Conflicting Landscapes by glbs
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The place you find yourself in is composed of multiple layered dimensions.
But they only show when their related colored light shine on them.
Some of them blend together, others link to different worlds...
WASD / MOUSE to move and look around. (COMPO: ZQSD)
SPACE to jump.
LEFT CLICK to set a Pusher to push the nearby lights away.
RIGHT CLICK to set an Attractor to attract them.
Find a way between worlds to touch the four floating Artefacts and reveal the overlaying dimension !
Thanks for playing !
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UPDATE :
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Added a post compo / fixed version :
--Corrected the light blending bug that actually didn't always show the blended dimension.
--Added WASD control instead of ZQSD (sorry for that I forgot to change it).
--Added 4 differents designs for the artefacts (instead of one) and an activation feedback.
--And a few changes on the worlds tilemaps (design)
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Source and standalone coming...
The place you find yourself in is composed of multiple layered dimensions.
But they only show when their related colored light shine on them.
Some of them blend together, others link to different worlds...
WASD / MOUSE to move and look around. (COMPO: ZQSD)
SPACE to jump.
LEFT CLICK to set a Pusher to push the nearby lights away.
RIGHT CLICK to set an Attractor to attract them.
Find a way between worlds to touch the four floating Artefacts and reveal the overlaying dimension !
Thanks for playing !
--------------------------------------------------------
UPDATE :
--------------------------------------------------------
Added a post compo / fixed version :
--Corrected the light blending bug that actually didn't always show the blended dimension.
--Added WASD control instead of ZQSD (sorry for that I forgot to change it).
--Added 4 differents designs for the artefacts (instead of one) and an activation feedback.
--And a few changes on the worlds tilemaps (design)
--------------------------------------------------------
Source and standalone coming...
Ratings
| Coolness | 53% | 3 |
| Overall | 3.33 | 425 |
| Audio | 3.22 | 269 |
| Fun | 2.69 | 860 |
| Graphics | 3.78 | 180 |
| Innovation | 3.78 | 143 |
| Mood | 3.65 | 104 |
| Theme | 3.44 | 403 |
@Jishenaz, thanks and congratz for you getting to the end !
While it's intriguing, I could use a little more direction. The pusher / abstractor effects feel a bit random or indirect, and I wasn't able to reliably use them to do what I wanted to do. I spent a good amount of time, but was unable to collect the artifacts.
Still, I love the world you've created. I think it's very beautiful.
Was a bit disoriented at first - a tutorial would help :-)
But very well done!
The pusher and attractor lack feedback that's right, but at some point when you get how they work, it becomes pretty easy to control the lights and thus the terrain.
Getting to the artefacts should then become quite straightforward. (Hope this doesn't spoil :)
@bytegrove :
What I call artefacts are the floating things in the air, you've to exploit the terrain mixing to be able to touch them.
If you get caught in the landscape, use your pusher to push the light away and the terrain will move with it.
What is it that you don't understand? Is it the controls? The setup? The description?
Please tell me, maybe you did experience a bug?