Where's Mummy? by KyleDAudio

[raw]
made by KyleDAudio for LD30 (JAM)
Where's Mummy? is a puzzle game.

Controls:
Left & Right keys (or A and D keys) to move
Up & Down keys (or W and S keys) to interact with the teleporters
Mouse & Left Click when in panel view to toggle buttons on/off

STORY: You live with your Mum in an enigmatic wilderness. Very late one night you wake up and she's missing... You search around outside the house and discover a bridge with a strange teleporter which connects to other worlds, realms much unlike the one you know. You proceed through the teleporter in hope of uniting with your Mum.

Music was done by my brother.

The bugs present since Jam submission have been fixed as of the day after. With the bugs gone it is now playable as intended so I really hope you enjoy my game!

NOTE: Level 5 (the red one) unintentionally conveys a total of 6 possible, different solutions. Only 1 of these 6 solutions will work.

Ratings

Coolness 22% 1948
Overall(Jam) 3.67 110

Feedback

Techblogogy
27. Aug 2014 · 15:16 UTC
Nice game
SaintHeiser
27. Aug 2014 · 15:17 UTC
Good one, I think. Like the idea with buttons =)
But puzzles are pretty simple for me. WANT CHALLENGE!
darkshadow
27. Aug 2014 · 18:36 UTC
I like the idea of putting the puzzle clues in the landscape - some more difficult ones wouldn't have gone amiss, but what you've done is good.
nerd burglars
27. Aug 2014 · 18:39 UTC
Good potential! The puzzles were a little easy, but I feel like if you added on to the game, you could have it gradually get harder! Thanks for sharing! Good luck!
Kep
27. Aug 2014 · 19:26 UTC
Just finished. Nothing too challenging, but it's very well done. Thanks!
🎤 KyleDAudio
27. Aug 2014 · 19:53 UTC
Thanks everyone for your comments! :)

I actually worried the puzzles would be too hard! I was really struggling for time as I was learning GML as I made this game so there weren't as many levels as I would have maybe liked to be in the game if I had more time but I made as many levels as I could think up right away. I'm just glad people are getting through the game okay; I didn't want it to be too hard for people. :)

I do intend to develop on this into a complete game with lots more puzzles and a bit more world-based exploring as I really enjoyed this game concept.
🎤 KyleDAudio
27. Aug 2014 · 19:54 UTC
...And with a better title.
Sunflower
27. Aug 2014 · 20:31 UTC
Oh my, another fellow GM user I see here!
It was short, but I really like what I've seen so far. The puzzles were indeed easy (with a tiny exception being level 5 with 3! solutions), but I'd like to see what you can come up with later on! Also, I liked the mood in general, well set up by the audiovisuals (though I'd like to have longer soundtrack in the full version, or maybe even a few different tracks).

The biggest complaint I have is that I haven't found the mummy, neither I know whether the character is supposed to find her in the end or not, so I can't even rant about them bad endings or be happy about good ones. ^^"

Also, I bet the mummy's name is Gemma. That's because we've got levels with alpha, beta and delta, but not gamma in between - should the main character find gamma, he (she?) would kinda sorta find the mummy. Or something.
Toubib
29. Aug 2014 · 20:33 UTC
nice game, you should add a web version if you can.
dancingmad
31. Aug 2014 · 17:18 UTC
simple, very picross-like, and the mood was nice :)

Very short though.
Nooner Bear
02. Sep 2014 · 18:24 UTC
Slightly easy in general but quite fun. Great concept!
TautNerve
03. Sep 2014 · 19:33 UTC
Great mood and cool puzzle design.
I really loved the visual style, would love to see a post
compo version with more puzzles.
frogcheese
14. Sep 2014 · 09:40 UTC
The graphics and music really set a great mood. The puzzles were pretty easy until the red level were I got stuck for a few minutes. Great job! :)