GET Connected by sephyka
Hi, my name is Sephy and I'm a French 2D designer (www.sephyka.com)!
This is the first time I participate to the Ludum Dare alone because my friends aren't available.
I'm not a developer, I'm so bad at using code. I'm only able to use the old ActionScript 2 language in a strange way (using only timeline, clips, gotoAndPlay/Stop and simple functions)... so I decided to design a Point and Click short hack story in a prison spaceship.
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THE STORY:
"Hi Commandant, you infiltrated the enemy prison ship. You can't move but you have the capacity to hack connexions. First step, get out of your cell! Be carefull."
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CONTROLS:
Just use your mouse.
__________
POST-COMPO:
As time lapse was very short, I also updated a post-Ludum version of the game with more contents. Stay connected!
This is the first time I participate to the Ludum Dare alone because my friends aren't available.
I'm not a developer, I'm so bad at using code. I'm only able to use the old ActionScript 2 language in a strange way (using only timeline, clips, gotoAndPlay/Stop and simple functions)... so I decided to design a Point and Click short hack story in a prison spaceship.
__________
THE STORY:
"Hi Commandant, you infiltrated the enemy prison ship. You can't move but you have the capacity to hack connexions. First step, get out of your cell! Be carefull."
__________
CONTROLS:
Just use your mouse.
__________
POST-COMPO:
As time lapse was very short, I also updated a post-Ludum version of the game with more contents. Stay connected!
| PLAY [Web Ludum-72H version] | http://www.sephyka.com/wp-content/uploads/LudumDare/LD30_GetConnected/GAME/GET-CONNECTED.html |
| PLAY [Web Post-Ludum version] | http://www.sephyka.com/wp-content/uploads/LudumDare/LD30_GetConnected/GAME_Post-Ludum/GET-CONNECTED_Post-Ludum.html |
| Post-mortem | http://www.ludumdare.com/compo/2014/09/14/get-connected_post-mortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=23770 |
Ratings
| Coolness | 92% | 2 |
| Overall(Jam) | 3.90 | 54 |
| Audio(Jam) | 3.55 | 154 |
| Fun(Jam) | 3.62 | 85 |
| Graphics(Jam) | 4.31 | 61 |
| Humor(Jam) | 3.89 | 32 |
| Innovation(Jam) | 4.05 | 32 |
| Mood(Jam) | 3.83 | 71 |
| Theme(Jam) | 3.81 | 81 |
I played quite a way through this one and will come back later to finish it
I love the hacking
I love the cats name.. hint hint
And visually beautiful.
Great work
finish it please
I hope you continue working on this game. :)
I'm not quite fond of language at some places, but the game itself doesn't take place in environment where everyone uses sophisticated and pure English; it's more a matter of personal preference, if anything. >.<
Bronson is one bad dude.
The time-limit was a bit imposing, and I'd have enjoyed being able to slowly plod my way through; sometimes I was just clicking in desperation and got a bit lost in my wanderings...
But what an excellent polished finished little game :)
One of the best entry this LD!
@THE BLADE ► Burger power! :p
@PIXEL OAKS, @BUDDA, @NATAKU92, @TMPXYZ, @LVYN, @H03N, @XAYCHRU01, @KILL0U, @BLUEMAROO3, @SNEEUWPOPSNEEUW, @SIMON, @BLURRYROOTS, @WILL ADWARDS ► Thanks to all of you. True, the 'GET CONNECTED' Ludum 72h version is really too short because I was lacking time. It is my first Ludum Dare experience alone and it was very hard to do everything at the same time : graphics, code, gameplay, level-design, cinematic, user interface, sounds, music, story, debug, test, etc.
I'm currently working on a post-Ludum version with more contents and features... I would like to close the first chapter of the game : "The escape". :)
@SCPTT BAKER ► Hehe. I have to implement other characters to write other dialogs like this!
@BLINDFOX ► Thank you, this is a simple but efficient gameplay mechanic. I have so much ideas to improve it. And I spent most of my time to polish the game because I am much more a graphic designer than a developer.
@LIQUIDMINDUK ► Hehe cool. About the cat name, I hesitated between that and Schrodinger. :p
@BEARD, @YWORD ► Thank you. I did it with my available means. The game is like a mix between Point and Click, Puzzle and Investigation game. 'not very dynamic but everything takes place in your mind. :)
@DUSTY STYLUS, @THE COLOR HACKER ► Yes right, it's a bit complicated and "strange" kind of game because it is based on a lot of user interfaces. I would like to improve it by adding more explainations and feedbacks.
@DOOMISTA ► Ehe really ? I didn't play at Watch dogs at the moment, maybe one day.
@ESAYITCH ► Yes you are right. About the sounds. Flash is good to optimize them but at the end, sounds are in very low quality. And I hadn't time to compose huge musics with several samples.
@WILL ADWARDS ► Yes, thera are a lot of details hidden everywhere. I love details. :p
@ABEING ► Hehe don't be afraid, it's not you. In fact, I hadn't time to implement the first password.
@TANNER, @TMPXYZ, @JET33T ► Thank you!
@SUNFLOWER ► Thanks a lot. Wow. Yeah, "connecting people" is like the Nokia's baseline. :p
Sorry for the languages, I'm not very good at English, I'm asking friend to help me, I'm not able to write sophisticated and pure English. Then, it is a prison, a very bad environment. I think my dialogs may have been worst.
@MASE ► Yeah, Bronson is really a bad guy. :p
@ADAM THOMPSON, @ADVENTURE ISLANDS ► Yes, it was very fun to write all the conversations and biographies. I have too many ideas and themes for a full game version... even if I'm not sure I will achieve to develop a full game by myself.
@GROOVE MAN ► In fact, the Flash Action Script 2 programming language is not too bad for game prototypes; however, it's not optimal for full games, mainly because you cannot use it for other devices as mobiles and tablets...
@STENDING ► Thank you very much. I appreciate that you like the game very much.
@DICKPOELEN ► Thank you. I also really like the hacking mechanic, I have many ideas for the next gameplay features... even if I don't know if I will continue the game for a long.
@EGOR-IDIOT ► Woawawa, thank you very much. I'm very proud if you rate my Entry with 5 stars!!
@HBOCAO ► Yes you are right. I'm not able to create dynamic games, as arcade games with hits and collisions, I only used my simple skills in programming to design a good and well polished Point and Click game with the beginning of a story.
@TRAUMENDES MADCHEN ► To tell you the truth, Ghost in the Shell wasn't really my inspiration at the beginning of the project. I was more inspired by social medias.
But now it is, with little robots and other stuff. From earlier, I was walking on the street and I was thinking about Ghost in the Shell. En aparte de mon parfait frenglish, tu esdonc un designer français ? :D
@COMMODORE KID ► I'm very happy about your feedback ; you said there was a good part of innovation in my entry, this makes me feel very proud. It was not easy because, as I said, it was the first time I tried to design a game... it is already a miracle that I achieve something like that (AS2 is like a dead programming language).
@MCAPRARO -> Sure. I hadn't time to expand the story during the Ludum. For a full version, I could work a bigger narration.
@KNOWLEDGE -> Thank you.
@STEVEN COLLING -> Thank you. You are not the first to speak about 'innovation'... I'm surprised because AS2 is an obsolete programming language ; but I tried to create an unusual gameplay in spite of this.
@DIETRICH EPP -> Yes, too short because too long to implement all the contents with my system of development (which isn't optimized) . As I am not a developer, I implemented element by element... it took too many time. For a full production, it would need a better dev'tools to automate most of the features.
@DR CICERA -> Thank you. In my life, I avorted more than 10 games because I hadn't good and faithful developers with me. It is the first time I try to make a full game (it is more a prototype) by myself. I'm very happy of the result.
@X-0R -> It is because I'm working in a video game studio which uses Flash a lot. I have many vector art on my website : http://www.sephyka.com/one-page-book .
@TIMTHEBO -> Thank you. I don't know if I will pursue the game. It might be a good idea.
@LARZAN -> Thank you!
@DOHAN -> Yes true. I would like to create a longer story, with more characters, more biographies, more rooms, more backgrounds on other planets. But with the lake of time, I had to make some choices: I choiced to polish the game a lot.
@FRANKLIN GHOST -> Yes, I would like the player to discover the gameplay by himself. I don't know if it's a good idea. In a second time (for the post-Ludum version), I added some tutorial feedbacks. Maybe should I add some more?
@KATAMORI -> Thank you. It is more like a well-polished prototype... impossible to finish a kind of game like that in 72h.
@0x0961h -> Thank you, I appreciate.
@MARLIJNVH -> Thank you. You are right, I think this is a very particular game, not very clever at the beginning. The player needs time to discover the gameplay mechanics.
@IGORAMENDOLA -> Thank you, it is very encouraging for me to hear that.
@MECHABIT -> Yes I would really love it. I am thinking about changing the technology because AS2 is a too obsolete language... maybe Unity but I know nothing about this software. To put the game on mobile might be great !! Or I could try a small crowdfunding campaign.
Good concept, maybe for a bigger game, more interactions would be fine (something like Ghost Trick)...
(et sympa la photo du bureau...)
The only minus point: too short!
(also, sometimes, it is quite difficult to remember who's who. Maybe with different faces/clothes?)
Love it.
While i think the hacking mechanism was interesting way to connect the dots so to speak, it also become bit repetive. More story twists (like "dead guy in space"... that was excellent) would make the game more fun to explore.
I was wondering if there could also be some sort of limitation, to force choices (so that you couldnt just randomly click and see what happens next). For example, maybe there's a module and oxygen running low. You'd need to choose which persons to hack in order to get vital info before it's too late.
Enjoyable entry, well done.
TL;DR: Fun and funny game!
Anssi@MooseflyGames