Warp Paint by zatyka
A puzzle-platformer where color is very important. For the best experiences, please play in a modern (webGL enabled) browser.
Since a few people have asked, the music was generated using cgMusic during the 48 hours.
Keyboard Controls:
-Arrow Keys to Move
-Up or Space to jump
-Tapping Z Picks up balls
-Holding Z throws balls
-Holding X does something cool (not enabled at start)
-M toggles sound
-If you run into a bug, press R to reset the level
Xbox Controls (must use Chrome):
-Analog stick to move
-A to jump
-Tapping X picks up balls
-Holding X throws balls
-Holding the Left Trigger does something cool (not enabled at start)
-Back toggles sound
-If you run into a bug, press Start+Y to reset the level
Since a few people have asked, the music was generated using cgMusic during the 48 hours.
Keyboard Controls:
-Arrow Keys to Move
-Up or Space to jump
-Tapping Z Picks up balls
-Holding Z throws balls
-Holding X does something cool (not enabled at start)
-M toggles sound
-If you run into a bug, press R to reset the level
Xbox Controls (must use Chrome):
-Analog stick to move
-A to jump
-Tapping X picks up balls
-Holding X throws balls
-Holding the Left Trigger does something cool (not enabled at start)
-Back toggles sound
-If you run into a bug, press Start+Y to reset the level
| Web (HTML5) | http://zkatz.com/games/LD30/ |
| Video Walkthrough | https://www.youtube.com/watch?v=MeIh7OB0tlc |
| Source | http://zkatz.com/games/LD30/WarpPaint.capx |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=14357 |
Ratings
| Coolness | 100% | 1 |
| Overall | 4.05 | 29 |
| Audio | 3.52 | 135 |
| Fun | 4.11 | 13 |
| Graphics | 3.69 | 210 |
| Humor | 2.57 | 400 |
| Innovation | 3.89 | 97 |
| Mood | 3.40 | 236 |
| Theme | 3.71 | 222 |
Very cool new mechanics, like the recoloring and transportation of portals. The visual style is just stunning. But just as in my game, the movement is just to fast and abrupt. One of the best games of this LD!
Also, I had to restart the whole game once, when restarting the level put me in a place where I couldn't move over and over again. Can't exactly tell which world it was though. I was stuck in a gate in the top right hand side though.
a lot of thought went into the design process. Good job!
The stages are built in a way that gets progressively more
difficult but lay out the mechanics in a way that help you
overcome the later challenges with the knowledge you
acquired. Had lots of fun with this
Remember, if you do get stuck, just press R to reset the level.
The controls are a bit tedious (I hate to have my hands crossed over my keyboard and I hate microsoft even more) but that's the only black spot.
You should totally consider adding more levels, even if now all the mechanics are well used and make it a real game.
+ you used construct 2 and I love to see what people can do with this software.
Congratulations.
The game-play, tough levels, stuff like that
What I hated about it----------------------------------------
The page always went unresponsive after a while, and I'd have to start all over again!
Sorry to hear about that. It's the first I've heard of it. What OS and browser were you running?
At first, I thought I was going to have troubles completing the game, that the controls were a bit too hard on the cognitive charge, but each level being carefully balanced and teaching you and helping you master the way the game is to be played I made it through.
And it was a very pleasant experience. The music is nice in the background, the puzzle getting "harder and harder", the levels are connected into a single world, and elements from a past level WILL be to be used in the next.
It's overall clever and brilliantly produced.
Great job ! Especially in the timelimit of the compo !!!
Probably my favorite entry I've played so far.
Huge congratulations Zach !
Just a small thing - I managed to find a bug by jumping through this portal while charging a ball through and releasing at the same time as I went through it. Check it out:
https://dl.dropboxusercontent.com/u/12239448/bug.png
Also just a quick question - did you write the music? Not to be rude if you did, but it's just that there are 3 full length pieces there that are all really well written which seems quite weird for a 48h compo entry.
If you didn't write the music then it's technically against the compo rules, so for now I'll just vote N/A for that.
Thank you for the bug report. It is appreciated. Off the top of my head, I have no idea how the player could have been transported to above the stage. Oh well... these things happen. Since this is the first report of it, and you can reset the level pretty easily, I'm not sure if I'd classify it as a game-breaking bug, so I'll probably leave it in.
Regarding the music, it's a fair question. It was generated during the 48 hour period, which is allowed per LD's rules. The specific music generator was cgmusic.
The game also has a nice very mood as the result of the design and audio.
Sometimes though I was a little worried the setup wouldn't work to well, my setup for the least level for example I wasn't sure if the ball would go where I wanted it. It turned out fine in the end though.
Definitely one of the best LD games I've played thus far.
I think this one should win by far, btw.
The music was generated in the 48 hours using a music generator called cgMusic, similiar to abundant music
Thanks again for the thoughtful play through. The bugs you ran into are due to drops in FPS, which I'm guessing were partially cause by you streaming at the same time. If you gave the game a go when you weren't streaming, I'm guessing you wouldn't run into the same problems. Either way, thanks for playing, it's always great to watch another player live.
I don't know if this is intended or not, but there's about a 10 second period of conspicuous silence while the music changes. But I'm nitpicking. I feel obliged to suggest improvements... Maybe some graphics polish? But I don't know much about graphic design so I don't like to comment. Hm. I'm stumped. Good work!
I recorded my playthough of it, and it will be up on my channels Monday September 8th. http://www.youtube.com/user/Ythmevge
I like how you have to break the rules on the last levels.
Had to think a bit at the last stage, not dealt with subtractive colour for a long time.
I managed to get stuck in a ceiling once, portal was too close I think.
For 48 hours though it would be silly to expect super polished puzzles, and hey, at the end of the day I had fun with this one.