AIlocation by Ping78

[raw]
made by Ping78 for LD30 (COMPO)
About the game:
This is my second Ludum Dare game.
You are AI and have the ability to warp between electronics. If you warp wirelessly you immediately get control over it. If you connect to it via Sci-fi USB you "travel" to virtual world and have ability to travel to any connected piece of electronics to that bus.

Controls:
Use Q or left mouse button to switch wirelessly to electronics object, note that not all objects have a wireless module. E or right mouse button to switch to electronics object without wireless module, note you need to be close. Use WASD or arrow keys when in object which has ability to move. Mouse to lock around. Space to jump, hold space to jump higher.

So since I needed to fix that bug where you have ability to click warp button again for a half second after the start of warp, which makes that you dont get the ability to control that object. I decided to put some instructions in the game(that white text in the upper middle of the screen), because they help player to not get lost and confused, also you can always turn them off in the Main Menu.

Ratings

Coolness 37% 1626
Overall 3.50 269
Audio 2.72 554
Fun 3.16 451
Graphics 4.05 84
Innovation 4.16 32
Mood 3.33 272
Theme 3.85 121

Feedback

diamondgfx
25. Aug 2014 · 14:27 UTC
Graphics were pretty neat, although the platforming section is difficult to judge distances and jump appropriately. Also, I kept getting stuck in the robot but not controlling it so I had to restart a lot.
fleegle2000
25. Aug 2014 · 14:34 UTC
I liked the connection to the theme, and the ability to take over electronics as a mechanic. I was however unsure what I was supposed to do in cyberspace. I went to the one glowy thing and it didn't do anything. I'm guessing you are supposed to visit both of them, but I went to wrong one first and was too frustrated to try it again, after surviving that gauntlet of jump puzzles. I think some hints or instructions about what you need to do in that section would help immensely and reduce frustration. Also, fewer jump puzzles :). Don't get me wrong, I think this game has some great potential and I really love the atmosphere. The visual effects are very well done too.
Look forward to future developments!
stoz
26. Aug 2014 · 15:45 UTC
Definitely like the overall trajectory of this game. Might have been a bit too ambitious for a jam game, but sometimes it's good to take a large bite and see what happens.

Great job!
drakfyre
27. Aug 2014 · 01:09 UTC
Very nice entry! Brutal platforming near the top there! ;D
liquidminduk
28. Aug 2014 · 09:29 UTC
very difficult in places (which i liked)
It would be good to tighten up the controls a little
Good entry overall
TeamQuadratic
29. Aug 2014 · 00:38 UTC
I wanted to like this game. I really did. The concept is amazing and has a ton of potential. Unfortunately, the controls are so floaty that platforming is near impossible. This is exacerbated by the fact that every time you die you have to start completely over. I really want to see this game improved, and I'm certain it could be a success if it was.
Nuclear Napalm
29. Aug 2014 · 04:06 UTC
Great game! I love the core idea. But jumping sequence is so difficult.
Crosstales
06. Sep 2014 · 21:44 UTC
Good game with nice graphics!
Well done!
ra4king
06. Sep 2014 · 22:07 UTC
Excellent game with great potential. This is a very unique idea, and I would love to see it being built on in the future.
TKia_
06. Sep 2014 · 22:54 UTC
I loved the graphics while inside the wired connections. Graphics were cool in general, sound was aight, and the platforming was light and easy to control; which made it fun. That's right. You made fun first-person platforming. God bless.
alangamebot
07. Sep 2014 · 03:55 UTC
Cool game. The graphics were really great.