Sword man by bog13

[raw]
made by bog13 for LD36 (COMPO)
You have a sword, they have guns. Let fight !

FIXED : You can now play using the ARROW KEYS.
My apologies for the people using qwerty by the way.

Feedback

Vegevan
29. Aug 2016 · 02:18 UTC
Awesome graphics ! Nah really fine artwork on blood and musics.
The snipers has some issues with super-powers I guess, does it miss a dash or something to counter the rapid fires ?
Nice game, short to test with it :p
lightsoda
29. Aug 2016 · 16:42 UTC
Super akward to control with WASD setup.
CptBubbles
29. Aug 2016 · 16:44 UTC
I like the idea but uhm... Why on earth is the movement bound to QSDZ? Makes it borderline unplayable to me, especially since the Z and Y buttons are exchanged on my German keyboard :(
MaTeX-7seven
29. Aug 2016 · 16:47 UTC
The controls could be improved but Cool idea Good Job ^^
videogreg93
29. Aug 2016 · 16:48 UTC
like @lightsoda said, hard to play with WASD, but still simple game well executed!
abhimonk
29. Aug 2016 · 16:57 UTC
Fun game. I like the music and the sounds a lot. The deflecting mechanic is cool too. But like everyone else said, the qsdz controls were really hard to use. It would be nice to have a wasd option. But overall, I like it! The art for the player and enemies is cool too.
LCMW_Spud
29. Aug 2016 · 17:00 UTC
Fun, yes, good mousic but the controls are a bit clunky
AWOL
29. Aug 2016 · 17:15 UTC
Not bad but I don't understand why you picked the movement control buttons that you did. My game is similar but with a Bow lol. Check it out.
onyon
29. Aug 2016 · 17:17 UTC
Weird controls, cool idea, looking forward to more of your work in the future! Thumbs up!
pixzleone
29. Aug 2016 · 17:34 UTC
Nice game, though WASD keyboard wasn't optimal. The bullet reflecting mechanics are really cool! Good job!
Amine Tcherak
29. Aug 2016 · 19:41 UTC
Nice Game , Good works
wheerd
29. Aug 2016 · 19:57 UTC
The gameplay is nice, maybe a bit too easy with just reflecting everything back. Also, without a french keyboard layout, this game is hardly playable. The fighting itself is awesome though, especially relfecting the bullets :) Also the music and sound effects are really cool!
BloodJohn
29. Aug 2016 · 20:26 UTC
Very hard controls! Nice fight mechanics.
Jadernak
29. Aug 2016 · 20:56 UTC
Honestly, I would take WASD over any other mechanic in the game :( Simple things, which may seem like polishing matter can ruin the game sooo easily.
Senor Salty
29. Aug 2016 · 21:05 UTC
32 bit suppourt would be nice... Just sayin...
kingduck147
29. Aug 2016 · 21:28 UTC
Nice game! But the controls are a little weird, I really like it apart from that!
blinry
29. Aug 2016 · 22:27 UTC
Hehe, nice entry. Keep in mind that not everyone has an AZERTY keyboard, this made it really hard to play. Maybe support arrow keys, optionally.

I enjoyed how the character moves, and like the idea of the defense/reflective mechanism! In my play, it was usually enough just to block enemy shots to survive.

Neat music and sound effects! Good job!
funkadunkado
29. Aug 2016 · 23:14 UTC
bummer can't play... i'm on a mac... :-(
🎤 bog13
30. Aug 2016 · 17:00 UTC
@lightsoda
@CptBubbles
@MaTex-7seven
@videogreg93
@abhimonk
@LCMW_Spud
@AWOL
@onyon
@pixzleone
@wheerd
@BloodJohn
@kingduck147
@blinry
@funkadunkad

Hi all ! First, thank your for your feebacks. As you have probably notice, I didn't imagine that the game would be played in a qwerty keyboard (I have an azerty one and I forgot that it wasn't the case for most of the people).

I add the possibility to play the game using the arrow keys so everyone could play (azerty, qwerty, whatever).

c u l8r :)
🎤 bog13
30. Aug 2016 · 17:11 UTC
@Senor Salty : I am sorry for that.
I only use a GNU/Linux dev environnement and it is the first time I make a game that can also be run on windows. Targetting 64bits or 32bits system is not something I really now how to do for now (maybe next LD).

If you really really really (REALLY) want to play the game, you can compile it yourself using the sources available on gitlab. I used cmake so it is possible to do so (but never did that myself on a windows plateform ...).

Again, sorry dude.
tompudding
30. Aug 2016 · 22:54 UTC
Alas I can't figure out how to run it on Ubuntu 14.04 :
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by ./sword-man.elf)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./sword-man.elf)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by libsfml-audio.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by libsfml-audio.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by libsfml-audio.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by libsfml-graphics.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by libsfml-graphics.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by libsfml-graphics.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by libsfml-window.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by libsfml-window.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by libsfml-system.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by libsfml-system.so.2.4)
./sword-man.elf: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by libsfml-system.so.2.4)
NikSorvari
31. Aug 2016 · 04:32 UTC
good idea, but the control keys are strange... the sword strike is a bit lackluster, the music is a little too mellow, the sprites are cool.
🎤 bog13
31. Aug 2016 · 06:14 UTC
@tompudding : You will need SFML 2.4 to make the game work.

@NikSorvari : Did you used the arrow keys ? I add those controls when I realize that most of the people wren't using azerty as me...