Pluto or Bust by IsaacL.Balogh
Pluto or bust, connect the worlds in order of how many moons each world has but make sure you don't run out of fuel or air!!
controls:
tap/click - shoot the ship
note - Sitting on planets replenishes your air but not your fuel.
I intend to continue working on this, so here's the FIRST five levels. Sorry that there's no music or sound effects, this was my first jam alone so it was a learning experience.
Just a heads up to anyone who may care, I'm continuing work on the game! I've already implemented a number of fixes, levels and level select! more news to come!
controls:
tap/click - shoot the ship
note - Sitting on planets replenishes your air but not your fuel.
I intend to continue working on this, so here's the FIRST five levels. Sorry that there's no music or sound effects, this was my first jam alone so it was a learning experience.
Just a heads up to anyone who may care, I'm continuing work on the game! I've already implemented a number of fixes, levels and level select! more news to come!
Ratings
| Coolness | 74% | 3 |
| Overall(Jam) | 3.50 | 186 |
| Audio(Jam) | 2.06 | 605 |
| Fun(Jam) | 3.39 | 186 |
| Graphics(Jam) | 3.63 | 270 |
| Humor(Jam) | 2.59 | 303 |
| Innovation(Jam) | 3.44 | 184 |
| Mood(Jam) | 2.84 | 520 |
| Theme(Jam) | 3.62 | 165 |
Aside from that, it was pretty fun to play, though that "3, 2, 1, GO" and fuel/air calculation at the end felt rather redundant, and I'd rather have them skippable. ;)
@AndrewAdams because I don't own a mac
@fakeHair the way I saw it is that the planets have oxygen so if you're on them it regens, there will be planets that don't or that still use air though!
@kibertoad nope the ship never moves in a random direction it moves in the direction of the arrow the second you tap/click
I intend to shorten the count at the end of each level and appreciate all the feedback!
The amount of time that you have to wait at the level clear screen should be shortened a bit.
Also, since the levels were pretty linear, the moons or required order of planets made no difference. I would suggest removing this required order completely and let the players instead find out which order is the correct one. (You could make levels where multiple orders of planets are possible but only one (or some) makes you visit all planets.)
Also, the arrow indicating the direction of the ship could be bigger and better visible.
Having criticized all that, I have to say I really liked the artstyle and simple gameplay. Improve the game a bit and it would make for a great mobile game.