Break-Vaders by NukeTheBunnys
Breakout + Space Invaders.
Killing an Invader spawns a block on the breakout filed. Killing a block on the breakout field spawns and Invader. Getting hit by a bullet or letting the ball hit the back plate makes the score multiplayer drop. If it goes lower then 0.0 you lose (there is no lose screen so it just exits)
WASD to move and space to fire for space inviaders. Left and right arrows to control breakout
Windows only for now (xp will not work either)
I cheated in that the font is downloaded. Other then that its strict compo rules. Box2D + SFML + Some random c++ code I had lying around
Killing an Invader spawns a block on the breakout filed. Killing a block on the breakout field spawns and Invader. Getting hit by a bullet or letting the ball hit the back plate makes the score multiplayer drop. If it goes lower then 0.0 you lose (there is no lose screen so it just exits)
WASD to move and space to fire for space inviaders. Left and right arrows to control breakout
Windows only for now (xp will not work either)
I cheated in that the font is downloaded. Other then that its strict compo rules. Box2D + SFML + Some random c++ code I had lying around
Ratings
| Coolness | 48% | 1265 |
| Overall | 3.04 | 731 |
| Fun | 2.72 | 830 |
| Graphics | 2.58 | 878 |
| Humor | 2.93 | 232 |
| Innovation | 3.31 | 436 |
| Mood | 2.71 | 806 |
| Theme | 3.36 | 475 |
It would be cool if:
1) The space invader ship could only move horizontally (and generally have that area behave like space invaders)
2) The breakout pad and the ship would be in the middle
That way you can keep an eye on both games more easily.
I really like the way you've combined the two games.
Anssi@MooseflyGames