Double Take by mrjohnson22
Created in some percentage of 28 hours, this is really just a very bad demo. Sorry :(
Added some things last-minute to at least somewhat demonstrate the game's intended concept.
Added some things last-minute to at least somewhat demonstrate the game's intended concept.
Ratings
| Coolness | 53% | 3 |
| Overall | 2.42 | 1141 |
| Audio | 2.21 | 798 |
| Fun | 2.77 | 800 |
| Graphics | 2.40 | 979 |
| Innovation | 2.52 | 983 |
| Theme | 2.90 | 781 |
I think there's something "addictive" in the tension you experience once you've reached the exit with one character and you switch to the other, because if you screw that up, it's game over for both of them!
It would be nice to see the gameplay expanded. perhaps you could add mid-level "landmarks" that appear on both worlds and need to be reached by both characters before the game allows them to move further (a switch that opens a barrier in both levels or something). That would be neat!
Despite being a short "demo" (as you call it) and "lacking" animated graphics it was really fun, please develop this further!
Anssi@MooseflyGames
Spending time doing that has made it easy for me to neglect reviewing more games...I better get back work on that soon!
I like that the blue switch in the red level creates the trampoline in the blue level. It would be neat to see that kind of interaction feature more prominently if you get a chance to make more levels.
I also like that each world has its own switch sound effect and jump sound. :)