Elevator by longloaf

[raw]
made by longloaf for LD30 (JAM)
My first 3d game.
Tools: Unity3D, Blender, Inkscape

Ratings

Coolness 55% 3
Overall(Jam) 2.58 723
Fun(Jam) 2.36 694
Graphics(Jam) 2.42 697
Humor(Jam) 1.75 574
Innovation(Jam) 2.36 673
Mood(Jam) 2.64 607
Theme(Jam) 3.24 343

Feedback

McFood
25. Aug 2014 · 00:52 UTC
Very cool. Mysterious and looked great.
PiratePants
25. Aug 2014 · 01:12 UTC
cool idea nice work!
Clyde
25. Aug 2014 · 01:26 UTC
I knew what to do only knowing the controls! Fine work!
tchem
25. Aug 2014 · 01:58 UTC
great atmosphere and idea,,, works fine in theme
Fanttum
25. Aug 2014 · 02:09 UTC
Is this a game?
What do you even do?
I couldn't figure anything out, also the mouse was too fast
mcapraro
25. Aug 2014 · 02:18 UTC
nice job, i'm jealous of your unity chops! i liked going through the plain building and suddenly opening up to the island environment
Samuel Arminana
25. Aug 2014 · 02:29 UTC
Great! I had trouble with the mouse sensitivity, but other than that it was good.
Guennor
25. Aug 2014 · 02:42 UTC
Dude, let me teach you something:
Screen.showCursor = false;
Screen.lockCursor = true;
It's just two lines of code. Seems like everyone who makes FPSs for game jams doesn't know about them. But they make these kinds of games so, so much better.
Xenolupus
25. Aug 2014 · 03:04 UTC
You're supposed to make all the art yourself... but good for your first 3D game!
Kate Kligman
25. Aug 2014 · 03:40 UTC
Enjoyed the outdoor scenery, especially my first time coming up above ground. Interesting concept with the elevators. Took me a minute to get the hang of the controls -- the mouse is a bit jumpy, but it's playable. Nice work.
siat
25. Aug 2014 · 03:43 UTC
This was such an original take on the theme! I loved the gameplay and riding the elevator up and down. The mountain art was nice and the ending was exciting. Nice job!
micahcowan
25. Aug 2014 · 04:39 UTC
Aw, too short! Great game, though.
micahcowan
25. Aug 2014 · 04:41 UTC
Aw, too short! Great game.
Miziziziz
25. Aug 2014 · 05:21 UTC
I didn't get this; what are you supposed to do?
rohin
25. Aug 2014 · 06:18 UTC
I love the gravity shift!
KrisDevelopment
25. Aug 2014 · 10:08 UTC
Give some objective to the player, lock the cursor, make your own assets, add options etc.
You have long road ahead of you to become good with this engine and game development in general. Live and learn :)
soyliquid
25. Aug 2014 · 12:26 UTC
World rotation gimmick is interesting.
But I don't like unnecessary large terrain.
Walking empty world is not so fun.
uvwar
25. Aug 2014 · 14:47 UTC
The tilting was cool, and the flat colored rooms works surprisingly well!
DJWizardCop
25. Aug 2014 · 15:16 UTC
Very nice textures in the outside environments.
Dabuuker
25. Aug 2014 · 20:12 UTC
For a first game, you have done a great job :)
sneeuwpopsneeuw
25. Aug 2014 · 20:35 UTC
the game use many example assets, the game would be better if it used for evreything it's own style.
cstudios
25. Aug 2014 · 21:03 UTC
Nice graphics. You have to find a diamonds in two different places, and then you can get free... Maybe a litle bit faster moving next time, or at least "press shift to run". However, nice job.
joonamo
26. Aug 2014 · 14:47 UTC
This might be cool with Oculus Rift support.
Lokarunith
28. Aug 2014 · 22:10 UTC
Very Intriguing little game, i like the strange atmosphere.
apiotrw
13. Sep 2014 · 15:58 UTC
Very mysterious