World Champions by kill0u
Please do not rate without playing...
***If*** you do not want to see this game on your list and can't/don't want to play, ***RATE 1/5 ON AUDIO*** since there's no audio anyway.
(I saw some votes made with no new account for hours)
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This game requires a small registration, use random info if you want (no mail required) :)
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Code, art, etc. by kill0u -- 72h compo style ~
Worlds have been connected, but which one is the strongest of all?
Choose your champions and fight other worlds to show us the supremacy of your world!
This game is quite unfinished.. I couldn't find energy/motivation until the very end and had to publish it without any polish nor animation. I didn't even want to publish it, but now that I did I'll have to work on a
~~ Post-compo version coming "soon"! ~~
***If*** you do not want to see this game on your list and can't/don't want to play, ***RATE 1/5 ON AUDIO*** since there's no audio anyway.
(I saw some votes made with no new account for hours)
----
This game requires a small registration, use random info if you want (no mail required) :)
----
Code, art, etc. by kill0u -- 72h compo style ~
Worlds have been connected, but which one is the strongest of all?
Choose your champions and fight other worlds to show us the supremacy of your world!
This game is quite unfinished.. I couldn't find energy/motivation until the very end and had to publish it without any polish nor animation. I didn't even want to publish it, but now that I did I'll have to work on a
~~ Post-compo version coming "soon"! ~~
| Web (Flash) | http://klabz.org/ld30/ |
| Rankings | http://klabz.org/ld30/rankings |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=5422 |
Ratings
| Coolness | 90% | 2 |
| Overall(Jam) | 3.23 | 381 |
| Audio(Jam) | 1.68 | 640 |
| Fun(Jam) | 3.46 | 153 |
| Graphics(Jam) | 3.15 | 474 |
| Humor(Jam) | 2.04 | 527 |
| Innovation(Jam) | 2.79 | 522 |
| Mood(Jam) | 2.86 | 512 |
| Theme(Jam) | 2.46 | 627 |
Congratss !!!!
Yeah, I'll add some text to the login screen.
Conecpt is nice I can see this getting pretty addictive :D
I really like the idea of this game, with a lot of work this could be an addicting browsergame one day. The graphics are also already nice. Good job!
Known mechanics, but damn it works so good ! One of my favourite so far (fun-speaking :) )
@aneeslol: yeah, the flash part is horrible x) I implemented the very minimum to let fights happen, but it's far from what I wanted to do. It still hurts to see I've posted something this unfinished xD
@Bernte: I was supposed to implement a story; you would fight against monster & such for a while, then find a portal to other worlds and fight other players' champions. I skipped the story in the end, though.. x)
I initially put in two white mages so they could heal each other (not really realizing that your front dudes stay in front and your back dudes stay in back; Final Fantasy this is not), but I found out in the end that that was a poor strategy and I should have swapped one out for an archer in order to have more long-range dakka. Would have appreciated the ability to kill a team member without losing all progress :<
Thank you for the game! I am really looking forward to the post-compo version.
There's nothing you can do during fights atm ;)
Got this error when trying to buy my third hero.
http://klabz.org/ld30/addHero/wmageError : Eof
Called from /usr/lib/haxe/std/neko/_std/sys/net/Socket.hx line 86
Called from /usr/lib/haxe/std/haxe/io/Input.hx line 311
Called from org/mongodb/Protocol.hx line 212
Called from k/ld30/Dispatcher.hx line 288
Called from a C function
Called from /usr/lib/haxe/std/haxe/web/Dispatch.hx line 131
Called from /usr/lib/haxe/std/haxe/web/Dispatch.hx line 130
Called from k/ld30/Dispatcher.hx line 44
Called from web/WebDispatcher.hx line 53
Called from k/ld30/Dispatcher.hx line 38
Called from Tora.hx line 483
Good Job Kill0u ! :)
J'ai atteint le niveau 60 et ca commence a chauffer sec !
Pour le fait de pouvoir renvoyer un membre, je n'avais pas voulu rendre 莽a possible pour ne pas se retrouver 脿 haut niveau avec des arm茅es qui n'auraient rien 脿 faire l脿 : tr猫s tr猫s faibles (coucou le farm d'xp), que des mages blancs increvables full def/matt qui auraient 茅t茅 gal猫res 脿 monter, etc.
C'茅tait plus simple niveau 茅quilibrage / protection contre certaines de situation de juste emp锚cher de le faire :P
Apres si c'est a cause des combats sans aucune interaction, c'est surtout parce que je n'ai pas eu le temps d'ajouter le gameplay de ce c么t茅 l脿 x)
What i liked :
- graphic style
- addictivness / game pace
- balance despite the limited time
- Suprisingly rich content with several skills and evolution
What imo could be improved :
- Audio
- Relation to the theme, the background doesn't really have a realation with gameplay.
- Fight randomness : In high level, the first one to strike ennemies damagers win. The tanks are so tanky that they can't be taken down quickly and the remaining damager win (the tanks facing each other does no more than 1 damage to each other).
A neat one, thanks for this game !