Spirit Bridge by Kep
Lost souls are wandering the graveyard and attacking the living!
As the Spirit Bridge, you have the power to sooth these angry spirits, then guide them to a resting place.
Move with WASD or Arrow Keys.
Jump with Spacebar.
Focus your lantern on spirits with the left mouse button.
Shield yourself with left control or the right mouse button.
Your task is complete when you return all of the spirits to tombstones.
Programming and design: Kep Amun, Hellscape Games
Sprite Art: Lisa Schmidt (my in-house artist/lawyer/wife)
Music: "The Pyre" Kevin MacLeod (incompetech.com)"
As the Spirit Bridge, you have the power to sooth these angry spirits, then guide them to a resting place.
Move with WASD or Arrow Keys.
Jump with Spacebar.
Focus your lantern on spirits with the left mouse button.
Shield yourself with left control or the right mouse button.
Your task is complete when you return all of the spirits to tombstones.
Programming and design: Kep Amun, Hellscape Games
Sprite Art: Lisa Schmidt (my in-house artist/lawyer/wife)
Music: "The Pyre" Kevin MacLeod (incompetech.com)"
| Web | http://hellscapegames.itch.io/spirit-bridge |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=24452 |
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 3.00 | 522 |
| Audio(Jam) | 3.19 | 329 |
| Fun(Jam) | 2.70 | 568 |
| Graphics(Jam) | 3.18 | 466 |
| Humor(Jam) | 2.06 | 520 |
| Innovation(Jam) | 3.15 | 316 |
| Mood(Jam) | 2.93 | 473 |
| Theme(Jam) | 3.03 | 452 |
Found the controls a bit frustrating.
Yes it's a bit hard, but possible!
Be patient, use your shield, don't give up!
Gametery: I agree. I'm using Unity's new "CameraFollow" script, and it could use some more tweaking.
ChristmasBunny: Be patient. Stand still for a moment at a tombstone and the spirit will settle, then be returned.
I would have liked if the "flashlight" would act as the "shield" (or spook them away). Maybe.
I couldnt get the logic behind spirits turning red/blue, that would have been helpful.
With just bit more explanations and easier play, I think this would have been more fun.