Ennaffa by MintArcade

[raw]
made by MintArcade for LD30 (COMPO)
WARNING: You need a powerful computer.

Controls:
[Q] toggle render mode (Please do this before complaining about FPS)
[WASD] to move
[T] to swap worlds
Web version is now disabled due higher computer power demand (plus exporter is still in beta).

Story:
There is two worlds connected together by invisible, incomprehensible, inconceivable force.
Collect all singularities to overcome adverse effects this world's have to each other.
Estimated play time: 2 hours.
FIX 0.1 Framerate movement fixed, audio fix.

Important notice to Chrome users.
No other browser do this, but Google Chrome Browser for Windows falsely marks this game as malicious and blocks it. This is completely false. Click [Show all downloads] -> Recover malicious file. This is security Chrome feature and it marks many other files like this.

Tools used to create this game:
Brain: Ah d'oh.
Game Engine: ShiVa3D (Because it is that awesome)
Modelling: Wings3D, Blender3D
Graphics: Gimp, Inkscape, Texture Maker (Sorry, no Photoshop)
Sky and terrain: Bryce 5.5
Audio: bfxr, Garage Band

And that how I did it: http://youtu.be/HyFRdALas98

Follow me on Twitch/Twitter to see how I did it (in past broadcast), look how post-compo version will be developed, or to find out about and play more of my games. (On behalf of Shameless Self Promotion Group;))

Links:

Twitch: http://www.twitch.tv/mintarcade
Twitter: @MintArcade
Facebook: https://www.facebook.com/MintArcade
LinkedIn: https://www.linkedin.com/profile/view?id=328240514&trk=nav_responsive_tab_profile

Ratings

Coolness 100% 1
Overall 3.25 514
Audio 3.11 327
Fun 2.67 882
Graphics 3.79 175
Humor 2.13 694
Innovation 2.98 699
Mood 3.24 350
Theme 3.52 355

Feedback

apiotrw
25. Aug 2014 · 09:26 UTC
First tried the web version but the framerate was too low to enjoy. When trying to download the windows version it failed.
talecrafter
25. Aug 2014 · 09:35 UTC
Great game. But I did not find the way out of the maze. The environment outside did look more interesting than those grey walls and floors.
🎤 MintArcade
25. Aug 2014 · 09:39 UTC
To find you way out of maze you need to switch between world [T] as {Spoiler Alert} they are slightly different.
okmmjyygv
25. Aug 2014 · 09:44 UTC
Overall very good game. I like the theme a lot.
Otopkin
25. Aug 2014 · 09:54 UTC
I don't understand how you people make something like this in 48 hours. Do you even sleep?
technocf
25. Aug 2014 · 12:09 UTC
Awesome game, I really like the idea behind it. My only concern is the lack of frame rate and speed.
local minimum
25. Aug 2014 · 14:49 UTC
Fantastic visuals, but I would really have wanted to be able to run around faster. Climbing that colored ramp too for ever. Which was a pitty, because I would really have enjoyed it if the running was faster.
Garrett Hoofman
25. Aug 2014 · 14:59 UTC
Really fun, loved the visuals and the music.
HoboMechanistic
25. Aug 2014 · 16:18 UTC
I made it outside! I went on that flower and got scared since I was so high up! D: I love the art style, comic book style graphics are always a win for me :D Clever level design as well.

I found a minor bug where if you swap worlds to quickly the audio cuts out. Probably because the previous audio couldn’t start properly, minor issue though – ship it! :P
BunkeyInteractive
25. Aug 2014 · 16:19 UTC
I don't think you optimized your First Person controller very well. It seemed to slow down with the framerate. When I was in less laggy areas, I would walk much faster. The lag really did make the game unplayable. I did, however get to see a good amount of the game. Overall you did a fantastic job on the art. Good Job!
🎤 MintArcade
25. Aug 2014 · 17:44 UTC
Agree, it run slow on some hardware. Pressing [Q] toggle rendering mode which is helpful. I't will happen automatically once FPS drops below 20. Music is ... my bad programming affected by "not enough sleep" syndrome, but it's already fixed :) And, because of the common demand, walking speed was cranked up little bit.
McFood
25. Aug 2014 · 19:18 UTC
As others have said, separating the framerate from the move speed would make the experience more consistant.
The environments were pretty amazing, they were very well themed and looked fantastic. The mood was great as a result and the level design seemed quite detailed and well thought out.
I have no idea how you made all this in 48 hours. Great work!.
Linus123xbb
25. Aug 2014 · 19:23 UTC
A good game, but without music it wasn't very fun to play, I really liked the concept and the colors!
Drew Van Camp
25. Aug 2014 · 19:40 UTC
Wow, that's quite a world -- I mean -- set of worlds you've created! Don't have time to dig in for very long as there's clearly a lot of walking and figuring out to do in there, but I'm impressed with the amount of gameplay you prepped in 48 hours! And the construction feels pretty solid. Could really use some more audio, though. The silence is maddening.

You might check out the game I've been working on prior to this Ludum Dare; it's got a lot in common with your entry here, only it's a 2D adventure. Look me up later if you're interested.

Take care and nice work!
JetL33t
25. Aug 2014 · 20:03 UTC
Great Graphics. Exploring this was actually fun, the lack of audio takes bit of the experience away though.
🎤 MintArcade
25. Aug 2014 · 20:20 UTC
Now I get it! It's not framerate, it's movement speed depending on framerate! Few hours before submission I stress tested engine and totally forgot to put back animation/movement speed back. Oops. Now it is back, sorry ;) Mental note to self: next time check, before publish.
To Linus123xbb: There is music, it is just looping badly (lack of time). Please download FIX 0.1
🎤 MintArcade
25. Aug 2014 · 20:38 UTC
Btw about making this complex levels in less than 48 hours; check my Twitch stream where I record 99.5% of whole game developement process. Of course, if you follow me, you will see more game development streams (shameless self promotion).
Jupiter_Hadley
26. Aug 2014 · 02:08 UTC
Interesting game. I included it in part 6 of my Ludum Dare 30 compilation video series :) http://youtu.be/v1uehyKcvFY
pvtroswold
26. Aug 2014 · 03:55 UTC
Wow, this was fun! I made it past the spiral slide thingie and then I drowned. Love the music and the big 3D world! Too bad my laptop can't handle it very well!
🎤 MintArcade
26. Aug 2014 · 06:16 UTC
Btw about making this complex levels in less than 48 hours; check my Twitch stream where I record 99.5% of whole game developement process. Of course, if you follow me, you will see more game development streams (shameless self promotion).
🎤 MintArcade
26. Aug 2014 · 07:31 UTC
How to delete my last duplicating comment?
nerd burglars
27. Aug 2014 · 01:34 UTC
Wow for 48 compo your graphics are spectacular! I didn't even care that there was no music!! Good, solid entry and great effort!
bobrocks
27. Aug 2014 · 12:54 UTC
Well, the visuals are amazing outside! Definitely a good looking game for 48 hours!
Homletmoo
27. Aug 2014 · 13:55 UTC
Very nice visuals and music, but ran like crap even on my halfway decent computer. You might want to tone down some of the particle effects and the water, because a lot of people won't be able to play it at all otherwise.
MechanicMoon
27. Aug 2014 · 14:50 UTC
Good game, I like the music and atmosphere, but fps goes wrong
fleegle2000
27. Aug 2014 · 15:03 UTC
Nicely done. The cel-shaded graphics are nice, and I like how the audio tracks reflect the similarities and differences between the worlds. I did find the movement a bit sluggish, however. Overall, very cool, and I'm impressed with how much content you created in two days. I didn't finish the game but I'll definitely be revisiting this world!
Lythom
27. Aug 2014 · 15:05 UTC
Hi there ! Here are some feedbacks.
What i liked :
- Polished 3D render
- Big play time
- The concept is not really inovative but is greatly used
What imo could be improved :
- Music overlapping when switching worlds pretty weird to hear.
- Keyboard+mouse control really slow and still not very smooth, in particular when swiching worlds.
- More feedback would be appreciated on the elements that can be activated.

Big work, Bravo ! Thanks for the game !
lkr
27. Aug 2014 · 18:42 UTC
It was cool how the two worlds seemed similar in layout, but had some differences that let you explore seemingly inaccessible areas. The contrast between the first maze-like area and the wide open outside was neat.

I also liked the art style, and how the music blended between the two worlds.
Lvyn
27. Aug 2014 · 20:23 UTC
Nice game and cool graphics :) Made me a little motion sick you should try an other fov angle.
MerlijnVH
27. Aug 2014 · 22:57 UTC
I like the concept, and sheer size of the game is impressive! Very creative, good job!
StrideWide
28. Aug 2014 · 00:49 UTC
This was cool, although I think the elevator thingy (The first door+lever you find) didn't like being ridden.
DragonInstall
28. Aug 2014 · 04:20 UTC
GG! Very good art. Like how the music switch between world. I'll be checking later if you plan on doing any updates. Very well done!!!
kikito
28. Aug 2014 · 14:49 UTC
It took me a while to understand how to advance. I only got two singularities before getting stuck. I could not find the {spoiler} different part of the map {/spoiler} to continue. Games about "finding things" are not my thing, but I liked this a lot. It's indeed very polished for a 48h thing.
AtomicVikings
28. Aug 2014 · 17:26 UTC
Awesome aesthetics! Great music! very nice experience! also, 2 hours of gameplay? holy cow! that must be the longest game in Ludum Dare history!
jjhaggar
28. Aug 2014 · 19:29 UTC
Looks nice but sadly it worked too slow in my computer
AlucardX60
29. Aug 2014 · 00:13 UTC
I loved the mechanic and the visuals. It set a great mood.
My computer isn't a beast but it's pretty decent and the FPS was almost unbearably low even on what I think was the lowest quality setting.
I also felt like sometimes I was being penalized for exploring when I wanted to see what this part of the world looked like in the other, and ended up in water. I like the asynchronous worlds but this isn't the kinda of game where you should be afraid to explore.
bentog
29. Aug 2014 · 00:38 UTC
This was a great games and one of the best I've seen so far, but it was a little frustrating to return to the maze everytime I die, sometimes without even knowing why I died. The field of view of the camera should be bigger, but the great landscapes make for the game's flaws. Great job!
mysterycjgamer
29. Aug 2014 · 01:10 UTC
sadly, my computer is marking this a malicious... and won't let me run it... :/
Doesn't give me the "run anyways" option like other games here in LD.
Will Edwards
29. Aug 2014 · 08:43 UTC
It looks so inviting, and as a coder I'm really appreciative of the technique in it, so I'd really love a web version I could try!
Crefossus
29. Aug 2014 · 08:51 UTC
Could use checkpoints, the character feel was a bit sluggish, scale a bit off. Extremely impressive for how much you got in for a compo game. I like the effects that lead you.
There seemed to be a bit of unused and dead space in the levels that could get cut out to help guide the player initially.
Having the bright cell shaded texture be the elements that are not in the dark/red world works somewhat but is a little inconsistent.
Luin
29. Aug 2014 · 13:25 UTC
Cool engineering room !!
Otrora Games
29. Aug 2014 · 17:03 UTC
Creative concept. Very good mood
badlydrawnrod
29. Aug 2014 · 18:52 UTC
Pretty, stylish and atmospheric. I thought the effects were nice, and it's clearly a big game. The change in music between the different worlds worked very well.
Vermacian
29. Aug 2014 · 19:35 UTC
Thats really great work for 48 hours (2 hours of gameplay??? how is that even possible). Love the graphic style and how the design of the different worlds really are different. Great game keep it up
moomoo112
29. Aug 2014 · 20:12 UTC
I like the art style used here, but the movement feels slow for the distance I need to cover.
SnoringFrog
30. Aug 2014 · 18:16 UTC
Chrome claims the file is malicious and refuses to let me download it :/
SnoringFrog
30. Aug 2014 · 18:17 UTC
Nevermind, just saw your note about Chrome.

The game looked great, but I didn't care for it too much. I made it outside of the maze, fell off the long ramp by switching worlds, then kinda lost my desire to play when I respawned inside again :/
mysterycjgamer
31. Aug 2014 · 00:36 UTC
Somehow I got logged out when I clicked save...
So I have to retype this.
Anyways, got it to work.
It's good but gets laggier and laggier as I progress.
But I liked the Exploration.
I also liked the mood.
chikun Dev Team
31. Aug 2014 · 15:55 UTC
Nice use of theme, but does cause a lot of slowdowns on my hardware.
~funkeh
Crocanti de Pollo
02. Sep 2014 · 18:35 UTC
I like the sense of scale it has. Nice work!
juaxix
03. Sep 2014 · 21:58 UTC
this is pretty big ,you are a monster :D
Sogomn
11. Sep 2014 · 17:48 UTC
Really cool!