Untangle~! by Konrad Zegis

[raw]
made by Konrad Zegis for LD30 (COMPO)
Made with: C++ and Allegro5 game library
IDE: Visual Studio 2010
Graphics: all done by me in paint and gimp (that's why they looks like that >_>)

Sit inside multidimensional police tank and close weird connections between worlds!

Use arrows to move around and mouse to shoot, but beware of monsters lurking around. Some are from other worlds, and some just gone crazy!

There's no sound, sorry!

IMPORTANT notes to recompile:
(1) I didn't include allegro SDK with source.
(2) Please change allegro references in project properties. I don't know why, but Visual Studio don't compile with relative path in properties.

I know it is not as great as other games but I hope you'll still have at least some fun :)

Ratings

Coolness 55% 3
Overall 2.27 1184
Fun 2.00 1161
Graphics 1.75 1188
Humor 1.93 827
Innovation 1.92 1169
Mood 1.95 1100
Theme 3.08 681

Feedback

Ohems
25. Aug 2014 · 17:32 UTC
A very short game and seems to lag a lot. Not very innovative but I like the way you approached the theme.
Tomker
25. Aug 2014 · 17:50 UTC
Minimalistic, but well... has some potential
igoramendola
25. Aug 2014 · 17:51 UTC
I liked the idea of different worlds connected existing in the same place, and they could disappear through a "switch" (key). It fits well to the theme. If you decide to keep working on it, it would be interesting if you put continuos enemies and make a bigger map with more worlds/connections :)
CodeNMore
26. Aug 2014 · 00:37 UTC
Interesting, good idea!
TinyHat
26. Aug 2014 · 18:36 UTC
Wow, I don't know what happened, but I could not play it was too laggy. Don't worry I didn't rate it ^^
doos
26. Aug 2014 · 19:02 UTC
Finally! A game I could complete! Tile engine, different worlds, hit detection.. Solid programming.
xandy
26. Aug 2014 · 19:14 UTC
very laggy and short :( but the general idea is good!
JavadocMD
26. Aug 2014 · 21:08 UTC
Nicely done! You had a solid concept and brought it to life. The story you're telling is simple, but successful. Work on refining controls and movement to avoid the choppy feeling.
Lvyn
26. Aug 2014 · 21:14 UTC
Finished it but was to laggy :(

You should improve it and add random spawns would make a great arcade game, but first fix the lag ;)

I enjoyed the idea :)
elefantopia
30. Aug 2014 · 04:15 UTC
Had fun playing this, although it was a bit laggy for me, too. For paint and gimp, the graphics were nice :)
caranha
30. Aug 2014 · 16:45 UTC
You said that the game is laggy, but in my machine it is actually way too fast! The monsters kill me before I have the chance to do anything.

This means that probably you are not frame-limiting your code. I am not familiar with the Allegro library, but you should count how much time each logic/render loop is taking, and use this time to limit the number of logic/render loops that you do in a time period.

Good luck next LD! :-)
🎤 Konrad Zegis
01. Sep 2014 · 12:26 UTC
@caranha - Thank you! I utterly forgot about frame-limiting!
DarkCart
05. Sep 2014 · 21:22 UTC
Hmmmm.. this game is... interesting to say the least.
Snicklodocus
05. Sep 2014 · 21:35 UTC
The lack of smooth movement is pretty strange. Impressive you programmed this in C++. Good job!
frogcheese
14. Sep 2014 · 08:20 UTC
Good old Allegro, huh. Remember using that back in my university days.

The game is really short, but I think its biggest drawback is that the movement is pretty laggy. Looks like things move on a tile-by-tile basis rather than pixels, which makes it choppy. But the first game I ever made with Allegro was about the same, so I can't hold that against you. :)

I liked the idea of closing connections, though. Hope to see you in future LDs!