Connect teh Worlds by unitycoder_com

[raw]
made by unitycoder_com for LD30 (JAM)
All Those _Connected_ Oo _Worlds_ ><


resources used:
http://www.dafont.com/8bit-wonder.font
http://imgsrc.hubblesite.org/hu/db/images/hs-2005-20-a-full_jpg.jpg
http://en.wikipedia.org/wiki/File:Dial_up_modem_noises.ogg
http://www.bfxr.net/

Ratings

Coolness 50% 3
Overall(Jam) 2.82 626
Audio(Jam) 2.23 586
Fun(Jam) 2.63 599
Graphics(Jam) 2.50 683
Humor(Jam) 2.09 508
Innovation(Jam) 3.09 359
Mood(Jam) 2.49 644
Theme(Jam) 3.74 111

Feedback

Arowx
25. Aug 2014 · 18:41 UTC
Nice Idea, You need to tell people the controls. E.g. Use mouse to draw a line from the world on the left to the world on the right, that avoids the hazards. It's also very hard.
Xentira
26. Aug 2014 · 00:45 UTC
Very hard, some idea of the controls at first would have been a good addition. I got to level 8 but couldn't get any further.
recursor
26. Aug 2014 · 00:56 UTC
When I first opened this up, I had no Idea what to do. I was clicking, dragging, and pressing keys but couldn't make anything happen ( I even tried going fullscreen). I saw some of the comments below but didn't see any planets. That is when I thought to maximize the browser and, tada, there were the 2 planets! Seems like a pretty hefty resolution requirement. Maybe Firefox is the problem? I don't know, but I figured it out. Quite an interesting concept and pretty difficult too.
recursor
26. Aug 2014 · 00:59 UTC
When I first opened this up, I had no Idea what to do. I was clicking, dragging, and pressing keys but couldn't make anything happen ( I even tried going fullscreen). I saw some of the comments below but didn't see any planets. That is when I thought to maximize the browser and, tada, there were the 2 planets! Seems like a pretty hefty resolution requirement. Maybe Firefox is the problem? I don't know, but I figured it out. Quite an interesting concept and pretty difficult too.

Yes! I finally managed to connect 2 worlds, and oddly I feel a great sense of accomplishment.
jayhof
26. Aug 2014 · 01:17 UTC
Man it's hard to connect teh worlds! I only managed it three times. I like how you have to collect the world's key to unlock it first, kinda feels like my way to the car in the morning ;)
Rossrox
26. Aug 2014 · 01:37 UTC
A unique idea, If I had to criticise it would be the collision zones for the planets and keys are a bit too small, but nice entry.
RandomNameGenerator
26. Aug 2014 · 02:52 UTC
Such a great idea. I was kind of addicted for a few minutes. think I got to level 10 xD lol. I suggest putting up some controls! like the others have suggested.
liquidminduk
26. Aug 2014 · 03:16 UTC
Not bad overall, It was a little confusing at first what to do, I didn't know I had to collect the key to unlock
The asteroids add a nice challenge, but I find myself waiting around too much for the right moment to connect
RandomNameGenerator
26. Aug 2014 · 03:47 UTC
Not bad at all!
deathray
26. Aug 2014 · 03:55 UTC
My high score was 13. It's tough! Seems a bit random, but it's still fun.
Cake&amp;Code
26. Aug 2014 · 05:46 UTC
Wow, that is extremely difficult, but as others said it was really rewarding when beating levels :)
mrexcessive
26. Aug 2014 · 09:58 UTC
Hi there. Needs instructions in game. Very difficult.
Franklins Ghost
26. Aug 2014 · 10:20 UTC
Liked the concept but found it really difficult.
Piat
26. Aug 2014 · 11:36 UTC
Neat idea
Resonious
26. Aug 2014 · 12:48 UTC
Tricky at first, but actually pretty engaging.
enteagd
26. Aug 2014 · 12:49 UTC
Lovely idea, imagine it would be even more fun on a touch screen.
Kerdelos
26. Aug 2014 · 13:08 UTC
Quite hard but I enjoyed it ! gg
Floko
26. Aug 2014 · 16:50 UTC
I didn`t understand the controls at first,but got the hang of it pretty fast x)

I just wished for some levels with less asteroids at the beggining,it was pretty hard :x

but the visuals are nice, and mechanics are easy to grasp. nice job! :)
booyaa
26. Aug 2014 · 17:25 UTC
Really hard, I wonder if this is easier on a touch device?
🎤 unitycoder_com
26. Aug 2014 · 18:22 UTC
Thanks everybody for the comments so far! yes instructions might had been useful :).. also the 100% width+height webpage seems to cause problems in some browsers..
psychonull
26. Aug 2014 · 19:35 UTC
nice and hard game, took a while to figure out what to do and the controls.
Once Upon a Team
26. Aug 2014 · 22:07 UTC
Good starting idea but the execution is ... a problem, you could do so much better with this concept
John Drury
27. Aug 2014 · 22:17 UTC
Figgen hard game!
wdebowicz
28. Aug 2014 · 16:13 UTC
Highscore 23. Simple but addictive
01101101
29. Aug 2014 · 14:59 UTC
We managed once. We are so proud! :p
Seriously, very good idea, but difficulty is not well adjusted
tbam
02. Sep 2014 · 18:16 UTC
Difficulty starts hard and doesn't seem to change, but otherwise great!