Elevator by longloaf
My first 3d game.
Tools: Unity3D, Blender, Inkscape
Tools: Unity3D, Blender, Inkscape
| Web | http://longloaf.com/ld30/ld30.html |
| Source | http://longloaf.com/ld30/LD30.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=26028 |
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 2.58 | 723 |
| Fun(Jam) | 2.36 | 694 |
| Graphics(Jam) | 2.42 | 697 |
| Humor(Jam) | 1.75 | 574 |
| Innovation(Jam) | 2.36 | 673 |
| Mood(Jam) | 2.64 | 607 |
| Theme(Jam) | 3.24 | 343 |
What do you even do?
I couldn't figure anything out, also the mouse was too fast
Screen.showCursor = false;
Screen.lockCursor = true;
It's just two lines of code. Seems like everyone who makes FPSs for game jams doesn't know about them. But they make these kinds of games so, so much better.
You have long road ahead of you to become good with this engine and game development in general. Live and learn :)
But I don't like unnecessary large terrain.
Walking empty world is not so fun.