Balance the Worlds by slowfrog
Ok, so the idea is that there are worlds corresponding to the four basic elements (fire, water, air and earth). Each one produces elements. You need to connect them by establishing transfers between worlds so that they function best (not freezing and not boiling either).
It's not as fleshed out as I initially imagined, but there is a winning condition.
HTML5/Web, no compilation needed. Tested on Chrome & Firefox. Almost but not completely working on IE.
Uses the Phaser library.
It's not as fleshed out as I initially imagined, but there is a winning condition.
HTML5/Web, no compilation needed. Tested on Chrome & Firefox. Almost but not completely working on IE.
Uses the Phaser library.
| Web (HTML5) | http://slowfrog.com/balanceworlds/ |
| Source | http://slowfrog.com/balanceworlds/balanceworlds.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39076 |
Ratings
| Coolness | 71% | 3 |
| Overall | 2.44 | 1133 |
| Audio | 2.20 | 806 |
| Fun | 1.98 | 1170 |
| Graphics | 3.00 | 615 |
| Humor | 2.04 | 761 |
| Innovation | 3.05 | 641 |
| Mood | 2.47 | 961 |
| Theme | 3.53 | 348 |
Now it should be OK and you can add and remove "transfers".
But it's pretty dumb, anyway (first participation, big ideas, very bad planning ;)
Also, before I knew what's what I heated the air planet waaaaay too much and now I can't cool it, but I'm still playing and trying to figure out how xD
I think keyboard hotkeys would have made the game better for faster players, but maybe defeated your purpose, I dunno.
Overall, really liked the concept and can only lament the idea you didn't get to COMPLETELY finish it :)
Good luck!
Would have loved to play more if there were more interactions between the planets (and more planets!)
I thought the controls were intuitive enough, but a bit clunky if I wanted to switch a bunch of elements from one planet to another.
I wasn't sure what the goal was to begin with, but I got the credits, so I guess I did things right :)
Fun beginning of a game!