Altrein's Portal by MacronCPP
Altrein's Portal is a tower-defense game about defending The Portal to Human World, which is about to be invaded by a civillization of evil robots. Your quest is to stop them from attacking people on Earth by building multiple traps around The Portal.
Made for Ludum Dare 30 Jam. This is also BlackCode Studio's first 3D game.
Ratings
| Coolness |
82% |
2 |
| Overall(Jam) |
2.93 |
576 |
| Audio(Jam) |
3.23 |
306 |
| Fun(Jam) |
2.78 |
533 |
| Graphics(Jam) |
2.65 |
651 |
| Humor(Jam) |
1.96 |
546 |
| Innovation(Jam) |
2.54 |
630 |
| Mood(Jam) |
2.76 |
561 |
| Theme(Jam) |
2.29 |
663 |
Feedback
The music was nice and the graphics pretty ok - all i really missed was the ability to build walls to create paths which is my favorite thing in TD-games. Was it a aware decision to strip that feature or was it that you didn't want to bother too much with pathing? Anyways - i made it through your game and saved the world. :D
That being said, there are lots of things that still need improvement:
- the build/update/delete being a separate screen is really disruptive to the gameplay
- there's not easy way to identify the level of each trap
- even on the easy difficulty, the game suddenly becomes very hard around wave 6: traps that managed to destroy everything easily suddenly don't seem to make any damage.
And I don't really see the relation with the theme.
Anyway, for a first 3d game, that's something already.
I was missing a lot information like enemy health, damage, attack rate etc. What does a "fast" attack mean? Something more meaningful would help.
The build view was missing a lot of information too. I couldn't see what trap was at what position and which upgrade level they have. Why didn't you use the normal game view for building, selling, upgrading?