Use the Stones by SeanWiles
In this game you roam around an island avoiding a dragon and touching stones so you can leave messages on them. Once the dragon eats you, you become another person in another world on the same island.
There, if you touch the stones again, you can see what you wrote on them in the other world.
All the plants and creatures in the game have different effects on you when you touch them. The effect a certain thing has on you is decided at the beginning of the game;
and you can learn the effect something has from reading the messages on the stones, and use that information to avoid things that are more deadly than others.
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Something that's not really explained in the game is that the 'Artifacts' are the things that look like four pyramids
stuck together.
This is my first attempt at doing a jam solo, and there are some glitches such as the stones just not working sometimes.
There, if you touch the stones again, you can see what you wrote on them in the other world.
All the plants and creatures in the game have different effects on you when you touch them. The effect a certain thing has on you is decided at the beginning of the game;
and you can learn the effect something has from reading the messages on the stones, and use that information to avoid things that are more deadly than others.
////////////////////////////////////////////////////
Something that's not really explained in the game is that the 'Artifacts' are the things that look like four pyramids
stuck together.
This is my first attempt at doing a jam solo, and there are some glitches such as the stones just not working sometimes.
| Web | http://gamejolt.com/games/other/use-the-stones/33240/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=26678 |
Ratings
| Coolness | 26% | 1872 |
| Overall(Jam) | 2.59 | 716 |
| Fun(Jam) | 2.19 | 724 |
| Graphics(Jam) | 2.73 | 634 |
| Innovation(Jam) | 2.88 | 472 |
I think you have a good idea, but it needs to be worked on a lot more. Some instructions would be nice, as all you did was throw the player into the game and let them figure it out, lots of people will stop playing right there because they can't. In-game, there should be more clear indicators as to what you're supposed to do. My only clue was that first rock, but I couldnt seem to find anything anywhere, although I'm guessing I missed something. So my biggest problem was direction. If there was a little more stuff to show that, I think it would be a lot more enjoyable. Good start.
Thing that were good:
Thing that were good:
- Movement and controls
- Art
- Had some exploring to it
Regardless, a nice idea and, with more time (including for graphics boost to draw a larger crowd), this could be something?
Oh, I also think you could stick in mouse acceleration option for laptoppers -- touchpad turning became "swipe, swipe, swipe, swipe ok that's 90 degree turn, pant, swipe, swipe..." (you get the idea).
@Dans17 Mouse lock seems to be there if one clicks on the webplayer.
Thanks. (p.s. I hope I don't dream of giant red ants emerging from the ground tonight or I'm gonna come find you with some stern words! :-P )