Broken World by xWarZonex

[raw]
made by xWarZonex for LD30 (COMPO)
I have completed my awesome minimalistic LD game. The game is about a once connected world that was disconnected and torn apart by a worm hole� In this game, you must search for pieces of your world that was disconnected, and connect them all back to connect your world. Every time you collect a piece of your world, the world will become more and more evolved until you have connected your world.



After the worm hole there were two worlds, right? RIGHT! You must find pieces in both worlds re-connect them. Your probably thinking �So? What�s the big deal?� Well, obviously the worlds are opposites that need to be united to create order, right? Right! SO! That means gravity is the opposite! (I probably sound stupid right now, but working 15 hours straight on a game makes you stupid!)



Highlights of the game�

-The game evolves the further you go along in it

-AMAZING MUSIC!

-A sincere, heart-warming storyline with a message.

-Reversed gravity!

-And sheer awesomeness!


On August 22, 2014, at exactly 8:00 AM EST. A inter-dimensional wormhole ripped through our connected world we all knew and loved. Now our world is disconnected through 2 different dimensions. its been said that its possible to re-connect our world... Its up to you to piece our world back together.

This game is a music and physics based puzzle/platformer... The high light of this game is the music. I sorta have a evolution of a song built into the gameplay.
My favorite part of the game is the storyline and the evolution that happens when you piece the world back together. 100%of everything in this game is mine.

You play in two different worlds, each world is the opposite, so in one world you must control your character... Upside down.

I love this game, even if you all hate it and vote it low, I will count this as a win. I've learned so much and I finally have succeeded a enjoyable game.

Please review and rate well! Thankyou, I hope you enjoy the game.

Ratings

Coolness 75% 2
Overall 3.35 402
Audio 3.48 145
Fun 3.33 318
Graphics 2.79 757
Humor 2.24 611
Innovation 3.05 641
Mood 3.25 340
Theme 3.44 403

Feedback

ShivanHunter
24. Aug 2014 · 02:53 UTC
interesting concept. Reminded me of last LD's theme, "beneath the surface". Also reminded me a bit of Evoland when gameplay and graphics elements started appearing.
Tanner
25. Aug 2014 · 08:31 UTC
Great idea! Adding rotation to block mark this out from other games ot this type.
Bubblman
25. Aug 2014 · 15:36 UTC
Really liked it! Good job!
tchem
25. Aug 2014 · 15:38 UTC
The idea is very interesting.... i like of the level design.
datacr4sh
25. Aug 2014 · 15:39 UTC
interesting game, i wonder if jumping by un-shrinking the cube rapidly would have been more fun
JNyknn
25. Aug 2014 · 15:39 UTC
Nice use of the theme. I liked it!
teoacosta
25. Aug 2014 · 15:40 UTC
I really like the concept. I wish the loop was longer, or the music change more frequently. I got sick of it after the first 5 or so levels and muted it for the rest of the game.

Other than that! I love it!
awesomeusername
25. Aug 2014 · 15:44 UTC
I like how the player square rotated, that was cool. The whole idea of slowly getting parts of the game, such as color and music, also worked well, I think.

You clearly put some thought into the dialogue, too.
c_livid
25. Aug 2014 · 15:46 UTC
Some typos. I really like the fluid motion of the cube and the farting noise when it died. I liked the black and white world more than the other.
Alexander
25. Aug 2014 · 18:11 UTC
The ending was cool, and the ramping of the difficulty was just right.
Fjoergyn
25. Aug 2014 · 18:25 UTC
I really liked the (Slide-)Physics and the level design ... good work
ceosol
25. Aug 2014 · 18:34 UTC
It definitely was like the beneath the surface theme, but the evolution of the graphics/audio made it into something completely different. Tiny tiny lag spikes while scrolling kill you in this game. You definitely need to plan your jumps in advance. :)
Linus123xbb
25. Aug 2014 · 20:33 UTC
A very good game, I liked it a lot but unfortunately it crashed for me :(
tanjent
25. Aug 2014 · 20:41 UTC
The ending was great! Graphically I think you could have skipped the pixel textures or worked with larger bands of colors in the last levels, since it would have harmonized better with the larger scale of the protagonist. Also I really like the evolving music, since you did not just progress through the levels but also with the audio. Good work!
SnapDragon
26. Aug 2014 · 02:39 UTC
I have found a glitch. At one level I kept on dying and dying(this is not the glitch) but then one time the scene didn't reload.
Crawler Studios
26. Aug 2014 · 03:30 UTC
Music was amazing! Loved how simple the art was. Interesting mechanics, overall a very enjoyable game.
vulpineblazeyt
26. Aug 2014 · 04:46 UTC
I really liked the music and the mood you set. I wish I had been able to accomplish something like that. Thank you for the vote, and there are new additions since then :)
pythong
26. Aug 2014 · 06:50 UTC
the concept was good, but you shouldn't force ppl to play through your whole game. see, we have around 2500 games in this LD and three weeks to judge. so if you want to play as many games as possible + comment on each (for the dev to get good impressions and such), you can't sepnd too much time on a single game. also, if ppl like your game, they will complete it anyway
as an additional tip: if you want to know, if ppl REALLY finished your game, add sth like google analytics to it
syawqy
26. Aug 2014 · 12:00 UTC
hard... XD
jomomomo
27. Aug 2014 · 03:00 UTC
Pretty sweet audio...
PowerSpark
27. Aug 2014 · 03:38 UTC
The rotating mechanic works well, great effort.
ob6160
27. Aug 2014 · 17:33 UTC
Loved the physics and story.
Nuclear Napalm
29. Aug 2014 · 15:57 UTC
Very nice minimalistic game! I've got the message :)
Natrium729
31. Aug 2014 · 16:35 UTC
I liked it when it was in black and white, I found it less beautiful in colors. However, the texts were well written (despite the typos) and the ending good. The music that changed was good but a bit repetitive. A nice game overall.
OrangeeZ
06. Sep 2014 · 17:47 UTC
The graphics are simple, but the game feels whole and complete. Well done!
frogcheese
14. Sep 2014 · 17:09 UTC
I liked how the squares were controlled and think you could do a lot of more cool things with it when it comes to level design. The little text in-between levels was nice, but personally I'd rather the game just immediately jump to the next level without pausing the music. That way I'd get a feeling of progression without being "taken out of the game", which I think helps a lot with the mood and with immersion.
SnapDragon
15. Sep 2014 · 02:27 UTC
Awesome game