Sinister by Joe Williamson
NOTE: The game currently has some minor performance issues, so please use a decent computer to play it if you have one available!
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I was going for the premise of reconnecting to the world of the living. Unfortunately I had to cut a lot out due to time constraints, but I hope you enjoy it anyway. :)
* Engine: --- HaxeFlixel
* Graphics: - MS Paint, GraphicsGale, Photoshop 7, PyxelEdit
* Music: ---- Reaper
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I was going for the premise of reconnecting to the world of the living. Unfortunately I had to cut a lot out due to time constraints, but I hope you enjoy it anyway. :)
* Engine: --- HaxeFlixel
* Graphics: - MS Paint, GraphicsGale, Photoshop 7, PyxelEdit
* Music: ---- Reaper
Ratings
| Coolness | 100% | 1 |
| Overall | 3.80 | 89 |
| Audio | 4.30 | 2 |
| Fun | 2.99 | 617 |
| Graphics | 4.84 | 2 |
| Humor | 2.35 | 540 |
| Innovation | 2.68 | 903 |
| Mood | 4.48 | 3 |
| Theme | 2.99 | 742 |
It's a pity that you couldn't develop it further.
Would have liked it to be longer, but the game is great for what it is!
Nice work :)
(i liked it)
I'm glad that this is all you got done, because if you had been able to finish AND these graphics AND this music AND a longer game, my brain would have exploded.
Text effect is awesome!
But game is TOOO short! And gane don't fit the theme!
I understand about 48Hours, yeah.
Also I made something simillar on previous LD =)
I've been in Ludum since LD23 and this game holds the best presentation I've ever saw!
I can't even...
Wow.
great effects and great composition musical and artistic, 10/10
Awesome. :)
I do wish there were WASD control options in addition to arrow keys though.
congratulation, you really got a nice mood, graphics and controls!
runs a little slow here, but I think it was my flash player fault =/
The shame: that its not longer!
The FANTASTIC: everything else! Art, atmosphere, mechanics, art, audio, mood, art, everything!!
Top votes from me!
Too short, but very intense
That heart-break is exactly the feeling of a lover who loses their partner. So your game made _me_ feel loss without hammering it over my head through text. If you are planning to make this game longer post-jam, I recommend abandoning that goal. Keep it as short as it is, and maybe just polish the experience (remove text, include more feedback). Use the engine and art assets to make another game, because this game about loss will lose its impact if you "bring it back from the dead" as a longer, gamier game.
Seriously: even if people love this game, don't make it longer! Integrity!
But either way, the presentation is very impressive :)
If only it was longer; but maybe it will be sometimes?
But the lack of content renders it rather short and in general the narrative reminds me too much of other games such as Appy 1000mg by deepnight.
The game presents itself as a platformer (gorgeously executed no doubt!) but there minimal platforming going on - which is probably a good thing since it's clearly narrative-focused.
I by no means want to diminish your accomplishment, it is a very very beautiful and well-sounding entry and I was especially delighted by the vanishing letters when text appeared.
WOWOWOWOWOWOWOOWOWOWOWOWOWOWOWOOWOWOWOW
fjasklfjasdl;fasjdl;kkl WOW!
But hell the soundcomposition when the moon appeared was absolutely cool. I got stuck 'cause i didn't knew by east you meant west. xD However played through it twice in a row. Great experience.
The art and sound is top notch, but the game itself lacks gameplay. When you think it really starts... it ends.
Very frustrating!
The theme might have been more evident had I included more of my original plan, but the premise was meant to be that he is reconnecting to the world of the living.
(I still gets chills)
Too bad the game itself is so short.
Also wish you'd used the reflection for something more than it looks great.
- nothing
well done!
Kudos!
(one thing I didn't exactly like: later part of soundtrack, when it went from mysterious cimbal-like instruments to something more techno-ish; granted, I'm not the fan of that instrument in general ^^")
Perfect graphics, perfect song, perfect experience.
Very good!
Great entry, probably the best in terms of visuals/audio/mood that I have seen so far.
This games is impressive in a lot of ways, as soon as I saw the circles on the water in the first seconds I was "Woaaaaah"
Now, of course, it's way too short. But I can't imagine how you could even have made it longer. So...well...congratulations
I WANT MOOOAR!!!
Serriously your game teased me so much, i mean it: SO MUCH!
when i hit the end i said to myself "WTF WTF I need MOOAAAAR"
It is so short man >< i need more, i need a gameplay!
Nevertheless, it is the best game trailer i've ever seen :)
Gameplay-wise the obvious thing to say is that more would be good. You've only really scratched the surface I'm guessing. But for 48 hours this is extremely impressive. Nice work!
The audio track fits and helps the mood along with the pacing of the story but could be helped by sound effects/ambiance.
However this honestly could have just as easily been a short pixelart animation. It didn't really use the fact that the player had control of the character to it's advantage at all. If you were to continue this, maybe that would be something you want to think about.
In the end though this is an amazing LD game and thank you for making it.
Needs sound effects! Even just footstep sounds.
The graphics are ridiculously nice. I take it you spent most of the time on them? Well, I don't know..
The music's nice too, until it goes all dubstep. Not my cup of tea.
Not much else to say I think, given how short it is. Really a shame.
Unfortunately little substance, but such is Ludum Dare. I feel like dubstep was an odd choice given -- as I interpreted it -- the theme of separation from a loved one in death.
Animation, graphics, controls, i can tell nothing... But nothing really new in gameplay and the theme is more background that inside but something so finished in 48H... how many hand/brain have you? :D
You kill me! ;)
I did however have a problem with <space> not seeming to activate the lever, so I got stuck there, or if it did activate it, I never noticed and couldn't jump the distance.
A pity since I was enjoying myself.
Sad to be so short :/
But the animations, music, mod, humor!
Good Entry
The moon and the stars appearing is definitely one of my favourite gaming moments of all time.
Anssi@MooseflyGames
Don´t get me wrong that I think this is a bad game. Sinister had great potential and so were my expectations when I saw it.
Nevertheless amazing work for 48 hours. :)
Greate entry!