Rockmorse by eralpkaraduman
You are an astronaut stranded on mars. Your connection with earth is broken in a way you can only receive messages but can't send any. So you will have to arrange martian rocks to type morse messages and discuss your salvation.
Inspired by Andy Weir's book "Martian". It's awesome you should read it.
Made with unity, you will need unity web player. Please don't open multiple instances of the game in same browser. Usually messes up the game.
UPDATE:
Friends, sorry i had forgotten to add that game was quite incomplete. I was planning to update it with a post jam version by now but it didn't work out. Please check back again in few days.
You can follow us at twitter @super_damage. Thanks for your time and reviews.
UPDATE:
We have just finished the game! I've added a post-compo link above. Please go play it. It's nothing close to compo version. New things are;
+ real gameplay
+ storytelling
+ levels
+ sfx
+ horror
+ epic adventure
+ rocks
+ space
UPDATE:
We have updated Rockmorse. Now time pauses when you enter the spacecraft so you can read briefings freely.
Inspired by Andy Weir's book "Martian". It's awesome you should read it.
Made with unity, you will need unity web player. Please don't open multiple instances of the game in same browser. Usually messes up the game.
UPDATE:
Friends, sorry i had forgotten to add that game was quite incomplete. I was planning to update it with a post jam version by now but it didn't work out. Please check back again in few days.
You can follow us at twitter @super_damage. Thanks for your time and reviews.
UPDATE:
We have just finished the game! I've added a post-compo link above. Please go play it. It's nothing close to compo version. New things are;
+ real gameplay
+ storytelling
+ levels
+ sfx
+ horror
+ epic adventure
+ rocks
+ space
UPDATE:
We have updated Rockmorse. Now time pauses when you enter the spacecraft so you can read briefings freely.
| Web Compo (not recommended) | http://superdamage.com/post/95461827125/ludum-dare-30 |
| Web Post-Compo (blog) | http://superdamage.com/post/96195900145/rockmorse |
| Web Post-Compo (itch.io) | http://superdamage.itch.io/rockmorse |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=2525 |
Ratings
| Coolness | 81% | 2 |
| Overall(Jam) | 2.93 | 576 |
| Audio(Jam) | 3.20 | 321 |
| Fun(Jam) | 2.26 | 712 |
| Graphics(Jam) | 4.05 | 133 |
| Humor(Jam) | 2.62 | 296 |
| Innovation(Jam) | 3.09 | 359 |
| Mood(Jam) | 3.38 | 222 |
| Theme(Jam) | 2.95 | 480 |
However, when the puzzle was solved I got into the rover and there was still nothing on the sceen, and I wasn't able to find what I was supposed to do. Maybe it's a bug or a missing feature ?
I'm probably missing something, but I got it so all the circles were green and it seems like nothing happened. There might be a circle I missed but I don't think I did.
But I encountered the same problem as some other commenters: after finishing the sequence nothing happened anymore :/
I would like to see this as a smartphone / tablet game but loose the astronaut and just drag the rocks around with my finger. also I'd like to not have the spots on the floor dictated to me, but instead a short message that I have to write and a morse reference sheet and for the game to simply detect horizontally-nearby rocks and superimpose whatever letters I'm spelling out - then I could write any words but the story only progresses if I write the 'target' word - or better yet have a branching narrative where I can choose different outcomes by following different conversations / messages - but all this would have to be faster to keep the gameplay interesting.
As we're voting on the compo version, I can say that the graphics, sfx and the core concept is really well thought out, and made me really interested in the book this game is based upon. A game end trigger doesn't exist (compo), however I had fun pushing rocks around and trying to do it as fast as possible.
Keep up the good work!