The Asteroids I Call Home by Elemental Zeal Games Studios

[raw]
made by Elemental Zeal Games Studios for LD30 (JAM)
(Our game can also be played on Itch.io at http://elementalzealgs.itch.io/the-asteroids-i-call-home)

We have completed our 8th Ludum Dare entry, The Asteroids I Call Home.

Using your super powered cat spacesuit, bash through those that threaten your home.

Mining ships have invading your peaceful asteroid sanctuary. Defend your home the only way you know how: violently bashing through spaceships.

Fly at highspeeds with the help of your jet pack and the gravitational pull of nearby asteroids.

Stop the minors by breaking their chains, ships and defense droids.


Controls:

Keyboard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WASD/Arrow Keys - Move
Space Bar - Jump
P - Pause
M - Mute
ESC - Quit Game/Return to previous menu
R - Quick restart from gameover/highscore page
Scroll wheel - Zooming in and out during gameplay

XBOX 360 Controller (Windows)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Left Analog Stick - Move
A - Jump
Start - Pause
Mute - Y
Back - Quit/Return to previous menu
X - Quick restart from gameover/highscore page

Ratings

Coolness 67% 3
Overall(Jam) 3.42 235
Audio(Jam) 2.95 426
Fun(Jam) 3.53 129
Graphics(Jam) 3.40 378
Humor(Jam) 3.00 171
Innovation(Jam) 3.47 160
Mood(Jam) 3.33 248
Theme(Jam) 3.44 254

Feedback

Chris_E
26. Aug 2014 · 01:13 UTC
Fun game. I was pretty quickly able to get the top time-trial score. It's a little hard to tell if you're going fast enough to destroy things.
bluemaroo3
26. Aug 2014 · 14:44 UTC
Very fun game. Love the graphics. Going to be playing this one again :)
blindfox
26. Aug 2014 · 16:56 UTC
Movement is very fun, but escaping enemy fire is pretty much impossible because of how fast you move. Overall pretty frantic and fun game. I especially like the main menu.
Christian Scandariato
26. Aug 2014 · 19:23 UTC
Fun game! It would be cool if there were a sound or distinct graphical change to show a top "chain-breaking" speed. I liked it a lot!
stasss
26. Aug 2014 · 19:24 UTC
Interesting idea, but difficult to understand what to do at the beggining)Nice work!
Reyn
26. Aug 2014 · 19:30 UTC
Yeah I agree with Chris about the fast enough comment. Maybe have the camera further away. Rope physics ... cats ... space ... weird :)
Kiwiboi
27. Aug 2014 · 15:52 UTC
Love the concept! Great music and nice graphics. :)
darkshadow
27. Aug 2014 · 16:02 UTC
A really enjoyable game! Although being able to take at least a couple of hits before dying would have been appreciated :)
sneeuwpopsneeuw
27. Aug 2014 · 16:13 UTC
The multiple options to play the game are nice.
Artamus
27. Aug 2014 · 19:36 UTC
Nice game, congrats!
torcado194
28. Aug 2014 · 01:04 UTC
this was actually a lot of fun! i love how you incorporated the selection screen with the actual game. nice job!
Dietrich Epp
28. Aug 2014 · 01:35 UTC
Cool! I ended up staring at the minimap the entire time, so I could see far enough to head-butt the ships.
samooJAM
29. Aug 2014 · 01:35 UTC
Played with a xbox controller and I was pleased with the controls. Well used the theme also. However, the one hit kills were too much because I could die from a random laser while flying fast.
Lokarunith
29. Aug 2014 · 18:08 UTC
Innovative and super fun mechanics. This is a game I want to spend some extra time playing. Great Job.
Shivur
31. Aug 2014 · 02:51 UTC
Nice idea!
vividhelix
31. Aug 2014 · 02:52 UTC
Fun to control the little space dude. Main menu is interesting but gets a bit old when trying to play again...

Good job!
Crefossus
31. Aug 2014 · 02:59 UTC
I would have liked an ability with a cooldown to boost my velocity high enough to destroy a ship. It would give you something to manage besides your direction and provide a good way to get going again if you get stopped. (Could use space?)

Beautiful particle effect work and character. Maybe use smoothing groups on the planets? That stood out to me.

Good sound work.
mrexcessive
31. Aug 2014 · 15:48 UTC
Hi there. Fun jetpac. Like the sounds and the music. Opened some alien/robot crates and got zapped. Feels like a physics toy so far, rather than a game. Good job!
Crocanti de Pollo
31. Aug 2014 · 18:39 UTC
It's a fun game! It'd be great if it was a wrap around universe.
spotco
01. Sep 2014 · 19:56 UTC
Really impressive graphics, and flying around on the jetpack "felt" nice!

Controls were definitely frustrating, especially needing to hit an arbitrary speed in order to break stuff. Lasers seemed pretty arbitrary insta-death too.
Zerkruemler
01. Sep 2014 · 20:17 UTC
Solid implementation. Funny idea. The sound is cool, but the music a bit boring. It is pretty random if you are hit by the enemy since it is nearly impossible to dodge the fast shoots with the slow control.
Well done. I enjoyed it.
AlbertoSM
01. Sep 2014 · 20:43 UTC
Nice concept, yet confusing! By constantly switching my focus between the mini map and the main screen, I usually get lost...
liquidminduk
02. Sep 2014 · 12:11 UTC
insta death is a little harsh, but great game overall
01101101
02. Sep 2014 · 15:52 UTC
Nice to play. Good job! We were talking about this kind of stuff too, but we changed at last because we thought it was too difficult... Glad to see someone did it!
HeyChinaski
06. Sep 2014 · 20:06 UTC
A lot of fun! Great job.
MerlijnVH
12. Sep 2014 · 20:26 UTC
Nice entry, loved the concept!
davisan
14. Sep 2014 · 23:19 UTC
Nice action game. Very fun! More hit points/life would be great!
mcapraro
15. Sep 2014 · 05:14 UTC
neat concept