Filter Prism by spacedoubt
Filter Prism
A Platform Puzzle of Connected Colour Worlds
by spacedoubt
Made with Construct 2, Photoshop, Reason, & Audacity
Controls:
UP - Jump
Left - Left
Right - Right
C - Change Colour
SPACE - Place Filter
You get 3 filters per colour and a new colour each level.
No one said this was going to be easy...
If you make it to the end, you're my hero...
(It's possible, I promise)
EDIT: Walkthrough added!
A Platform Puzzle of Connected Colour Worlds
by spacedoubt
Made with Construct 2, Photoshop, Reason, & Audacity
Controls:
UP - Jump
Left - Left
Right - Right
C - Change Colour
SPACE - Place Filter
You get 3 filters per colour and a new colour each level.
No one said this was going to be easy...
If you make it to the end, you're my hero...
(It's possible, I promise)
EDIT: Walkthrough added!
Ratings
| Coolness | 100% | 1 |
| Overall | 2.39 | 1149 |
| Audio | 2.75 | 528 |
| Fun | 2.00 | 1161 |
| Graphics | 2.13 | 1106 |
| Humor | 1.81 | 871 |
| Innovation | 2.69 | 894 |
| Mood | 2.33 | 1009 |
| Theme | 2.07 | 1133 |
I must have died at least 50 times and couldn't get past the first area. Collision boxes seem to be bigger than they look, and a lot of times I couldn't create a platform
It runs fine on Chrome btw
Collision of the player character was too big and it hit the spikes too easily. Also, the falling speed could be a bit slower so you would have more time to react to obstacles.
Didn't get to the part where you could change colours. :(
It does seem like it has some potential, it just needs a bit of work.
But, it was pretty great nonetheless!
Now seriously, the collision detection of the spikes make it harder than it should be.
Otherwise, great idea. :)
From what i can tell, there might come some interesting mechanics later on, but i simply did not get there in the first place.
You may want to post a video of you playing through the game so everyone can see the rest of the game.
My games cannot be defeated by mere mortals.
Okay, so I accidentally made it waaay too hard..
Thank you everyone for trying and letting me know! I do have 1 report of it being beaten. Hats off to that guy!
(He's my brother.)
Be on the lookout for new (less impossible) versions of this game in the future!
Maybe could you put your game on a mirror?
The prison looks like it should rather roll, then staying static upright. But I ended up enjoying playing as a sticky prism. Collision detection with the world was great, but the spikes sometimes seemed to have a too big collision box.
You should consider adding some tutorial levels, because the learning curve is too damn steep. Also remind the player that he can switch colors with 'C'. (Once he finally beats the red area.)
The purple invincibility should have a visual effect for the whole duration it is active. And one can't really tell if the prism is empty or not, because the background is the same color.
In the green area I did not understand where I should go. Having those fake paths even further increased the difficulty.
And the quick restart is nice, but I often spawned after falling into lava and immediately wasted a platform (because I pressed slightly too late) and had to kill myself again. Require the player to press a button before they respawn, that would help a lot (especially with the purple level). And sometimes I got stuck with platforms and since there were no spikes or restart button, I had to refresh the page, which was really frustrating.
The zooming out at the end, to see the whole world, was really satisfying. Overall a really cool and tough platformer, that reminded me a lot of Super Meat Boy (difficulty wise). And sorry for the long comment I had no time to make it shorter ;)