Pigeon, Pigeon, Pigeon by johnbrynte

[raw]
made by johnbrynte for LD36 (JAM)
============ STORY =============

This is you, carrier pigeon.
You're the best, the best of the best.
You see in front of you, other pigeons
they are not the best, they are the worst, the worst of the worst.
It is, up to you to help these pigeons, and save them from the...
very dangerous road up ahead
you need to save all of the pigeons
frooom theee lightning
and also the other stuff that is a catapult maybe.
Uuuuh...
good luck.

========== GAME PLAY ===========

Help the pigeons who can't do their job correctly by carrying them through the dangerous field of tornados and lightning clouds.

How far can you get?

=========== CONTROLS ===========

Use the arrow keys to move.

Bump into a bird to enter ATTACH mode. If you bump into multiple birds at once use the arrow keys to select a bird. Press Z to attach to the selected bird.

Press X to enter DETACH mode. Use the arrow keys to select a bird to detach. Press Z to detach the selected bird.

============= INFO =============

Made by the Sture DEV team, and Martin.

Feedback

MrNyarlathotep
30. Aug 2016 · 13:30 UTC
interesting idea... I think I might have preferred it mechanically if it worked more like Snake, where you collect 'followers' who follow in your steps, rather than the attach / detach mechanic you went with
🎤 johnbrynte
30. Aug 2016 · 20:56 UTC
@MrNyarlathotep Thanks for playing! :) We liked the concept of building geometry, which also adds to the difficulty of the game. However, the snake movement would be a cool power-up!