John and the Arbitrary Gem Hunt by SteveSalmond
A peaceful puzzle game where you travel between planets by climbing magical giant beanstalks! Oh yeah, and you have to pick up some gems along the way... :)
CONTROLS
- WSAD/Arrow keys to move
- Space to jump
- LMB/Fire to plant a bean (make sure you're looking at the ground!)
- ENTER to toggle fullscreen mode.
DEVELOPMENT BLOG
http://stevesalmond.com/ludum-dare-30/
TOOLS USED
- Unity 3d (game engine)
- Blender (3d modelling, texturing)
- Photoshop (2d elements)
- GarageBand (music)
- Audacity (sound effects)
- Google (for figuring out weird Unity problems!)
CONTROLS
- WSAD/Arrow keys to move
- Space to jump
- LMB/Fire to plant a bean (make sure you're looking at the ground!)
- ENTER to toggle fullscreen mode.
DEVELOPMENT BLOG
http://stevesalmond.com/ludum-dare-30/
TOOLS USED
- Unity 3d (game engine)
- Blender (3d modelling, texturing)
- Photoshop (2d elements)
- GarageBand (music)
- Audacity (sound effects)
- Google (for figuring out weird Unity problems!)
| Web (+ Downloads) | http://stevesalmond.itch.io/orrery |
| Post-Compo | http://stevesalmond.com/ludum-dare-30/ |
| Source | https://github.com/steve-salmond/LD30 |
| Post Mortem | http://stevesalmond.com/ludum-dare-30-post-mortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=24965 |
Ratings
| Coolness | 100% | 1 |
| Overall | 4.19 | 14 |
| Audio | 3.92 | 34 |
| Fun | 3.56 | 172 |
| Graphics | 4.30 | 33 |
| Humor | 3.20 | 143 |
| Innovation | 4.12 | 38 |
| Mood | 4.13 | 20 |
| Theme | 4.28 | 14 |
I love the narration. I love the music, really catchy. Top notch.
I love the gravity. Works so well, especially on the beanstalks, where you can just circle around them.
Really well crafted, extremely moody and calm. Great entry.
Seriously, this is a beautiful game, and I think it easily sells on its aesthetics and atmosphere more than its tongue-in-cheek narration.
About movement, I felt a little ice skating during walking, which make walking on beanstalk difficult.
Nice going in just 48 hours.
The title is so good.
The only thing I missed was an Invert Y mouse setting. :)
This game is well done in so many ways. I love the mood and everything. A nice little masterpiece I must say! :)
Nicely done :)
The physics are VERY wonky, but it all makes sense one you start climbing those beanstalks! I love how you can look up into the sky to jump higher! ^^
Unfortunatly I got stuck in a beanstalk after I got 4 diamonds, but I can excuse that, given that the game is made in 48h, VERY impressive!
Great visuals, great music and great gameplay!
You took the theme quite literally witch is actually pretty cool.
I think you could make a fully fledged puzzle game out of this! Imagine no mans sky visuals paired with your mechanic, each world having a different style
Very impressed!
Like the game idea with connections by plants. But now looking tooo wet and unfinished. And kinda boring, I think.
Congratulations, the game is amazing!
Your game is atmospheric and very immersive, to navigate between planets with beans is interesting, gives a feeling of liberty and much more, you did it pretty well : the controls and changes in gravity are fluid and intuitive.
This has a feel of the game Mirrormoon yet in completely different set up and atmosphere, but also involves sky observation to get to the gems. The sounds and dreamy feeling is lovely, congratulations!
Also, thanks for putting me on to Mirrormoon - that looks like a really cool game!
I really love the graphics
Graphics look great the music is moody and voice acting good as well.
So all in all great (maybe more of a goal, but for a Ludum Dare good enough, I don't want the game to take hours (like my game :) )).
Wow, just wow. O.o"
How am I supposed to compete with that? D:
(for some reason I particularly like the audio, but bean mechanics are pretty neat, too, and the planets are very climatic as well; also, looking at the world from perspective of beanstalk planted on it turned out to be quite effective when searching for shiny things)
I really liked graphic. It was one of that few moments while looking at submission I got "Oh! so pretty" feeling.
Also, a small (but kinda fun) bug: acceleration for movement is applied relative to camera's direction, so looking down and holding backwards can cause you to float directly up. The same goes for looking up and holding forwards. Perhaps this could be fixed by projecting camera-relative directions onto the plane of the polygon the player is currently "attached" to, then re-normalizing them? You could do this with OrthoNormalize(planeNormal,camForward,camRight), I think.
I ended up getting stuck between four bean stalks, because I had so many beans.