Last Call For Magrathea by nintendoeats
Relive the last days of Man's first and only extra-universal colony.
I must apologize for the way I handled the menus. I do not recommend playing the game at an unusually high or low resolution (typical resolutions like 1080P and 1024 * 768 will be fine). If I could do it all over again, I wouldn't have done them that way.
The camera is controlled with the arrow keys or WASD. Escape to quit. Space to skip the intro. All other controls are mouse based.
Special thanks to my mother for the VOs.
OK, OK TUTORIALIZING: Ideally you would discover how the game worked through experimentation, but I accept that most people don't want to spend half an hour playing an LD game. So here are the basics:
-Magrathea has needs that you need to fulfill in order to keep the population going up
-Manufacturing happens automatically (at different rates depending on the item), but you can have one item accelerated.
-Add items to a ship. When it is launched, it will go to Dali first.
-Click the arrows next to a universe to move the currently docked ship to a different universe. Collision detection on them is a bit fidgy, but click 2 or 3 times and they will work.
-Some universe connections are one way. A thick line that tapers to a thin one indicates direction of travel.
-Different universes have different effects on your cargo which happen over time. The descriptions are clues as to what might happen. For example, Einstein (accelerates time) turns pets into food, food into penicillin and penicillin into carbon.
-Not all items can be manufactured, some need to be produced by a universe!
//BugFix: menus are now scrollviews, so all manufactureable items are available
//BugFix: Population now adjusts correctly and won't go negative. Accompanied by minor balance tweak.
//BugFix: Timer now stops at game end.
I must apologize for the way I handled the menus. I do not recommend playing the game at an unusually high or low resolution (typical resolutions like 1080P and 1024 * 768 will be fine). If I could do it all over again, I wouldn't have done them that way.
The camera is controlled with the arrow keys or WASD. Escape to quit. Space to skip the intro. All other controls are mouse based.
Special thanks to my mother for the VOs.
OK, OK TUTORIALIZING: Ideally you would discover how the game worked through experimentation, but I accept that most people don't want to spend half an hour playing an LD game. So here are the basics:
-Magrathea has needs that you need to fulfill in order to keep the population going up
-Manufacturing happens automatically (at different rates depending on the item), but you can have one item accelerated.
-Add items to a ship. When it is launched, it will go to Dali first.
-Click the arrows next to a universe to move the currently docked ship to a different universe. Collision detection on them is a bit fidgy, but click 2 or 3 times and they will work.
-Some universe connections are one way. A thick line that tapers to a thin one indicates direction of travel.
-Different universes have different effects on your cargo which happen over time. The descriptions are clues as to what might happen. For example, Einstein (accelerates time) turns pets into food, food into penicillin and penicillin into carbon.
-Not all items can be manufactured, some need to be produced by a universe!
//BugFix: menus are now scrollviews, so all manufactureable items are available
//BugFix: Population now adjusts correctly and won't go negative. Accompanied by minor balance tweak.
//BugFix: Timer now stops at game end.
Ratings
| Coolness | 60% | 3 |
| Overall | 3.09 | 676 |
| Audio | 3.31 | 223 |
| Fun | 3.00 | 585 |
| Graphics | 3.06 | 583 |
| Humor | 2.81 | 292 |
| Innovation | 3.59 | 231 |
| Mood | 3.26 | 331 |
| Theme | 3.63 | 279 |
Given the name of the game, it's clear that you know where your towel is.
Great entry!
Or perhaps how can I speed production of something (other prioritize it).
Wasn't sure of my controls and how much I can affect things around me.
However it was fun sending ships all over and packing them up. It is a bit of a hard game but it was interesting.
I loved the voice acting in the game and the music was spot on too.
All in all, well done and good work! I like it :)
I quickly figured out to send in the needed resources to Magrathea, although I had trouble understanding what was good about new universes. I also had a little trouble sending ships to specific locations. Sometimes I would click an outgoing arrow, and the ship would travel along it - but other times nothing happened, and I wasn't sure why. In other words, it would be cool to make it easier for players to learn in-game how to play. But I can envision a polished version of the UI, and it seems good.