Zwitch by syawqy

[raw]
made by syawqy for LD30 (JAM)
arrow keys
z - to switch world
enemy drop coin
collect coin in other world
you need coin to stay alive
enemy can't harm you in other world

engine = unity
music generated with cgmusic - http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/

Ratings

Coolness 74% 3
Overall(Jam) 2.86 611
Audio(Jam) 2.73 500
Fun(Jam) 3.10 344
Graphics(Jam) 2.49 687
Humor(Jam) 2.09 508
Innovation(Jam) 2.43 656
Mood(Jam) 2.61 618
Theme(Jam) 2.80 528

Feedback

mrexcessive
25. Aug 2014 · 15:07 UTC
Hi there. Liked the look and feel. Pretty hard for me. Nice harsh edge to everything.
JNyknn
26. Aug 2014 · 11:53 UTC
Nice game, but you should add Game Jolt API features (like leaderboards) to make the game more addicting.
elkiwydev
26. Aug 2014 · 12:25 UTC
The basic idea is good..But you should have come up with a more elaborated idea..Like the bullet can still kill you even if you switch or something to add at the gameplay
Literal Games
26. Aug 2014 · 12:54 UTC
Funky music and nice fast pace!
lion123
26. Aug 2014 · 17:03 UTC
Nice one, but needs more variety
handkor
27. Aug 2014 · 00:35 UTC
The music really hits you, it's great.
Dans17
27. Aug 2014 · 00:52 UTC
Nice short game, like the mood
ChuiGum
27. Aug 2014 · 05:20 UTC
Very innovative, awesome job!
43iscoding
27. Aug 2014 · 07:51 UTC
Idea is interesting, but you can actually play this one without even switching the worlds!

Red text color seems ultra aggressive and hurts eyes, you should have lower saturation/brightness a bit. Default sound volume is also too loud. Some minor tweaks will make your game way better :)
Nooner Bear
28. Aug 2014 · 01:38 UTC
I was about to write a review saying it felt like just a decent, basic space shooter, but then after hitting Z I saw there was a neat balancing strategy involved. Basic, but neat overall.
jukimv1986
29. Aug 2014 · 16:13 UTC
Very addictive! Would be good to see further levels. great work!!
Sunflower
30. Aug 2014 · 20:10 UTC
Basic idea, decently applied, but I wouldn't call that a pinnacle of human creativity. Also, I'd prefer if the soundtrack's main instrument wasn't so loud compared to the others (and to the game sounds too).
skiddings
14. Sep 2014 · 01:41 UTC
Fun game, but would work better if you could more easily tell where the enemies are when in the other world, I kept switching back only to instantly die.