Battle of Colorado beatles by AmberStorm
Game story
After theme was announced it took me almost 8h to think of some original ideas. I didn't want to make something with literally "connected worlds" (I knew there will be a lot of such games), so I came up with this idea, which shaped and changed in the process of developing it. In this game you'll see 2 "worlds" together - casual people living their lives and war, which happens just around them - you'll find a lot of such examples in real world. So - I made "hitting 2 birds with 1 rock" - you have to pick out bugs from your potatoes, which is pretty casual thing to do, and use them to destroy occupying forces with them, which is war :D
Art:
Main character, first soldiers and obstacles were made in very beginning as placeholders. I was planning to redo them later, but as I ran out of time I decided, that they're looking good enough and just continued to draw everything else in the same style... so, art took me pretty small amount of time, as it's really simple... and I like it :D
Programming:
Well... that was pretty tough... I had only about 1 month of experience in HTML5 engines and I encountered a lot of problems (mostly - something just didn't work), and couple of times I had to redo everything from scratch (on the 2nd day I even thought that I won't make it on time)... surprisingly, I somehow did :D
Updates:
________________
v2:
*Fixed missing sounds;
*Dealt with memory leak
*Adjusted gameplay difficulty (a bit easier now)
*Fixed spawning in obstacles, which resulted in stucked movement
*Fixed flickering transition screens
*Did a bit of optimization on audio weight
*Fixed enemy shooting after they're ded
*There were some game elements, which stayed on screen after game restarting... fixed it :)
After theme was announced it took me almost 8h to think of some original ideas. I didn't want to make something with literally "connected worlds" (I knew there will be a lot of such games), so I came up with this idea, which shaped and changed in the process of developing it. In this game you'll see 2 "worlds" together - casual people living their lives and war, which happens just around them - you'll find a lot of such examples in real world. So - I made "hitting 2 birds with 1 rock" - you have to pick out bugs from your potatoes, which is pretty casual thing to do, and use them to destroy occupying forces with them, which is war :D
Art:
Main character, first soldiers and obstacles were made in very beginning as placeholders. I was planning to redo them later, but as I ran out of time I decided, that they're looking good enough and just continued to draw everything else in the same style... so, art took me pretty small amount of time, as it's really simple... and I like it :D
Programming:
Well... that was pretty tough... I had only about 1 month of experience in HTML5 engines and I encountered a lot of problems (mostly - something just didn't work), and couple of times I had to redo everything from scratch (on the 2nd day I even thought that I won't make it on time)... surprisingly, I somehow did :D
Updates:
________________
v2:
*Fixed missing sounds;
*Dealt with memory leak
*Adjusted gameplay difficulty (a bit easier now)
*Fixed spawning in obstacles, which resulted in stucked movement
*Fixed flickering transition screens
*Did a bit of optimization on audio weight
*Fixed enemy shooting after they're ded
*There were some game elements, which stayed on screen after game restarting... fixed it :)
| Web | http://amber-storm.com/ludumdare30_2/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41273 |
Ratings
| Coolness | 17% | 2027 |
| Overall(Jam) | 2.72 | 682 |
| Audio(Jam) | 3.33 | 260 |
| Fun(Jam) | 2.90 | 459 |
| Graphics(Jam) | 2.93 | 559 |
| Humor(Jam) | 3.76 | 47 |
| Innovation(Jam) | 2.50 | 638 |
| Mood(Jam) | 2.88 | 496 |
| Theme(Jam) | 1.86 | 741 |
I'll say it again, interesting game.
Humor is definitely this game's strong point.
Bosses have been hard, but I finally managed to beat it.
But hey! A great showing for a Ludum Dare. Great music and animations, even if taking the theme a bit loosely.