Untangle~! by Konrad Zegis
Made with: C++ and Allegro5 game library
IDE: Visual Studio 2010
Graphics: all done by me in paint and gimp (that's why they looks like that >_>)
Sit inside multidimensional police tank and close weird connections between worlds!
Use arrows to move around and mouse to shoot, but beware of monsters lurking around. Some are from other worlds, and some just gone crazy!
There's no sound, sorry!
IMPORTANT notes to recompile:
(1) I didn't include allegro SDK with source.
(2) Please change allegro references in project properties. I don't know why, but Visual Studio don't compile with relative path in properties.
I know it is not as great as other games but I hope you'll still have at least some fun :)
IDE: Visual Studio 2010
Graphics: all done by me in paint and gimp (that's why they looks like that >_>)
Sit inside multidimensional police tank and close weird connections between worlds!
Use arrows to move around and mouse to shoot, but beware of monsters lurking around. Some are from other worlds, and some just gone crazy!
There's no sound, sorry!
IMPORTANT notes to recompile:
(1) I didn't include allegro SDK with source.
(2) Please change allegro references in project properties. I don't know why, but Visual Studio don't compile with relative path in properties.
I know it is not as great as other games but I hope you'll still have at least some fun :)
| Windows binary | http://kofun.pl/dwn/LD30_relase.ZIP |
| Github Repo | https://github.com/Zegis/Untangle |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=32927 |
Ratings
| Coolness | 55% | 3 |
| Overall | 2.27 | 1184 |
| Fun | 2.00 | 1161 |
| Graphics | 1.75 | 1188 |
| Humor | 1.93 | 827 |
| Innovation | 1.92 | 1169 |
| Mood | 1.95 | 1100 |
| Theme | 3.08 | 681 |
You should improve it and add random spawns would make a great arcade game, but first fix the lag ;)
I enjoyed the idea :)
This means that probably you are not frame-limiting your code. I am not familiar with the Allegro library, but you should count how much time each logic/render loop is taking, and use this time to limit the number of logic/render loops that you do in a time period.
Good luck next LD! :-)
The game is really short, but I think its biggest drawback is that the movement is pretty laggy. Looks like things move on a tile-by-tile basis rather than pixels, which makes it choppy. But the first game I ever made with Allegro was about the same, so I can't hold that against you. :)
I liked the idea of closing connections, though. Hope to see you in future LDs!