Breach of Dimensions by AndyBrown

[raw]
made by AndyBrown for LD30 (COMPO)
Breach of Dimensions is an action adventure game in the style of the Lego series games, although that wasn't my intention. The original idea was inspired by Stargate SG-1 with a teleportation type of device that links worlds together. A great meteor strikes the land, and as you investigate it you find out that there's something mechanical laying in the crater.

WASD will move your character.
Space to jump.
Left click to attack / talk.
Right click or Alt to roll.

Alternatively, if you have one, an XBOX controller feels smoother for movement.

I woke up with 30 minutes remaining, and barely whipped up the last level content. Sorry it's so rough, I didn't mean to fall asleep.

Edit: It looks like something was wrong with my attack collision detection with the boss. Sorry guys, that makes the battle really annoying. It's still beatable if you stick with it though.

Ratings

Coolness 78% 2
Overall 3.30 454
Audio 1.92 900
Fun 3.43 255
Graphics 3.46 339
Humor 2.77 312
Innovation 2.65 920
Mood 3.29 306
Theme 3.43 417

Feedback

koalamo
25. Aug 2014 · 01:45 UTC
The ragdoll death animations are pretty awesome!
Anshzinc
25. Aug 2014 · 02:29 UTC
I like the setting and the player animations. Nice game, dude!
sharpcoder
25. Aug 2014 · 04:31 UTC
This is a pretty cool game, I like the atmosphere. It would be awesome with a little bit of music, but I know all too well how hard that is to shove in 48 hours. Especially with everything else going on. Nice job though!
Fernando
25. Aug 2014 · 04:31 UTC
Loved the death animations too. That plataform level was very challenging :D
hyouko
25. Aug 2014 · 04:37 UTC
Ran in circles a lot, and then got lit on fire. All in all an above-average day!

Would love to see a bit more variety in basic enemy types / movement patterns.
chartinboy
25. Aug 2014 · 08:01 UTC
Surprisingly fun! Good use of the theme, and the combat is hella satisfying.
The platforming level though? You monster ;)
Yozz
25. Aug 2014 · 08:12 UTC
Yay, this game is sooo cool for 48 hours!
nonetheless
25. Aug 2014 · 08:19 UTC
Animation are neat
LaFleur
25. Aug 2014 · 08:32 UTC
Really like how clean the combat feels. Didn't beat the game, but quite enjoyed!
Macocco
25. Aug 2014 · 09:16 UTC
I like the graphics. Last(?) level could use some decoration like the trees or bushes. And also I couldn't beat the boss but you already said it's a bug. so yeah good game otherwise.
Macocco
25. Aug 2014 · 09:18 UTC
I like the graphics. Last(?) level could use some decoration like the trees or bushes. And also I couldn't beat the boss but you already said it's a bug. Also it could use another enemy type (ranged?). so yeah good game otherwise.
AdventureIslands
25. Aug 2014 · 10:18 UTC
Pretty cool game, reminds me of old classic 2d games like Little Big Adventure. I just wish it has been bit more clearer where to go as there is lots of wandering around.
2HitMatt
25. Aug 2014 · 11:00 UTC
Good fun and very nostalgic. Got smashed by that fire dude though, was having trouble with his hitbox. All in all, a good game though :D
Tarian
25. Aug 2014 · 13:00 UTC
I really enjoyed that. Combat was fluid, the particles and sounds really added to the hit feedback too. Dem ragdoll deaths man. Great fun!
Mali
25. Aug 2014 · 15:50 UTC
Like I said on Twitter, people are creepy. o.o Game plays well though and is well made. Not sure about the textures, but I mean it is only 48 hours.
Bubblman
25. Aug 2014 · 21:19 UTC
Awesome game! Jumping and rolling are overpowered but other then that the game is really awesome!
esayitch
25. Aug 2014 · 21:27 UTC
Movement and animations felt very slick. Fighting was a bit floaty but the decapitation animations made up for that :).

Pretty stylish entry, good luck!
🎤 AndyBrown
25. Aug 2014 · 23:57 UTC
Thanks everyone! Looks like I figured out what was happening with the collision detection, apparently onTriggerEnter doesn't work very well when colliding with a character controller that isn't moving. I switcher over to a kinematic rigidbody and it works great, too bad it's too late to update it!
UmbraTilde
26. Aug 2014 · 08:32 UTC
Good fun although it is a little off-putting to continue sliding when you stop moving.
Crocanti de Pollo
26. Aug 2014 · 10:16 UTC
Needs more audio badly! Other than that it's nice
Oli
26. Aug 2014 · 13:11 UTC
Congrats on getting this done in 48h only. I enjoyed the atmosphere and the game feel. Great game dude!
Hypnohustla
26. Aug 2014 · 19:44 UTC
This could be expanded into something very awesome. Animations were good, and I liked the general atmosphere. Great entry :)
Artamus
26. Aug 2014 · 21:10 UTC
Nice game, congrats!
bobrocks
27. Aug 2014 · 00:45 UTC
This game controls really well for a 3D platformer made in 48 hours. The attacking could use some work, but that can come with time. Really happy with the game, would like to see more. I made it to the second artifact (in the lava level)
maike
27. Aug 2014 · 08:11 UTC
Impressive game, and, being from Denmark, I definitely dig the Lego-style characters :)!
My only 'complaints' are that I would've preferred some long-range combat as I felt it was extremely difficult to hit the enemies without being hit myself, and it would be nice to also see some health indication of the enemies, but then again, we only had one weekend so I can understand you choose to focus on other aspects of the game :)!
jjhaggar
27. Aug 2014 · 09:07 UTC
It's impressive that you did it in just 48h. Good job! :)
Snicklodocus
27. Aug 2014 · 16:46 UTC
I'm always impressed by 3D games. I braced myself when I saw the platforming level but it was actually pretty fun, despite the slight input lag. Combat was fun too, and I loved the death animations. Good job!
hb3p8
27. Aug 2014 · 18:52 UTC
Nice game! I especially like hero's animation.
MerlijnVH
27. Aug 2014 · 23:07 UTC
Lovely game, plays very smoothly! The characters and animations are very neat, too.
sP0CkEr2
28. Aug 2014 · 02:46 UTC
There was a lot of effort here. The story and gameplay are pretty good. The levels were a little too big for the game and made it a little annoying when you died and had to start over. really great effort here.
nerd burglars
28. Aug 2014 · 17:38 UTC
Very impressive for 48 hours! Wow! Nice gameplay, it was challenging and fun! Great entry :)
RobotFriend
28. Aug 2014 · 21:17 UTC
love the jump role
Tifu
29. Aug 2014 · 12:32 UTC
For some reason I really love that you can jump and then roll in mid-air :D I got as far as the boss (I assume the fire spewing guy is the end boss anyway), pretty cool game.
Nuclear Napalm
29. Aug 2014 · 13:29 UTC
Pro tip: RMB + Spacebar for awesome frontflip!
Menesetsu
30. Aug 2014 · 12:13 UTC
Nice game) Reminds kinda minimalistic Dark Souls, with rolls and sword swinging. But I really miss some soundtrack in this game.
cardboard
30. Aug 2014 · 19:46 UTC
I beat the boss! :) I stood out of range until all his fire lines were in a row, and then rolled twice to get behind him, hit him, then rolled back around the other side. The hit detection of my sword on the boss was a bit off, but I managed to best him after many rounds of the roll-around-the-boss game. The game suffers from lack of audio, but it was still enjoyable for me. The rolling mechanic is a lot of fun, and I often found myself jump-rolling to get everywhere, since it is more exciting than walking. The models and world you created are nice, and the game was fun.
Noah Ratcliff
01. Sep 2014 · 00:07 UTC
Nice job! Roll combined with jumping made for some awesome flips over the enemies. Also the ragdoll deaths were super rad!
Jupiter_Hadley
07. Sep 2014 · 16:35 UTC
Nice game! I included it in part 18 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/Ix-68aPFWAc