Between Worlds by Eduardo
Four worlds are connected; you can travel between 2 each time; you can travel to a different maps if you reach that thing that looks like a house; You can't travel to somewhere where there's a wall.
Control:
Arrows or WASD; UP or W to Jump;
X or L to switch between worlds;
M to mute the music;
Bugs:
Sometimes when falling, you can pass through the walls.
Sometimes you can't switch to another world because you are too close to a wall in the current map.
(I didn't use any engine in this game).
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Post-Compo Version
- Fix bugs
- Fix some level design mistakes
- Juicy map transition
- Player sprites
- Walk sound effect
- Better Gravity
- Better performance
- New Music
- Bunny hop jump (hold to jump higher)
- Controls improvements
Control:
Arrows or WASD; UP or W to Jump;
X or L to switch between worlds;
M to mute the music;
Bugs:
Sometimes when falling, you can pass through the walls.
Sometimes you can't switch to another world because you are too close to a wall in the current map.
(I didn't use any engine in this game).
-----------------------------------------------------------
Post-Compo Version
- Fix bugs
- Fix some level design mistakes
- Juicy map transition
- Player sprites
- Walk sound effect
- Better Gravity
- Better performance
- New Music
- Bunny hop jump (hold to jump higher)
- Controls improvements
| Web (HTML5) | http://eduardo.itch.io/between-worlds |
| Youtube | https://www.youtube.com/watch?v=TJOljJYVid0 |
| Post compo version | http://www.newgrounds.com/portal/view/645174 |
| Source | https://github.com/EduardoLopes/between-worlds |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41337 |
Ratings
| Coolness | 50% | 3 |
| Overall | 3.67 | 153 |
| Audio | 3.40 | 182 |
| Fun | 3.57 | 164 |
| Graphics | 3.72 | 203 |
| Humor | 2.30 | 568 |
| Innovation | 3.59 | 231 |
| Mood | 3.45 | 200 |
| Theme | 3.96 | 71 |
Nice job!
For the rest, the graphics and the sound are amazing(like Thomas was alone in speed way), the idea works pretty well, even if i'm not sure of "how" and "why" it works.
But i can stay hours in this kind of maze.
http://i.imgur.com/ioySsnQ.png
Good conceptual material, enemies or hazards would help.
I did however, encounter what seemed to be a problem in level design, where I was stuck and couldn't switch between worlds, no matter where I went.
Aside from that, really cool game.
Visually looks pretyy good but I can't understand logic of connections =(
I managed to finish it - I'm not sure though, since I reached the "The end" screen, but it suggests there might be more to see... Except the player seems to be laggy and there's nowhere I can go. I'm left curious and eager for more ^^
Also, I like that little black hairy rectangle guy of the post-compo version. Perfect match!
Didn't like the sections when you needed to switch world mid-jump and were only in a 1x1 space.