InterSection by Miziziziz

[raw]
made by Miziziziz for LD30 (COMPO)
There are two worlds , the world of X and the world of Z, united upon one point, the Y axis.
The Y axis has come alive and desires to explore to the ends of both the X and Z worlds.

Mechanics: both axises are always aligned with you. If you move down the X axis, the Z will follow you. The same vice versa. Use both worlds to surmount obstacles impossible in only one.

Controls are WASD & mouse.
I suggest using the minimap to not lose orientation; realizing now I should've added some sort of compass :/

used Unity and Paint.net

Ratings

Coolness 79% 2
Overall 3.77 102
Fun 3.45 239
Graphics 2.67 827
Humor 2.00 776
Innovation 4.66 3
Mood 3.18 395
Theme 4.32 10

Feedback

maxkm5st1
24. Aug 2014 路 18:53 UTC
amazing i would buy this
TheJJ100100
24. Aug 2014 路 20:48 UTC
That is the best game I've seen so far! It's got many possibilities!
Geckoo1337
24. Aug 2014 路 21:34 UTC
It's an interesting concept - maybe with too pure design, but cool ++
thedashdude
24. Aug 2014 路 23:44 UTC
I couldn't find an exit to the first level. Amazing, a little clarity would be nice. Not that I did better.
馃帳 Miziziziz
25. Aug 2014 路 00:22 UTC
thanks for the compliments everyone.
To 'end' the game, you connect the gold boxes to eachother
thedashdude
25. Aug 2014 路 01:17 UTC
How do you vote? I want to vote.
馃帳 Miziziziz
25. Aug 2014 路 01:23 UTC
I belive you can't until the submission hour is over
nintendoeats
25. Aug 2014 路 03:07 UTC
Interesting. I don't know where it could go beyond changing heights, but there must be some potential in there. It did find it very easy to get confused about which key was going to do what.
BinaryPie
25. Aug 2014 路 03:08 UTC
Cool take on the theme. Easy to loose you orientation though.
Cody Ward
25. Aug 2014 路 03:13 UTC
Great take on the theme, this is a really cool idea. And well executed as well!
Tom 7
25. Aug 2014 路 03:17 UTC
This is a really neat idea, but I feel stuck in the first section, after going under the red overhang and then eventually coming to a dead-end. Hints?
vividhelix
25. Aug 2014 路 03:31 UTC
I liked this idea a lot! Very original!
馃帳 Miziziziz
25. Aug 2014 路 03:57 UTC
@Tom 7
if you get stuck on one axis, it usually means you need to progress on the other axis. They work together. If you can't progress on either, try going back on one of them.

@nintendoeats
That's what kinda stumped me. I'm not really sure where to take this; I was thinking of maybe trying out levels with a Y plane that keeps the same height as your player, or maybe Anamoly blocks that don't move at all. Or I could make a sort of FPS dual-platformer rpg ;). Or mario in two directions, heh.
PapaCheech
25. Aug 2014 路 04:16 UTC
very mind bending, and gave me a real sense of vertigo when I looked around. nice job
PowerSpark
25. Aug 2014 路 05:07 UTC
This game deserves it's own category: Mind-Blown
kirbytails7
25. Aug 2014 路 05:12 UTC
Great idea! As noted, the design is a bit artificial, but it's really neat.
khahem
25. Aug 2014 路 05:18 UTC
Very interesting, I wonder if it's possible to expand it by adding more connected dimensions, with keys to select in which subset you want to travel.
fserb
25. Aug 2014 路 05:30 UTC
great concept! :)
awesomeusername
25. Aug 2014 路 13:06 UTC
I love this idea. Brilliant.

This is the type of thing I love to see in Ludum Dares.
Fanttum
25. Aug 2014 路 15:05 UTC
Very cool idea and I liked how it worked. The map was very helpful but i think i got stuck somewhere
DDFranky
25. Aug 2014 路 17:59 UTC
Wonderful concept! Love it!
NuSan
25. Aug 2014 路 22:30 UTC
Cool idea and nice game. It give a realy strange feeling to play with axis separated like that.
thedashdude
25. Aug 2014 路 23:18 UTC
Loved it, Always felt like I was going to fall of the axis.
Team Luminous
26. Aug 2014 路 01:45 UTC
Novel take on the theme, interesting gameplay mechanics.
andrewkennedy
26. Aug 2014 路 01:46 UTC
I got a little lost - but it was a pretty neat concept!
shimage
26. Aug 2014 路 07:04 UTC
It is quite new experience for me. Good work!
mechabit
26. Aug 2014 路 14:43 UTC
The screen shots reminded me of the old pipes screensaver on windows 98. The use of theme and game mechanics are godly but not sure if it could be expanded to a full game. The moving platforms actually reminded me of the moving gantry bit in the film hitch hiker's guide to the galaxy for some reason lol. Good job.
jgthespy
26. Aug 2014 路 17:41 UTC
Wow this is incredibly clever. I'd love to see it expanded on. Excellent work!
OFF
26. Aug 2014 路 21:57 UTC
This is insane.
The idea is brillant, but not enough explain, when you understant exactly how to perform that's really amazing.

The level design is maybe not perfect but we could imagine expansion on the same idea, to make it more playable.

The idea of the two views help a lot, but it's hard to understand to see what we do in the giant screen.

I think that there is a way to make the thing more suitable : working with a small scale level design, that's the player could see from his point of view, with more real-time, ennemies on different track and less puzzle, or removing the big screen to focus on the second view to make it a more abstract puzzle game, more based on action and less on jump, and trajectory.

That's awesome, your insight is so powerful that he could bring so many games. We saw Crush, Fez, Paper Mario, bring the play between 2D and 3D, you could imagine the same with the play between 2D and 2D ;)
馃帳 Miziziziz
27. Aug 2014 路 00:55 UTC
@mechabit, haha, now that you point it out, I see the screensaver.

@Off, thanks for the critique and ideas. Good points about the screen; maybe it would be better to focus on the farther away view. Dang. The problem was, I got a bunch of good ideas after the 48 hours were over (I had finished like 8 hours early and was sitting around, :/ ). Thank you so much for the kind words
SnoringFrog
27. Aug 2014 路 02:16 UTC
Super interesting idea, but I just couldn't seem to make much progress.
BradSmallPlanet
27. Aug 2014 路 04:22 UTC
Great idea! Very interesting, novel game mechanic. I would have liked a little more in-game explanation for how to get started.
ponk
27. Aug 2014 路 18:10 UTC
IT'S BRILLIANT !!!
So much awesomeness, insanely fabulous
Franklins Ghost
28. Aug 2014 路 13:39 UTC
Such a great concept really enjoyed it and was interesting how easily it would mess with my sense of perception. Challenging but well done puzzle game.
TD5
28. Aug 2014 路 20:36 UTC
A bit mind-bending at first, but an awesome idea! I would love to see this idea expanded upon, perhaps adding other objectives or enemies etc.
jukimv1986
30. Aug 2014 路 18:10 UTC
Wow. Amazing and mind boggling take on the theme. Best approach so far! Could do with some work on the graphics and some UI to help the player, but this idea has lots of potential. Keep developing it!
PapyGaragos
31. Aug 2014 路 14:10 UTC
This is a great idea, but I think the difficulty curve could be a bit better.

With that gameplay you could do puzzles and platforms sections, but the very first challenge you face is both a puzzle and a platform (the first "room" after you go under a red wall).

It was easy to fall from a plateform to. If you are not perfectly aligned to the axis you wich to move in, you will move slowly on the other axis and eventually fall.

Good job overall. clever concept.
Pat AfterMoon
31. Aug 2014 路 21:23 UTC
Very interesting concept, I agree with the compass need, and something that show where the player is looking on the minimap.

Like mentioned below, I see two ways to explore: puzzle, with more complex path and arcade, with enemies and moving platform.

All in all, keep up the good work ;)
alhvi
06. Sep 2014 路 23:27 UTC
Brilliant idea! I only could reach one of the golden spots and after that I fell, made a lot of mistakes and ended locked in two spots where I could not get out. I will take a break a maybe try later. My head hurts of too much thinking XD. Excellent job! :D
Tosic
15. Sep 2014 路 18:02 UTC
Fun and innovative but can get confusing.
Shaun LeBron
16. Sep 2014 路 12:55 UTC
Amazing idea. Love that motion in one dimension doesn't affect the other. Mind-bending.