Flipside by gingerBill
The aim of the game is to travel through and place portals which will flip the player to the other side of the map in order to collect portal potions to create portals and keys to unlock doors, to complete the level's end which is marked by a red flag.
!!__Windows Version Coming Soon__!!
If someone could compile this to work with windows, I would be so grateful as I am having some problems compiling on Windows (dll hell).
Youtube Video:
https://www.youtube.com/watch?v=tTIjh4kolp0
Controls
[W] Forward
[A] Left
[S] Back
[D] Right
[E] Use Portal or Use Door (with key)
[Space] Place Portal
[Esc] Pause
Requirements
OS: Mac OS X (Windows Coming Soon)
OpenGL 2.1
Keyboard
Mouse
Tools Used:
- Programming Language: C++11
- Libraries: SFML 2.1, OpenGL 2.1, glm, glew
- Image Editor/Creator: Photoshop CS5
- Music Editor/Creator: Garageband
- Text Edito/Creator: Sublime Text 3
!!__Windows Version Coming Soon__!!
If someone could compile this to work with windows, I would be so grateful as I am having some problems compiling on Windows (dll hell).
Youtube Video:
https://www.youtube.com/watch?v=tTIjh4kolp0
Controls
[W] Forward
[A] Left
[S] Back
[D] Right
[E] Use Portal or Use Door (with key)
[Space] Place Portal
[Esc] Pause
Requirements
OS: Mac OS X (Windows Coming Soon)
OpenGL 2.1
Keyboard
Mouse
Tools Used:
- Programming Language: C++11
- Libraries: SFML 2.1, OpenGL 2.1, glm, glew
- Image Editor/Creator: Photoshop CS5
- Music Editor/Creator: Garageband
- Text Edito/Creator: Sublime Text 3
- code also depends on GLM and GLEW (win binaries readily available thankfully)
- code uses C++11 features, which VS2010 doesn't support - haven't got 2013 around to try building it on
It might not compile on OSX anymore with the source changes but I tried to be careful not to do anything seriously detrimental to the original source (except where I had to work around a compiler bug). Built with TDM-GCC 4.8.1 MinGW via CMake. Might be possible to build with msvc 2012 or 2013, but I did not try.
Anyway, gdrive folder contains Win32 build, debug build (need gdb to debug properly) and source code with cmake project file, CLion IDE project files, external dependencies, and changes.
Linux builds with gcc should be pretty effortless as well at this point. Just use cmake to generate a Makefile from the modified source.
https://drive.google.com/folderview?id=0B56DTBLvAbE0aFVILTZBVHJMQ28&usp=sharing