Linked by a Rhythm by Blastopio
** NOTE: Should be a 48H Compo entry but i couldn't find a way to host my project in time**
"Two worlds overlapse each other. Before, nobody could see nor be affected by the other one but things are changing since some few peoples understood that the two world are beating at the same pace. And if you find and follow that rhythm, you can be part of them at the same time."
Features:
- Switch between two worlds to avoid damage
- Enemies shots follow a master beat and generate music when firing
Defaults inputs:
- Move: Up, Down, Right, Left
- Change to world 1: left mouse click
- Change to world 2: right mouse click
- Use(Disable enemy): right ctrl
Rules:
- You can't be hurt by bullets from the other world
- You have to deactivate robots to progress
- One hit and you die
To do:
- Player should be able to change world only in rhythm
- Add door system to prevent player to progress if he didn't deactivate enemies from a zone
- Add more enemy fires (like circle expanding around them to force player to jump or crouch)
- Add more enemies, boss at the end of a level
- Improve visual things like animations, textures, lights, etc... Smooth the switch between world (smooth color and BGM transition for example)
Softwares:
- Unity
- Ableton Live
- Blender
"Two worlds overlapse each other. Before, nobody could see nor be affected by the other one but things are changing since some few peoples understood that the two world are beating at the same pace. And if you find and follow that rhythm, you can be part of them at the same time."
Features:
- Switch between two worlds to avoid damage
- Enemies shots follow a master beat and generate music when firing
Defaults inputs:
- Move: Up, Down, Right, Left
- Change to world 1: left mouse click
- Change to world 2: right mouse click
- Use(Disable enemy): right ctrl
Rules:
- You can't be hurt by bullets from the other world
- You have to deactivate robots to progress
- One hit and you die
To do:
- Player should be able to change world only in rhythm
- Add door system to prevent player to progress if he didn't deactivate enemies from a zone
- Add more enemy fires (like circle expanding around them to force player to jump or crouch)
- Add more enemies, boss at the end of a level
- Improve visual things like animations, textures, lights, etc... Smooth the switch between world (smooth color and BGM transition for example)
Softwares:
- Unity
- Ableton Live
- Blender
Ratings
| Coolness | 49% | 1204 |
| Overall(Jam) | 2.93 | 576 |
| Audio(Jam) | 3.79 | 79 |
| Fun(Jam) | 2.68 | 577 |
| Graphics(Jam) | 2.57 | 666 |
| Innovation(Jam) | 3.29 | 240 |
| Mood(Jam) | 3.00 | 423 |
| Theme(Jam) | 3.04 | 441 |
I found it quite difficult to manage the button presses whilst navigating the narrow corridors.
Perhaps disabling the turrets should be automatic when the player touches them? And maybe you could just use one mouse button to toggle between the two states.
Cool idea!
This is obviously just a concept demo since it only has 5 rooms, but it's creative and impressive. Good work.
*Just read your note at the top, that explains why it felt like one person built this from scratch. Even more impressive!