Merge by pusheax
Puzzle game.
Controls:
arrows, wasd - movement
R - restart level
Backspace - restart game
Esc - exit
How to run locally: Execute run.bat
If web version is not working for you please check your security settings for java:
1. Go to Control Panel
2. Double click on Java
3. Open the Security tab
4. Select Medium
5. Click on Apply
6. Restart your web browser
Controls:
arrows, wasd - movement
R - restart level
Backspace - restart game
Esc - exit
How to run locally: Execute run.bat
If web version is not working for you please check your security settings for java:
1. Go to Control Panel
2. Double click on Java
3. Open the Security tab
4. Select Medium
5. Click on Apply
6. Restart your web browser
Ratings
| Coolness | 49% | 1204 |
| Overall | 3.69 | 146 |
| Audio | 2.70 | 568 |
| Fun | 3.50 | 207 |
| Graphics | 3.12 | 545 |
| Innovation | 3.58 | 236 |
| Mood | 3.16 | 411 |
| Theme | 3.68 | 239 |
Can you please clarify the mechanics? I'd like to play it to the end.
@Septi I know what you mean. When several crates are in one world they do not block each other's movement in this world. When any crate's movement is blocked in world A(only boundary and cross tiles are considered blocking tiles), it will block movement in worlds B and C but not in world A. I found nice consequences to this mechanic combined with repel and teleport tiles.
Narratively speaking crates located in one world are part of one component, that's why they can reorganize freely. I should have made separate sound effect for such motions.
Good job !