png

Also just a quick question - did you write the music? Not to be rude if you did, but it's just that there are 3 full length pieces there that are all really well written which seems quite weird for a 48h compo entry.

If you didn't write the music then it's technically against the compo rules, so for now I'll just vote N/A for that.
EndingChaos
29. Aug 2014 · 02:58 UTC
Great game man! Very original concept and fantastic level design! Amazing result for the time allotted.
🎤 zatyka
29. Aug 2014 · 03:07 UTC
@RHY3756547

Thank you for the bug report. It is appreciated. Off the top of my head, I have no idea how the player could have been transported to above the stage. Oh well... these things happen. Since this is the first report of it, and you can reset the level pretty easily, I'm not sure if I'd classify it as a game-breaking bug, so I'll probably leave it in.

Regarding the music, it's a fair question. It was generated during the 48 hour period, which is allowed per LD's rules. The specific music generator was cgmusic.
ChuiGum
29. Aug 2014 · 04:40 UTC
Love love love the innovation and graphics! Great job!
aneeslol
29. Aug 2014 · 04:45 UTC
Incredibly well designed and executed!
gnx
29. Aug 2014 · 04:52 UTC
Very nicely done game. Played with a gamepad, and it felt really responsive and all the mechanics work really well :)

The game also has a nice very mood as the result of the design and audio.
PixelMonkey
29. Aug 2014 · 06:27 UTC
The mechanics in this were very clever, I loved the way that it all comes together at the end!
DustyStylus
29. Aug 2014 · 09:32 UTC
Wow, I'm impressed with how much you got packed into this game. Aesthetic look is lovely, and the controls feel very responsive. Things like coloring the ball felt very intuitive to me and everything felt very interpretable (is that a word? it is now...!). Excellent work, well done!
Raphy
29. Aug 2014 · 11:05 UTC
Impressive amount of content, nice level design and cool concept. Good work!!
TD5
29. Aug 2014 · 19:54 UTC
Good graphics, but fantastic puzzles. I loved when you introduced the role of the 'X' button!
AndyBrown
29. Aug 2014 · 22:28 UTC
Very charming game! The puzzles were really well done and kept me wanting more. The pacing was perfect to make all of the concepts feel very intuitive. The controls felt a little too touchy and gravity a bit too fast, but maybe that was just on my machine?
AlucardX60
29. Aug 2014 · 22:43 UTC
Wow this was amazing. I played with my PS3 controller (with Xbox drivers) and it felt really comfortable. The puzzles where at just the right difficulty to figure them out.

Sometimes though I was a little worried the setup wouldn't work to well, my setup for the least level for example I wasn't sure if the ball would go where I wanted it. It turned out fine in the end though.

Definitely one of the best LD games I've played thus far.
WiErD0
29. Aug 2014 · 22:45 UTC
Wow, best game so far. Love puzzle games, and this one is really mind boggling (though I managed to get to the last level). Excellent pixel art, and great use of the theme. Also, if you made this music, great job, but otherwise, I would check out http://www.abundant-music.com/ for a technically legal way of getting music, since you aren't suppose to use other peoples.

I think this one should win by far, btw.
AlexDJones
29. Aug 2014 · 23:10 UTC
Great mechanics, clever puzzle gameplay and - most importantly - a good difficulty curve. Great game!
🎤 zatyka
29. Aug 2014 · 23:18 UTC
@WiErD0

The music was generated in the 48 hours using a music generator called cgMusic, similiar to abundant music
jacklehamster
30. Aug 2014 · 04:33 UTC
A fun game with clever puzzles!
aeveis
30. Aug 2014 · 04:34 UTC
very nice! clever use of being able to carry the portals. I also notice you could portal through the walls sometimes (and get stuck) and end up in another level, I thought that's what I had to do at first near the end, but then figured it out. :)
markusfisch
30. Aug 2014 · 16:19 UTC
Fun game! I like it how that gray guy moves. Very well made!
Retl
30. Aug 2014 · 18:14 UTC
Played all the way to completion. It's a good game made quick! Nice stuff!
joseadrian
30. Aug 2014 · 19:20 UTC
I couldn't think outside the box, haha. Nice game!
Two Scoop Games
31. Aug 2014 · 00:15 UTC
Controls could use some tightening. Solid game but got tricky pretty fast. Nice job!
dickpoelen
31. Aug 2014 · 09:13 UTC
That was really cool
andrewkennedy
31. Aug 2014 · 16:23 UTC
Really fun game, I can see the Portal influence! You managed to keep things fresh and interesting for each puzzle. I enjoyed the audio as well.
RawboSaurX
01. Sep 2014 · 00:05 UTC
Ok, so first off I want to say that this is an awesome puzzle game, with tons of potential to become something even greater. It's also really hard, which is good ;) The only negative thing I can say is that there are some angry bugs here, man. The balls often fly out of the map, which ruins your whole round. The reset room button is awesome though. Overall a very fun entry!
🎤 zatyka
01. Sep 2014 · 04:19 UTC
@rawboSaurX

Thanks again for the thoughtful play through. The bugs you ran into are due to drops in FPS, which I'm guessing were partially cause by you streaming at the same time. If you gave the game a go when you weren't streaming, I'm guessing you wouldn't run into the same problems. Either way, thanks for playing, it's always great to watch another player live.
SecondDimension
02. Sep 2014 · 21:34 UTC
The main character design was really nice, overall a good look to the game. I think you did some excellent level design, which I think is really hard to do over a weekend so great work on that. Throwing things is very satisfying too. Awesome job overall
Snoother
03. Sep 2014 · 14:55 UTC
Really clever level design with challenging puzzles. (So challenging in fact that my puzzle-inept self is still solving it as I write. I may have to revisit the game at a later date. Damn, I'm hooked.) And it's very coherently thought out considering the time constraints.

I don't know if this is intended or not, but there's about a 10 second period of conspicuous silence while the music changes. But I'm nitpicking. I feel obliged to suggest improvements... Maybe some graphics polish? But I don't know much about graphic design so I don't like to comment. Hm. I'm stumped. Good work!
Dohan
03. Sep 2014 · 20:07 UTC
Those two final levels are great. Very solid entry!
Sandcrawler
03. Sep 2014 · 20:53 UTC
It was a lot of fun, I enjoyed moving the portals around in order to solve the puzzles.

I recorded my playthough of it, and it will be up on my channels Monday September 8th. http://www.youtube.com/user/Ythmevge
Posva
03. Sep 2014 · 21:24 UTC
I love how smooth teh platformer is
blay09
05. Sep 2014 · 15:16 UTC
Nice mechanics and good puzzles, well done!
Wertle
06. Sep 2014 · 05:52 UTC
I loved this game! The mechanic of carrying the portals around really added a fun, innovative twist to the puzzles that I hadn't really felt before. Even though there were a lot of mechanics going on, I felt like you ramped up the introduction of them well. My critiques are minor: Things happened SUPER FAST on my machine (is your game framerate independent?), it would be nice to have some beats or breathers at the transitions, like when you go through the portals, because I felt like I didn't have enough time to celebrate my brilliance at a successfully executed puzzle because it moved so fast that it was basically instantaneous. Another piece of feedback: while the art was well constructed and the music pleasant, if you continue to develop this I would encourage you to explore a more cohesive aesthetic that fits well with the gameplay. And I do hope you continue it because this game is awesome! SUPER NICE WORK!!!!!!!!!!
Nick Weihs
06. Sep 2014 · 05:52 UTC
Very nice job on this. The puzzles were well designed, especially for a game jam. The way that you revisit old areas as the puzzles get more complicated was mind bending. The controls were a little too quick and got a bit frustrating.
Wertle
06. Sep 2014 · 06:11 UTC
Oh! One other thing! Consider adding a grace period to your jumps - just enable jumping a few frames into the "in air" state so that it makes it easier to jump off a ledge without accidentally just falling. Minor nitpicky thing but it will help tons :)
sbarrio
07. Sep 2014 · 15:03 UTC
Really well designed puzzle platformer. I enjoyed the tricky puzzles, specially the ones involving doing something really fast in a coordinated way. Great work!
pvtroswold
07. Sep 2014 · 16:08 UTC
I loved everything about this! Very innovative, music was super, graphics looked stylish. Great theme usage. Good job!
someone
07. Sep 2014 · 17:41 UTC
Cool mechanics and great puzzles.
I like how you have to break the rules on the last levels.
Had to think a bit at the last stage, not dealt with subtractive colour for a long time.
I managed to get stuck in a ceiling once, portal was too close I think.
Erkberg
07. Sep 2014 · 21:48 UTC
Very interesting and intelligent game mechanic. I also like the graphics and music a lot. Really great game overall.
fizzd
09. Sep 2014 · 15:59 UTC
Completed it, and I'm in two halves about this! On one hand I really enjoyed the puzzles, on the other I found the game rules - portals can be carried between levels but the balls wouldn't - to be a bit.. ineloquent? Like, I felt like I spent more time executing it and searching for things('now where was that portal...' ' now where was that paint stream..') than thinking about how to solve it.

For 48 hours though it would be silly to expect super polished puzzles, and hey, at the end of the day I had fun with this one.
Dietrich Epp
10. Sep 2014 · 08:04 UTC
This is a seriously impressive game for 48 hours, I love it! I saw that you posted a walkthrough which is great but I didn't need it.
Jupiter_Hadley
14. Sep 2014 · 21:19 UTC
fun game, great graphics! I included it in part 25 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/mlEPiXm0ehY
TobiasW
15. Sep 2014 · 03:08 UTC
No, thank YOU for making the game. And yes, I enjoyed it a LOT. The minimalistic pixel graphic works well, the music is cool (gotta look into cgMusic) and the sound effects work well too. But the real meat is in the gameplay, and damn, there's a lot of it. Every time I thought that you'd be done, a new unexpected mechanic pops up that nevertheless fits well into what you already know. There was only one moment where I was really stuck for a minute (where I had to figure out that I can throw balls into portals - and they can fly into other portals in turn), but apart from that, it was really smooth, but never boring. Near-perfect pacing, innovative mechanics and a lot of fun!
SnoringFrog
16. Sep 2014 · 00:14 UTC
This was a really awesome little game. Not too frustrating, but still complex enough to not be boring either. Nice work.