Flicker by PapaCheech
You are blue, a spirit in the ethereal plane. You exist in one world. You exist in all worlds.
You are stalked by echoes of yourself through time and space.
Can you survive?
WASD or arrows to move.
I made all the sound effects with a MicroKorg synthesizer.
Made the song using Audacity, the synth, and a little ambient guitar as well.
Graphics done with gimp, developed in Unity.
All sounds and music are in the same key to make a holistic audio visual experience, so please play with your headphones on or speakers turned up.
Developed by Dan Forstinger
Twitter @danforstinger
You are stalked by echoes of yourself through time and space.
Can you survive?
WASD or arrows to move.
I made all the sound effects with a MicroKorg synthesizer.
Made the song using Audacity, the synth, and a little ambient guitar as well.
Graphics done with gimp, developed in Unity.
All sounds and music are in the same key to make a holistic audio visual experience, so please play with your headphones on or speakers turned up.
Developed by Dan Forstinger
Twitter @danforstinger
Ratings
| Coolness | 73% | 3 |
| Overall | 4.04 | 32 |
| Audio | 4.20 | 8 |
| Fun | 3.75 | 92 |
| Graphics | 3.96 | 115 |
| Humor | 2.20 | 641 |
| Innovation | 3.88 | 105 |
| Mood | 4.18 | 14 |
| Theme | 3.37 | 468 |
Audio, visual, and design are top notch!
the story really explained the mechanics in a cool way, too.
When I realized what it meant by "being stalked by your own echoes" I realized how cool this was. (I was a little worried at first, because I've encountered a lot of really nice audio/visual entries on here, but their mechanics are boring).
My only complaint is that I wish you could have had it fit the theme in a more interesting way.
Thanks for the feedback!
Gamplay looking fresh despite it's simplicity.
I loved the audio. The sound effects were perfect. The sounds of the red thing caused great tension and increased the likelihood of rushing and making a mistake.
I did manage to understand how to play right from the start; I felt it was very intuitive, unlike my own submission perhaps, haha.
Excellent work, especially in 48 hours.
Thanks for playing everyone!
The graphics and music/sounds create an intriguing atmosphere that evolves with the introduction of competitors and real time stalkers.
The increasing difficulty and the movement of enemies that is predicted but easy to forget make your game challenging and interesting. Congrats !
Loved the audio / visual combination that worked well together
Gameplay was very addictive
It would be cool to have some kind of replay when you loose, to see how close you were to loosing at some point :)
Also, I am not a super fan of that little red thing following you: It should make a move when you make one, not move by itself. The way it is, it adds unnecessary stress to the player. The game gets hard quickly enough :)
What I liked :
- Atmosphere (lightings and music)
- Neat and intuitive gameplay
What imo could be improved :
- More depth in gameplay. Moving an orb to a target while dodging enemies is pretty basic, and the connected worlds spirit background didn't create the illusion for a long time. Time-based enemies and light plays give some innovations but it was insuffisiant for me to feel a real innovative gameplay.
- For the web version, a different background color on the webpage or an ingame background border would help to distinguish the game area bounds.
Overall a neat entry, good job ! Thanks for the game =)
Nice simple gameplay and difficulty gradually building up: Good game.
Great ambiance, great looks (the background and lighting effects go extremely well together), interesting but manageable gameplay. The types of enemies were great - the red one really mixed up the style of play, which was great.
I'm also a little impressed at my own 28-streak: http://i.imgur.com/fGTSbXk.png :D
May the stars of ratings rain upon you! :D
I died at 9!