Most Ancient of Technologies - Catapult by joe40001
Prepare to experience the most ancient of technologies as you play the game Catapult!
What mysterious ancient technology awaits you? You must play to find out!
Left/Right - Move
Spacebar - Action
(I opted to not post a screenshot of the actual gameplay so as to not ruin the surprise of the amazing ancient technology)
----------Rights Stuff----------
Sounds generated in sfxr
Music from Opsound.org [Public Domain]
Icons made by:
HeavenlyDog, Lorc, and Skoll [Creative Commons 3.0 BY (http://game-icons.net)]
Additional Art Assets:
Ancient greek text - Ioannis Kontomitros [Creative Commons Attribution 2.0]
Illustration from "Bilderbuch f眉r Kinder" [Public Domain (Old)]
Tour De Marbault clipart [Public Domain (OpenClipart.org)]
What mysterious ancient technology awaits you? You must play to find out!
Left/Right - Move
Spacebar - Action
(I opted to not post a screenshot of the actual gameplay so as to not ruin the surprise of the amazing ancient technology)
----------Rights Stuff----------
Sounds generated in sfxr
Music from Opsound.org [Public Domain]
Icons made by:
HeavenlyDog, Lorc, and Skoll [Creative Commons 3.0 BY (http://game-icons.net)]
Additional Art Assets:
Ancient greek text - Ioannis Kontomitros [Creative Commons Attribution 2.0]
Illustration from "Bilderbuch f眉r Kinder" [Public Domain (Old)]
Tour De Marbault clipart [Public Domain (OpenClipart.org)]
| Windows | https://dl.dropboxusercontent.com/u/45928888/AncientTechCatapult.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=22192 |
Nice retro style.
Score: (because I like scores)
Overall 4/5
Innovation 4/5
Fun 4/5
Theme 4.5/5
Graphics 3/5
Audio 3/5
Humor 4/5
Mood 4/5
Aside from that slight issue the game's fairly self-explanatory, so good job there. The format you've chosen is notoriously hard to communicate anything in.
Graphics-wise the colors you've chosen don't really fit together too well. You've got a mostly blue theme with the background, the buttons, and the name, but then a very brown/reddish overlay and bright red button names. I can't actually read what the red letters are saying on that background and that whole region of the screen clashes horribly with the rest of the colors. Generally try to stick to colors closer together on the color wheel; when you do have to use reds in a blue scene make sure to make them desaturated.
Had some fun with this one though, nice work.
Also @PainGames, thanks for the feedback!
Well done. Took but a death or two to learn the timing of the arrows coming down, just like learning timing for the games on similar handhelds. Nice job adding in additional challenges (like the knight crossing the bridge) as the player progresses. Also true to form increasing speed. Sound effects are appropriate too.
Nice work! I had fun!
Overall well done, with the titlescreen i really didn't expect that kind of a game the surprise was fun. :)
I need to stop voting because your game is the best so far.
That was fun i liked that i could shot preemptive shots before archers even show just bombard the shit out of that castle. I only didn't know what to do wit that knight guy it seams like he was invulnerable.
@Lon That's great to hear. I was trying to recreate not just the feel of the old games but also the difficulty and somewhat ambiguous rules of them too.
@MrMordem Thanks, yeah I added the title screen just to really hammer home the joke, it seems to have worked which is good. :)
@puppetmaster That's awesome to hear. I don't know that I'm the best so far but I'll take the compliment. Thanks!
@xesenix Great, I'm glad the theme worked on 2 levels, that was the design. The knight takes a few hits (should be less than 5 in level 1) he can't hurt you unless you take too long hitting him.
Wow after all this positive feedback I'm thinking of doing a quick port and putting this on Android. I don't know how replayable these kinds of games are but if there is interest I could even make a few of these as little android games. Who knows? Anyway thanks so much for the positive feedback, everybody!