Last Call For Magrathea by nintendoeats

[raw]
made by nintendoeats for LD30 (COMPO)
Relive the last days of Man's first and only extra-universal colony.

I must apologize for the way I handled the menus. I do not recommend playing the game at an unusually high or low resolution (typical resolutions like 1080P and 1024 * 768 will be fine). If I could do it all over again, I wouldn't have done them that way.

The camera is controlled with the arrow keys or WASD. Escape to quit. Space to skip the intro. All other controls are mouse based.

Special thanks to my mother for the VOs.

OK, OK TUTORIALIZING: Ideally you would discover how the game worked through experimentation, but I accept that most people don't want to spend half an hour playing an LD game. So here are the basics:

-Magrathea has needs that you need to fulfill in order to keep the population going up
-Manufacturing happens automatically (at different rates depending on the item), but you can have one item accelerated.
-Add items to a ship. When it is launched, it will go to Dali first.
-Click the arrows next to a universe to move the currently docked ship to a different universe. Collision detection on them is a bit fidgy, but click 2 or 3 times and they will work.
-Some universe connections are one way. A thick line that tapers to a thin one indicates direction of travel.
-Different universes have different effects on your cargo which happen over time. The descriptions are clues as to what might happen. For example, Einstein (accelerates time) turns pets into food, food into penicillin and penicillin into carbon.
-Not all items can be manufactured, some need to be produced by a universe!


//BugFix: menus are now scrollviews, so all manufactureable items are available
//BugFix: Population now adjusts correctly and won't go negative. Accompanied by minor balance tweak.
//BugFix: Timer now stops at game end.

Ratings

Coolness 60% 3
Overall 3.09 676
Audio 3.31 223
Fun 3.00 585
Graphics 3.06 583
Humor 2.81 292
Innovation 3.59 231
Mood 3.26 331
Theme 3.63 279

Feedback

sharpcoder
25. Aug 2014 · 03:41 UTC
Nice game! The UI mechanism was pretty unique and may be something that could be polished up. Especially because items seemed to become unreachable due to their scaling (as you pointed out already). Otherwise though, cool concept. Good job! And I liked the intro.
ruthiepee
25. Aug 2014 · 04:12 UTC
Well, it took me a little while to get the hang of it but in the end it was pretty fun. Somehow I ended with a population of -25, lol. My highest was 995. Those people use too many damn toothbrushes. I think you know the main weakness of the game is the placement of the menus, i.e. the "items needed" window being too far from the other windows. A static interface would probably have been easier to use. But I want you to know the sound effects and the "item needed" voiceovers are great! It makes it feel like you're really controlling the flow of the space toothbrushes. Thanks for submitting. I had fun!
hyouko
25. Aug 2014 · 04:12 UTC
Playing this felt a little bit like going crazy, though not necessarily in a bad way. I'm going to give it another go when I'm not quite so tired from 48 hours of game-making.

Given the name of the game, it's clear that you know where your towel is.
jprogman
25. Aug 2014 · 04:43 UTC
While the idea is straight-forward, I find myself constantly on thin ice trying to ship the goods rapidly. I haven't gotten to know how each world works and if I could do something with them. Nice voice work by the way!
Kiwiboi
26. Aug 2014 · 12:53 UTC
Wow, very ambitious, I like it! Actual backstory and voices, that's great! I got survival time 6 minutes cause I went afk after I lost! ;) (the timer doesn't stop but you probably knew that ^^)
Great entry!
Boodog
26. Aug 2014 · 23:28 UTC
Sweet game! Pretty fun!
nerd burglars
26. Aug 2014 · 23:37 UTC
Very clever on the name and backstory. It was fun to play. Good luck :)
radmars
26. Aug 2014 · 23:51 UTC
this feels like it could be something pretty cool with a little more time. works fine on linux, graphics are kinda rough, but the game is intriguing. I played it until the colony population became negative and it seemed to end, not sure if i "won" :)
Vallar
27. Aug 2014 · 00:01 UTC
Wow, that is a nice game. There were elements that confused me like how do I get the ship to target a specific planet?

Or perhaps how can I speed production of something (other prioritize it).

Wasn't sure of my controls and how much I can affect things around me.

However it was fun sending ships all over and packing them up. It is a bit of a hard game but it was interesting.

I loved the voice acting in the game and the music was spot on too.

All in all, well done and good work! I like it :)
Clyde
27. Aug 2014 · 04:50 UTC
Nice presentation! A bit more tutorial could have been helpful, but I like the way the UI was set up.
guimonpa
27. Aug 2014 · 16:10 UTC
I downloaded the OS X version and there's just an empty "Data" folder !
🎤 nintendoeats
27. Aug 2014 · 16:15 UTC
My apologies, I didn't export the Mac version properly. A fixed version is now uploading.
ElectricSeagull
27. Aug 2014 · 17:02 UTC
Really nice atmosphere and interesting game play. I couldn't survive for very long at first. I can imagine really getting absorbed in a more polished version.
gaarlicbread
27. Aug 2014 · 18:27 UTC
This is cool. I like the interface. It has a nice pace, a little like GalCon or Civ. I really enjoyed the audio intro story. Using a voiceover is a great idea that I may use in future game jams. I also enjoyed the use of the mandelbrot set in the background.

I quickly figured out to send in the needed resources to Magrathea, although I had trouble understanding what was good about new universes. I also had a little trouble sending ships to specific locations. Sometimes I would click an outgoing arrow, and the ship would travel along it - but other times nothing happened, and I wasn't sure why. In other words, it would be cool to make it easier for players to learn in-game how to play. But I can envision a polished version of the UI, and it seems good.
mechabit
27. Aug 2014 · 20:44 UTC
nice hitch hikers reference :)
MechanicMoon
27. Aug 2014 · 20:51 UTC
Stunning design and fun game
whilefun
28. Aug 2014 · 03:44 UTC
Interesting entry! It ran pretty poorly on my ancient laptop, but it was enjoyable. I was a bit confused by the manufacturing system, but the atmosphere was cool. I enjoyed the fractals/introduction a lot.
banana4life
31. Aug 2014 · 20:58 UTC
Can't play it. My Macbook Pro get very very hot...
bluesky
01. Sep 2014 · 17:36 UTC
this game is awesome. Really nice done!
rantt
05. Sep 2014 · 00:45 UTC
Interesting story and gameplay. You manage to pack a lot of stuff in 48hrs, very ambitious. I really liked it, good job.
cardboard
13. Sep 2014 · 18:40 UTC
During one playthrough I got an insane amount of coffee and a handful of toothbrushes for my colony needs. After I fulfilled these needs, no other needs appeared, and the population then increased constantly (by doubling), going to the max positive integer before looping back through the negatives, etc. I like the voiceover and the background music is very nice. I love how your games always have an intro and an interesting backstory. The game mechanics are unique, and take a bit of time to get used to, and I enjoyed this game and its atmosphere.