Web game written in JavaScript using Phaser JS. Works in Chrome and should work in all modern desktop browsers.
Hopefully you can figure out how to play it, although it's not a new concept. Some things are not 100% because I didn't have time, I would have liked to add more levels, better AI and better sounds and music. Let me know what you think though.
Fascinating - will come back and give it another go during the ratings phase. I did manage to get a green-and-black box to shuttle between planets, I think by clicking almost exactly as one planet transitioned between red and blue. Bug?
Nice minimalistic visuals! Big fan of mushroom wars. I found myself stuck in a stalemate for the first two levels. The problem is that you don't have the ability to flank their bases when the enemy is busy capturing another control point.
I really love the colors, the visual style and the music! I was still figuring out exactly what was happening when I clicked the circles but it seemed interesting!
Cool graphics. I am a fan of galaxian-like mechanics) The game is smooth and great looking. But, I think click-drag-release would perform better than click-click.
Nice visual design. Reminds me of Eufloria. The transitions are super smooth. Good work on the controls, but it took me a while to realize I could drag to direct more ships.
My usual nitpicking:
- Music is repetitive, but the musical sound effects are a nice touch.
- Ships aren't aligned with transit lines exactly.
- As far as I can see, there're no new gameplay elements added. It's pretty dull with so few levels (unless my sleepless brain is playing tricks on me).
oh man this is by far my favorite ludum dare game. i dont know how you managed to make that so polished in terms of both gameplay and aesthetic so quickly but i commend you for it.
Cool Idea ! Almost like a puzzle game version of Galcon. You could the possibility to restart the level (I think I got stuck in the second level). Also, maybe I didn't understood the controls, but it seems tiresome to click lots of time to send all your fleet, maybe use some drag and drop, I don't know. Anyway, good job !
Beautiful elegant clean design and was interesting seeing the results of what would occur from the clicks. Didn't have a clue what I was doing but still enjoyed the experience.
I really like this game. It had a minimalistic style so it's simple but effective strategy could be examined easily. Good Job. Please, please, make more on this game, it's really fun!
Yes, it is a lot like Galcon. But I prefer the twist of not being able to manufacture units straight away, that there is a no mans land that last longer, where as in Galcon ownership changes the moment you have wiped the enemy and have one unit.
It changes the strategy, where attacking one world is strategically more sound than do a massive sprawl attack.
If this was expanded on, I would buy it for iPad. I love the visual design too. When I was using the, it was quite frustrating - but at some point I started touching the screen and it made the game flow so much more.
I don't mind that it is Galcon's mechanic, because if that stopped us making games we'd only have Wolfenstein and Jumpman to play.
Excellent concept, nice simple visuals. Interface a wee bit problematic (sometimes sent stuff backwards when a click wasn't registered), but it's a small issue for what is a smart game. Well done.
Really liked the way the gameplay was introduced - showing folks how to play without any instructions was a neat idea! The artwork was very well done, and the music suited the gameplay. I could play this game for hours. :)
Good game. The mechanics are good although I found the last level quite easy. The AI did not seem to focus on controlling nodes as much so I found it easy to deny them nodes and pull dots(?) from the back up to the front.
Really nice - certainly not a cakewalk though! I'm not an RTS newbie but by level 2 it felt like I'd landed myself in a stalemate. Balance aside, it'd make a cool tap-happy tablet game that I'd happily spend hours on.
Well this is a really fun game. I loved the graphics, they are really cool if even taking a minimalist.
I liked how fluid it is to play the game and how it required strategy not just clicking around.
The sounds were OK, didn't resonate with me, but it is a matter of taste.
The gameplay was really innovative in the way of how the worlds connect and the theme was really easy to get out of it.
Nice style and I love how you can't move beyond the first connected world. Clean style, but I do find myself wishing I could immediately send all new units to a different world.
Lovely game, it's simplicity works well and it's very fun. It's quite hard though and doesn't seem to add anything new when the player gets better at the game
Very cute minimalist style game. Really loved them music and colours. I did find myself getting stuck in a bit of a stalemate a lot, but I may just be bad at it :P
We have the same last name... 0.0 and we both made similar games ahaha. Visual style is great. Music is very bassy but good still. More levels would be great, although the idea isn't super original the execution is great.
I really like the strategy involved in this. The clicking got tiresome, and I wasn't too sure if I had won or not, but the presentation was nice and the idea was there.
I like this kind of gameplay. Had some problems with the controls, always forget to deselect planets, and send ships to the wrong one. But the idea is super)
Nice minimal design, the sounds are great. I did run into a few balance issues where the cpu and I were in stalemate. Nonetheless a great take on this concept.
Great little strategy game! I really enjoyed the minimalist style. The rules were a little confusing to figure out at first - namely, the fact that each spaceship represents half the ships at the planet it comes from.
Thank you all so much for your feedback. I know some things are a bit confusing and there are a few little bugs so I'm working on improving it, adding more levels and I will releasing it for mobile
Loved the game - the mechanic was well executed and the minimalistic style worked great. I had one situation on the second level where me and the AI were fighting for that middle point and it seemed like there was no way for either of us to win. Might just be me being inept though.
Loved the game very much. Besides the graphics and sounds, the gameplay is very very sound. I love games that make you think and i liked the learning curve on this one. Again, very well done :)
Very awesome, great visuals and mood but it feels like sometimes you just have to click frenetically to get past a certain point. I guess it lacks certain automatics to ease the work :). Anyway, great job!
Smooth looking, the clicking gets a bit odd, but well done I included it in part 13 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/RYkx3DRuabw
Hi there. Nice presentation of the concept with clean controls. Balance seems a bit too perfect sometimes - I think level 3 just becomes a 'who can click fastest after ship dot appears' competition sustained over about 3 minutes. Nice sounds too. Good job!
though it's kinda hard, i had already problems at level 2 ^^'
My usual nitpicking:
- Music is repetitive, but the musical sound effects are a nice touch.
- Ships aren't aligned with transit lines exactly.
- As far as I can see, there're no new gameplay elements added. It's pretty dull with so few levels (unless my sleepless brain is playing tricks on me).
Almost easy, but hard to recover from mistake.
Nice entrie but i will like more level.
It changes the strategy, where attacking one world is strategically more sound than do a massive sprawl attack.
If this was expanded on, I would buy it for iPad. I love the visual design too. When I was using the, it was quite frustrating - but at some point I started touching the screen and it made the game flow so much more.
I don't mind that it is Galcon's mechanic, because if that stopped us making games we'd only have Wolfenstein and Jumpman to play.
The delivery makes it worth while.
Other than that it was an excellent game.
I liked how fluid it is to play the game and how it required strategy not just clicking around.
The sounds were OK, didn't resonate with me, but it is a matter of taste.
The gameplay was really innovative in the way of how the worlds connect and the theme was really easy to get out of it.
Very good game all in all.
Well done! :D
Music is alright. Graphics are great though.